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Auto assign atribute points to avoid OP characters?


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#126
LonewandererD

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Rawgrim, on 22 Oct 2014 - 12:15 AM, said:

3 points per level. That is 60 points when you reach level 20.

Oh no, what a great loss. Considering your attributes are increased with the purchasing of inquisitor powers, passive skills and the personal crafting of your own war gear its more than likely your gonna go up 60 attribute points by level 20 anyway. Still not seeing any great loss

 

-D-



#127
Lumix19

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..or a DAO thing. Or a BG/BG2/NWN thing. The latter three actually gave you new weapon proficiencies as you leveled up (or through feats/multiclassing for NWN).

Indeed. And because of that these games have to be beatable with every build. I could've played Skyrim as someone who never used anything except Shouts and I still would have been able to beat it. Instead I played it as a pure mage and by the end it was soooooo easy. It's difficult to balance for such games - hence one of the reasons why DA:O was imbalanced and why, in order to satisfy the more hardcore gamers, Bioware has had to cut away such peripheral junk builds.

This is me speculating of course, I don't actually work for Bioware.



#128
Rawgrim

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We don't know for sure how many attribute points are assigned per level up nor their effects. You still get to do all of that stuff through your gear. I really don't see the problem here

 

The gear isn't part of the character. Outfits and such are items your character can chose to wear.



#129
Medhia_Nox

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That is not true at all... anything based off D&D doesn't just let you "be anything you want".  

 

Video games are finite - and I would be super pissed if DA:I dropped customization of my Inquistion over... 3 points and the chance for my rogue to use a shovel. 



#130
Rawgrim

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Oh no, what a great loss. Considering your attributes are increased with the purchasing of inquisitor powers, passive skills and the personal crafting of your own war gear its more than likely your gonna go up 60 attribute points by level 20 anyway. Still not seeing any great loss

 

-D-

 

Items crafted and items worn arn't part of the character, they are outside of the character.



#131
greywatch

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Diablo 3 must be your favorite game then.

 

Never played.

 

 

Seriously, there are still a bunch of subclasses with different foci and abilties even within one class, it's not even like they're taking choices away. I seriously do not understand the complaints. 



#132
EnduinRaylene

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Has there actually been a developer confirmation of auto-allocation at level up outside of the ambiguous tweet by Laidlaw that started all this? Cause just like the last thread on this from what we've actually seen in demos that doesn't really look to be the case with what we've seen of character stat screens and from the available stat boost that can be applied to weapons and armor.



#133
Sifr

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We don't know for sure how many attribute points are assigned per level up nor their effects. You still get to do all of that stuff through your gear. I really don't see the problem here

 

So in other words, the clothes makes the superhero?

 

By that logic, anyone could be the Inquisitor, simply by stealing my custom duds from Skyhold's laundry?



#134
Rawgrim

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That is not true at all... anything based off D&D doesn't just let you "be anything you want".  

 

Video games are finite - and I would be super pissed if DA:I dropped customization of my Inquistion over... 3 points and the chance for my rogue to use a shovel. 

 

Yes it does. You can multiclass and take feats to create anything you want.



#135
Medhia_Nox

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@Rawgrim:  Again... you're still stuck in "plucky adventurer" mode and that's not what this game is about.  

The people in your Organization are EXACTLY you're character.. because you chose how to use them.  

 

If this game killed the Mono-Hero for Bioware... nobody would be happier than me.  



#136
Paul E Dangerously

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We don't know for sure how many attribute points are assigned per level up nor their effects. You still get to do all of that stuff through your gear. I really don't see the problem here

 

If you've seen some of the insane stat bumps the gear customization gives you, it's even more boggling than Bioware did this. If they can balance for letting you pop say +38 STR for one item, but being able to dictate +3 points per level might unbalance it, there's something fishy going on.



#137
viperidae

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Indeed. And because of that these games have to be beatable with every build. I could've played Skyrim as someone who never used anything except Shouts and I still would have been able to beat it. Instead I played it as a pure mage and by the end it was soooooo easy. It's difficult to balance for such games - hence one of the reasons why DA:O was imbalanced and why, in order to satisfy the more hardcore gamers, Bioware has had to cut away such peripheral junk builds.

This is me speculating of course, I don't actually work for Bioware.

 

ding ding. people like to be challenged, and not in the Dragon age nightmare way of "how many potions can you craft". If you want to play skyrim, by all means there's millions of mods out there to make it what you want and that's great. But as i've mentioned before in other topics, i see no indication that Dragon Age wants to be Skyrim. If anything, they seem to want the combat to be more like Dark souls.



#138
Rawgrim

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Never played.

 

 

Seriously, there are still a bunch of subclasses with different foci and abilties even within one class, it's not even like they're taking choices away. I seriously do not understand the complaints. 

 

The game is placing the base stats for us. The player has no say in it. That is the complaint. If I level up a warrior his Str increases (or endurance). I have no say in it.



#139
PhroXenGold

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So in other words, the clothes makes the superhero?

 

By that logic, anyone could be the Inquisitor, simply by stealing my custom duds from Skyhold's laundry?

