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Auto assign atribute points to avoid OP characters?


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#26
viperidae

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How? In DAO, by combining attributes + weapon choices, you could have many build types per character without ever getting into abilities or specific types of gear. DA2 chopped those in half (or in some cases, by 3/4ths or entirely) and DAI's getting rid of the first element entirely.

 

It meant that my rogue could be different from your rogue, without even taking gear into occasion. Now they're all going to have the exact same build (focus on DEX/CUN) because that's what all the minmaxers did so that must be the only path anyone's ever going to do. And they're all going to use daggers if they're melee, because they can't use anything else.

 

See where I'm leading, here?

 

Question, have you actually read up on how the system works? Because you seem to be grossly misinformed. Attributes are not like MMO's at all. Every (EDIT: it's only passive, my bad) Passive talent you take has attributes attached to it, so as long as your build isn't the exact same talents as mine, you will have different attributes.

 

Not to mention gear affects MUCH more than in previous games. Making gear a larger percentage of your total stats does actually objectively provide more customization. In DAO if i EVER wanted to be a tanky-ish mage that can be in melee range, i'm gimping my magic/will to get constitution; i have to do this from the start of the game and it's a permanent decision that will never be changed. I will never find a good defensive stat Robe, so if i want to be defensive pumping stats is all that i've got.

 

But not in inquisition, with heavily customizable gear, i could carry around a robe that provides amazing DPS, and a robe with amazing defensive stats, and switch them out whenever i wanted. Hell, maybe in two levels i will craft a completely different robe with totally different stats, and then that's yet another option of customization where my character will behave completely differently from a character with the same talents and wildly different gear.


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#27
PillarBiter

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Yes, I had the same thought, OP.

 

This kind of blows, since I has my senses set to a critting 2-hander warrior, but I'll try to make the best of it. 



#28
Muspade

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Hahaha, oh my. I can't stop laughing.



But few posts before.




Yeah but nope. It wasn't for me. At least not as bad as it will be now.


So maybe follow your own advice and

"Please don't attempt speaking for me"


Sick burn except I am addressing difficulty and he, flexibility.

Don't let your ignorance get to you.

#29
Lumix19

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I agree with Muspade here. This new attribute system is not restrictive. People seem fixated on the fact that you can manually select "Attribute" and give it 1 point. You still get to choose which passives you're taking thereby shaping your playstyle with your attribute gains reflecting said playstyle.


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#30
xkg

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Sick burn except I am addressing difficulty and he, flexibility.

Don't let your ignorance get to you.

 

1356441413_original.jpg

 

Oh well, carry on.


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#31
Paul E Dangerously

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Sick burn except I am addressing difficulty and he, flexibility.

Don't let your ignorance get to you.

 

Not really. There are games with a wide variety of character builds that can still be considered "difficult". The Souls games, for one.



#32
Muspade

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Not really. There are games with a wide variety of character builds that can still be considered "difficult". The Souls games, for one.


The souls game is not party based and you only Control one character.

#33
Joseph Warrick

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But I thought you could sew nice get-ups with the attributes you like. Isn't that the new way to level up your character?


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#34
Star fury

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Your Utopia is not my Utopia.


Please don't attempt speaking for me. I've already done so. ©
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#35
aeoncs

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Nope, the new limit on how we are allowed to shape our characters development will always be a net negative.  

 

What many don't understand is, that they don't enforce changes like that just to f*ck with the player, by restricting certain gameplay aspects. There's usually a reason behind it.

RPGs with manual attribute allocation are almost always designed in such a way, that it's really hard to waste points because almost all stats can (!) be beneficial if properly combined. Now, such a design choice sounds really promising and purports the illusion of infinite possibilities without having to make any sacrifices - at least at first glance.

On the flip side we get games that are, more often than not, very easy on all difficulties (unless you create extremely silly builds) so that it compliments the aforementioned freedom. As an example: Solo runs on the highest difficulty, in a game that was designed for tactical-group combat, should never ever be as easy as they were in Origins. And it's not like it's just "easy but still somewhat challenging", it's painfully easy and pure faceroll with certain builds.

The only reason for the increase in difficulty in DA2 was the much faster and more action-oriented combat and the constantly respawning enemies, but at the end of the day it still only provided a mildly decent challenge.

 

So you really have a choice. You can either have all the freedom in the world and create whatever crazy build you come up with or you can have a game that limits your choices regarding individual progression, but provides a much greater challenge and thus intensifies the gameplay experience. At least that's how I see it.

I know that there are games where that concept doesn't apply, like Dark Souls, but they're usually very different in their execution.


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#36
xkg

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I agree with Muspade here. This new attribute system is not restrictive. People seem fixated on the fact that you can manually select "Attribute" and give it 1 point. You still get to choose which passives you're taking thereby shaping your playstyle with your attribute gains reflecting said playstyle.

 

 

Read this closely:

 

 

1st system.

You can customize your stats through gear.

You can customize your stats through abilities.

Game will customize your stats through auto attributes allocation.

 

2nd system (the one some of us want)

You can customize your stats through gear.

You can customize your stats through abilities.

You can customize your stats through manual attibute points allocation    OR
You can let the game do it for you by clickig "Auto Level Up"
 
 
Now tell me which one is more restricitive ? Which on has more options ?


