I like most of what I've seen of Inquisition so far. However, I feel that it may be missing a crucial component by not having a more pronounced form of health regeneration after combat in the lower difficulty levels.
Combat will be focused on the prevention of damage, which might be counter-intuitive to what players are used to, and healing will be more limited than in the previous two games.
Concerns
- Players may be too dependent on camps.
- Exploration in massive areas may be hindered more than it should be.
- A good amount of players may not "get" the new combat/healing synergy to the point of becoming a source of frustration.
Suggestion
- On easy and normal difficulty, allow a slower rate of health regeneration outside combat (up to 30-60 seconds) that could be sped up by armor or weapon add-ons.
OR
- Allow higher regeneration caps on lower difficulty levels: 65% on easy and 50% on normal.
This could provide a softer/friendlier introduction to the intended game play. Otherwise it may be too much of a departure to what players were used to in Dragon Age and in games with massive open areas for exploration.
A must read on the changes
A hands-on overview of the new combat and healing.
Planned health regeneration caps
- Easy: 50%
- Normal: 25%
- Hard: 10%
- Nightmare: 10%
No regeneration if you are above the health cap.





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