 

It makes more sense than levelling up did in DA:O. My warden somehow increased his innate strength fivefold over the course of a few months, and he was already a trained fighter to being with.

 

Having that massive boost to strength comes from enchanted armour is far more logical...



#140
Sylvius the Mad

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I never considered attributes part of my actual character. They are an aspect of the gameplay, hence unrelated to the personality or character that I've created though I feel for the rogues who wanted to use more than daggers, however that was not my point when I said I did not understand "Stat allocation" to be character customization

While I could play a character who was embarrassed about his lack of physical strength without him actually having low strength, it's both easier and more interesting to do so if he has low strength, particularly in areas where the low strength has gameplay consequences.

Do you not roleplay combat, or inventory management?

#141
Paul E Dangerously

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Has there actually been a developer confirmation of auto-allocation at level up outside of the ambiguous tweet by Laidlaw that started all this? Cause just like the last thread on this from what we've actually seen in demos that doesn't really look to be the case with what we've seen of character stat screens and from the available stat boost that can be applied to weapons and armor.

 

https://twitter.com/...030001241272321



#142
LonewandererD

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The gear isn't part of the character. Outfits and such are items your character can chose to wear.

So Jedi's are nothing without lightsabers, Samurais are nothing without Katanas? What of King Arthur and Excalibur? Which is more memorable, the knights charging into battle in shining armour and colourful heraldry or the size of their biceps. Can I assume you'll be charging into battle in your underwear as plate armour is clearly inferior to attributes? Weapons a part of a character as the character themselves if you actually take the time to breath life into them, a soldier is far more memorable and unique when they wield an equally unique blade.

 

-D-



#143
Rawgrim

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@Rawgrim:  Again... you're still stuck in "plucky adventurer" mode and that's not what this game is about.  

The people in your Organization are EXACTLY you're character.. because you chose how to use them.  

 

If this game killed the Mono-Hero for Bioware... nobody would be happier than me.  

 

Doesn't matter since the game places the base stats for me. And no. Josephine is not my character. I can give her orders and ask her advice, sure, but she is not part of my character's body or brain. She is outside help, and something I can chose to make use of.



#144
Lumix19

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Yes it does. You can multiclass and take feats to create anything you want.

You could multiclass sure but you were compromising your first class to start gaining spells in a second. Even some of the prestige classes that allow you to level both up simultaneously weren't good enough to qualify doing so, Mystic Theurge for example.



#145
Muspade

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Do you not roleplay combat, or inventory management?

Not in the same manner you do, Sylvius.



#146
greywatch

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And yet the great number of things we DO have control over upgrading our character and their stats/abilties isn't enough?? Seriously?? Everyone is acting like this game limitation totallyyyy removes all of our choices. I just cannot with y'all.



#147
Sifr

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It makes more sense than levelling up did in DA:O. My warden somehow increased his innate strength fivefold over the course of a few months, and he was already a trained fighter to being with.

 

Having that massive boost to strength comes from enchanted armour is far more logical...

 

Whereas the City Elf and Dalish Elf rogues were trained fighters and archers for years, but utterly sucked until you levelled them a few times? There's a certain level of disconnect from reality that we must accept when we build RPG characters, otherwise we'd all start at level 50, or we might as well remove the levelling system altogether?


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#148
Rawgrim

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It makes more sense than levelling up did in DA:O. My warden somehow increased his innate strength fivefold over the course of a few months, and he was already a trained fighter to being with.

 

Having that massive boost to strength comes from enchanted armour is far more logical...

 

That would depend on how the str stat is explained, really. Mechanically speaking. It could just be that it increases his pysical bonus. Not the str of his entire body. Just his ability to add more damage with his swings.



#149
Sylvius the Mad

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It makes more sense than levelling up did in DA:O. My warden somehow increased his innate strength fivefold over the course of a few months, and he was already a trained fighter to being with.

Assuming it's a linear scale that starts at zero.

Before you criticize the absurdity of something, perhaps consider that might be your assumptions that are making it absurd.

Maybe the lowest possible strength score is -100. The, yours increases by perhaps 30% during the game (again, assuming a linear scale).
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#150
viperidae

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It makes more sense than levelling up did in DA:O. My warden somehow increased his innate strength fivefold over the course of a few months, and he was already a trained fighter to being with.

 

Having that massive boost to strength comes from enchanted armour is far more logical...

 

Finally somebody who can agree with me on the silliness we put up with in RPG's sometimes. Seriously, who beleives that because Randomwarden Cousland killed 70 darkspawn, he suddenly learned how to bash stuff in the head with his shield, and also gained 1 STR, 1 CON and 1 DEX. By extension, killing a million darkspawn must turn you into a god or something. 

 

The inquisitor is made of multiple parts. Like a real book a movie character he has a supporting cast, and tools he uses to overcome challenges. he is not a perfect human being, and he is not a juggernaught in combat just because he killed a thousand men. He has his talents, and magical gear and the resources of the inquisition to augment those.

 

EDIT: the above paragraph actually kinda made me think of shepard, funnily enough


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