#37
viperidae

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Dark souls most definitely limits your choices for character progression. Sure a mundane build exists and with it you could use any spell and any weapon, yadda yadda, but then again the opportunity cost for that is that you need to raise every damn stat to the same height. Hell, even in just which maigc you use there is a lot of choice. You can dump stats in INT to get acces to magic and pyromancy, put it in FAI to get acces to miracles and pyromancy, or do both and get all of it and dark magic. But every time you put a stat in to INT/FAI you are taking away from your health, the damage your attack do, etc. Dark souls is a perfect example of opportunity cost.


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#38
viperidae

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Read this closely:

 

 

1st system.

You can customize your stats through gear.

You can customize your stats through abilities.

Game will customize stats for you.

 

2nd system (the one some of us want)

You can customize your stats through gear.

You can customize your stats through abilities.

You can customize your stats through manual attibute points allocation    OR
You can let the game do it for you by clickig "Auto Level Up"
 
 
Now tell me which one is more restricitive ? Which on has more options ?

 

 

yet another person misinformed while my post is right at the top of this page. this game is NOT an MMO. You gain attribute point from EVERY TALENT so no, you will NOT have the "exact same build with no attribute customization" with every mage like you claim.



#39
PhroXenGold

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Read this closely:

 

 

1st system.

You can customize your stats through gear.

You can customize your stats through abilities.

Game will customize your stats through auto attributes allocation.

 

2nd system (the one some of us want)

You can customize your stats through gear.

You can customize your stats through abilities.

You can customize your stats through manual attibute points allocation    OR
You can let the game do it for you by clickig "Auto Level Up"
 
 
Now tell me which one is more restricitive ? Which on has more options ?

 

 

Depends completely on how much flexibility you have within each category.



#40
aeoncs

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Dark souls most definitely limits your choices for character progression. Sure a mundane build exists and with it you could use any spell and any weapon, yadda yadda, but then again the opportunity cost for that is that you need to raise every damn stat to the same height. Hell, even in just which maigc you use there is a lot of choice. You can dump stats in INT to get acces to magic and pyromancy, put it in FAI to get acces to miracles and pyromancy, or do both and get all of it and dark magic. But every time you put a stat in to INT/FAI you are taking away from your health, the damage your attack do, etc. Dark souls is a perfect example of opportunity cost.

 

I agree. I should have elaborated on that instead of just saying "they're usually very different in their execution". And it's been some time since I last played it, so I wasn't 100% sure about some aspects. 



#41
thevaleyard

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You gain attribute point from EVERY TALENT 

 

 

You only gain them from passives.


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#42
xkg

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yet another person misinformed while my post is right at the top of this page. this game is NOT an MMO. You gain attribute point from EVERY TALENT so no, you will NOT have the "exact same build with no attribute customization" with every mage like you claim.

 

 

Go take a walk, beacause ... nevermind.

I didn't even mention MMO or having the same exact build so yea, go get some fresh air.



#43
viperidae

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you claim there is no customization in Attributes, so yeah that's exactly what you are claiming. People having the same attribue build is exactly your problem, or what else do you mean by  "no customization"? 



#44
Little Princess Peach

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I know Bioware wants to make the game harder for us but for peek sake why are you forcing mmp systled games down our beloved necks are you hinting that Dragon age will be an mmo?



#45
xkg

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you claim there is no customization in Attributes, so yeah that's exactly what you are claiming. People having the same attribue build is exactly your problem, or what else do you mean by  "no customization"? 

 

 

 

Show me where I said "no customization" first, then we will talk.

 

And I claim ther is no manual attributes distribution. Listen stop p...g me off ok ?

Don't put words in my mouth.



#46
LexXxich

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It's not to "prevent OP characters". It's to prevent BW from doing "too much work". Like every time BW cuts something it's because actually doing that would be "too much work".


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#47
viperidae

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Show me where I said "no customization" first, then we will talk.

 

 

 

"Game will customize your stats through auto attributes allocation." . Or is this not what you posted, was somebody else on your account?

 

jesus, you are a child.



#48
aeoncs

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It's not to "prevent OP characters". It's to prevent BW from doing "too much work". Like every time BW cuts something it's because actually doing that would be "too much work".

 

Right. Because letting the players allocate points themselves is more work-intensive than balancing a system where you gain fixed points by leveling up! Wait... no, exactly the opposite is the case. Nice try, though.


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#49
Blisscolas

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Go take a walk, beacause ... nevermind.

I didn't even mention MMO or having the same exact build so yea, go get some fresh air.

 

Not attempting to talk in anyone's name here, but did you actually read what was at the top of this page? You're allowed more character customization (attribute stat wise) through your gear. For one fight you need to be super tanky and get your constitution up a few points, and maybe for another fight you need to be full on critics and magic resistance.

 

I think you get much more variety in your gameplay style than before, whereas DA:O set the "correct build" for every situation


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#50
xkg

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"Game will customize your stats through auto attributes allocation." . Or is this not what you posted, was somebody else on your account?

 

jesus, you are a child.

 

WTH ? Maybe re learn how to read.?

 

I said

You can customize your stats through gear.

You can customize your stats through abilities.

Game will customize your stats through auto attributes allocation.

Does that sound that there is no customization at all. Go back to your logic class and stop bothering me.