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Auto assign atribute points to avoid OP characters?


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#51
Paul E Dangerously

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It's not to "prevent OP characters". It's to prevent BW from doing "too much work". Like every time BW cuts something it's because actually doing that would be "too much work".

 

I almost want to think it's to prevent people from monkeying with the new, "improved" health/damage system. If non-Warriors can bump up CON and get bigger HP pools, the requisite Barrier spam may not be necessary.

 

Warriors get to be tanks, and rogues/mages have to be glass cannons.



#52
Lumix19

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It's not to "prevent OP characters". It's to prevent BW from doing "too much work". Like every time BW cuts something it's because actually doing that would be "too much work".

Not only is this rubbish but it's insulting to Bioware.



#53
viperidae

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WTH ? Maybe re learn how to read.?

 

I said

You can customize your stats through gear.

You can customize your stats through abilities.

Game will customize your stats through auto attributes allocation.

Does that sound that there is no customization at all. Go back to your logic class and stop bothering me.

 

 

Maybe you should learn how to read. I said your problem was no attibute custimization, which is exactly what's missing from your list with you saying  "The game will customize my stats for me". In reality, even if i was wrongly led to beleive that every talent gives attribute point, it being passives doesn't change my argument. The game doesn't choose every attribute you take for you, which is what you are claiming.

 

again, i never claimed you said there was no customization AT ALL, but you DID claim the game chooses all your attribue points for you, which is wrong. 

 

and then we're not even talking about the fact that gear customization is much more impactful than in earlier games. you can't jsut write off the gear customization of DA2 as the same as DAI when we know it's going to be more involved, more customized, and a larger percentage of your stats.



#54
Blisscolas

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Please keep the thread civil. We're here to exchange point of views.



#55
metalfenix

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My take is : let us assign attribute points and bring back "auto level up" button.

Those who wants challenge can use that button for game to assign those points for them(how it works now).

Those who like to play super heroes will do that manually.

 

This way everyone can play the way they like, and it doesn't take away anything from anyone.

 

Besides, who cares about me making my PC overpowered. It is a single player game.

 

Sometimes common sense is so rare on BSN. Have a like from me.


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#56
Lumix19

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Please keep the thread civil. We're here to exchange point of views.

I feel like the closer we come to the release date the more aggressive people are becoming.



#57
Muspade

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Please keep the thread civil. We're here to exchange point of views.

Hard to do when one side considers their point to be "common sense".



#58
viperidae

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Please keep the thread civil. We're here to exchange point of views.

 

My apologies, i will tune it down. Had a rough night, nothing personal here.



#59
Ianamus

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I couldn't care less, as crafting now does exactly the same thing and does it better.


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#60
xkg

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Maybe you should learn how to read. I said your problem was no attibute custimization, which is exactly what's missing from your list with you saying  "The game will customize my stats for me". In reality, even if i was wrongly led to beleive that every talent gives attribute point, it being passives doesn't change my argument. The game doesn't choose every attribute you take for you, which is what you are claiming.

 

again, i never claimed you said there was no customization AT ALL, but you DID claim the game chooses all your attribue points for you, which is wrong. 

 

and then we're not even talking about the fact that gear customization is much more impactful than in earlier games. you can't jsut write off the gear customization of DA2 as the same as DAI when we know it's going to be more involved, more customized, and a larger percentage of your stats.

 

I thought you know what Stats in RPG means.

Stats = Attributes, various immunities, skills .... etc. Everything that makes your character.

 

So by saying that

 

You can customize your stats through gear.

You can customize your stats through abilities.

 

How did I claim that you can't customize your Attributes? Theay are part of the stats - which as I said - you can customize.

 

Is that more clear now ?



#61
Paul E Dangerously

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I couldn't care less, as crafting now does exactly the same thing and does it better.

 

And removes any of that pesky player choice and consequence. Who needs to build up attributes through the game to be better at them, just grab a new hat and you're as strong as the Qunari.


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#62
Lumix19

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And removes any of that pesky player choice and consequence. Who needs to build up attributes through the game to be better at them, just grab a new hat and you're as strong as the Qunari.

People still have player choice and your point about consequence is laughable when people were respeccing all the time with Maker's Sigh.


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#63
Star fury

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I couldn't care less, as crafting now does exactly the same thing and does it better.


Bioware told us that crafting is optional. Are you saying that devs lied to us?

#64
Paul E Dangerously

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People still have player choice and your point about consequence is laughable when people were respeccing all the time with Maker's Sigh.

 

That doesn't make it any better, really.



#65
sylvanaerie

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I'm used to gear = stats since I play WoW, and prior to that Everquest.  It's not that unusual a concept.  Except here, I'll actually be able to assign the stats I want vs "whatever is on the item that dropped" off the boss.  I'm not too broken up about it, though I do feel bad for those who wanted more unique builds for RP reasons.  You can always assign the odd stats (like str/con vs dex/cun) to your gear and just choose abilities (like backstab etc) that add to your primary stats.  That would somewhat simulate it?  It could even add to your RP, like you found "Odysseus' bow" which required such great strength that only Odysseus could string and draw it to shoot.

