Just like in the No Attributes thread I still don't see any evidence of auto allocation of attribute points at level given what we've seen from demos. The original Tweet by Mike Laidlaw and followup by Allen can be read to suggest that there is, but nothing we've seen supports that, or at least to any serious or noticeable degree.
The first piece of evidence is the weapons themselves which can and often do provide substantial stat bonuses far greater than anything we ever saw in DAO and DA2. So unless stats are greatly inflated, which my next set of screens will show aren't, then I don't see how we can have auto stat growths at level up, permanent stat increase via passive and massive stat increase via equipment. That's just way too many stat altering options given the relatively low stats amounts we've seen ingame.
Because we've seen weapons that have +36 Magic. It might not be 1:1 with DAO/DA2 but it probably pretty close.


They're both level 20 Items, don't know what that means exactly since one is restricted for level 17 and the other level 9, but their corresponding stat boosts make sense for those level requirements. At level 17 +36 magic is a huge boost, and at level 9 a +12 Strength is pretty substantial. And while one is Unique and the other Rare we have seen other more common weapons with near double digit boosts as well.
Then we have the actual attributes screen which paint a much more interesting picture:
So here are 3 more screens from one of the new YouTuber videos showing three characters partial attributes list. Like the screen I showed from the Gamescom demo of the 2handed Inquisitor all these have increased attributes in their respective fields while all others are 10, which further leads me to believe either attributes are solely based on Equipment and Passive Ability bonuses, or automatic distribution at level up only focuses on the attributes most pertinent to your class. I'm gonna go with the former as you will see that while Varric and the Inquisitor are both Rogues the Inquisitor has no extra points in Cunning, only 35 in Dex, while Varric has 25 in both.



Maybe attributes do have auto stat growths upon level up, but from what we've seen they don't look like the normal 3 points per level, which wouldn't make sense to begin with know how we have roughly 12 attribute points per ability tree via passives, plus the much larger potential stat bonuses on equipment. If there were actually 3 attribute points per level like in DAO and DA2 then we would end up with much higher attribute numbers than what we see here which are relatively average if not low.