DA:I isn't possbily lorebreaking. It goes way beyond the bits in the original game that was lore breaking.
Quoting from The World of Thedas. "Using magic to teleport is impossible". Next one. "Magic items can't do things magic can't do".
So yeah...Varric's teleporting device is what exactly?
A gameplay abstraction 
But I was specifically referring to healing with that line. DA:I's lack of healing is no more lore breaking than DA:O's prevalence of it. Yet apparently one is acceptable and the other is not.
Same with the attribute increasing mechanics. Stat increase on level up is a gamplay abstraction, nothing more. As is making it pre-set and switching the customisation over to equipment. But apparently one abstraction is acceptable and one is not.
If you're against abstractions and "lore breaking" fine, but complain about both sides, the old and the new.