 

*Edit* although the limited weaponry is going to be a hindrance indeed.



#66
xkg

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Read this closely:

 

 

1st system.

You can customize your stats through gear.

You can customize your stats through abilities.

Game will customize your stats through auto attributes allocation.

 

2nd system (the one some of us want)

You can customize your stats through gear.

You can customize your stats through abilities.

You can customize your stats through manual attibute points allocation    OR
You can let the game do it for you by clickig "Auto Level Up"
 
 
Now tell me which one is more restricitive ? Which on has more options ?
 

 

Depends completely on how much flexibility you have within each category.

 

No, it realy doesn't. The 2nd system is exactly the same as the 1st one, but with one more option (manual allocation).

It is clear the 2nd one has more options. It is a clear fact. Doesn't depend on anything.

 

(1+1+1) < (1+1+1+1 )

^ This will be always be true no matter which numeral system you use or how hard you try to do that math.



#67
Lumix19

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Bioware told us that crafting is optional. Are you saying that devs lied to us?

Crafting is optional. If you don't want to use then don't use it. It doesn't mean you can't be an effective mage/warrior/rogue.

 

That doesn't make it any better, really.

Doesn't make what better?



#68
Ianamus

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Bioware told us that crafting is optional. Are you saying that devs lied to us?

 

So was assigning attributes in the previous games. I don't see your point at all.



#69
Paul E Dangerously

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Crafting is optional. If you don't want to use then don't use it. It doesn't mean you can't be an effective mage/warrior/rogue.

 

Doesn't make what better?

 

"Well, it didn't mean anything because (x)" and removing it entirely. It's the same type of "logic" that's seen whole chunks of things cut out of the series already.



#70
Muspade

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Star fury might be worried that he'll become a fashion disaster without crafting.



#71
Blisscolas

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No, it realy doesn't. The 2nd system is exactly the same as the 1st one, but with one more option (manual allocation).

It is clear the 2nd one has more options. It is a clear fact. Doesn't depend on anything.

 

(1+1+1) < (1+1+1+1 )

^ This will be always be true no matter which numeral system you use or how hard you try to do that math.

 

true but in the in part 1 you forgot to add one thing: Your gear can be customized

 

Plus you couldn't really assign a +15 attribute point to your gear in DA:O or 2 and this time around you're not forced to have all members of your party look like your neighbour's because it just happens that that gear is the best for that type of character



#72
Paul E Dangerously

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So was assigning attributes in the previous games? I don't see your point at all.

 

You still get attributes if you choose to auto-level them. You don't use the option to do it yourself, but it is still there. In DAI, it is not, and without crafting you've got no choice what to level up - other than what few upgrades the devs scatter about for passives. It's a one-lane road - the one they want you to travel down.

 

And for the record, are we even really sure what you can customize through crafting? Or are enchantments going to have limits, like the rest of the equipment?

 

(Weapons, armor, level restrictions, etc)


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#73
Blisscolas

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You still get attributes if you choose to auto-level them. You don't use the option to do it yourself, but it is still there. In DAI, it is not, and without crafting you've got no choice what to level up - other than what few upgrades the devs scatter about for passives. It's a one-lane road - the one they want you to travel down.

 

And for the record, are we even really sure what you can customize through crafting? Or are enchantments going to have limits, like the rest of the equipment?

 

(Weapons, armor, level restrictions, etc)

 

you get the option to assign your level up through your gear. that's still entirely up to you.

 

as for the second question, I do believe you can't assign 20 runes to an object, so no ultimate crafting here. It seems to be one main crafting material, two more minor ones and then on higher tier gear you get to add some kind of bonus effect



#74
Lumix19

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You still get attributes if you choose to auto-level them. You don't use the option to do it yourself, but it is still there. In DAI, it is not, and without crafting you've got no choice what to level up - other than what few upgrades the devs scatter about for passives. It's a one-lane road - the one they want you to travel down.

 

And for the record, are we even really sure what you can customize through crafting? Or are enchantments going to have limits, like the rest of the equipment?

 

(Weapons, armor, level restrictions, etc)

And you'll still get attributes even if you're relying purely on equipment from drops, I doubt they will be worthless. There is still a choice. Don't like crafting? Rely on drops. You may not be as effective but that's your fault. Just like you may not be as effective as if you had manually allocated points in DA:O or DA2 but it doesn't mean you can't be effective, just not optimal.



#75
xkg

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true but in the in part 1 you forgot to add one thing: Your gear can be customized

 

Plus you couldn't really assign a +15 attribute point to your gear in DA:O or 2 and this time around you're not forced to have all members of your party look like your neighbour's because it just happens that that gear is the best for that type of character

 

 

I haven't forgot, it is on top of the list.

You can customize your stats through gear (and its customization)

 

I thought that was clear.