It's more about options with a little bit of continuity for me. Dragon Age had as many potions you wanted but with a recharge timer + health regen post combat + camp. Now it will be something like 8 potions for 4 characters + camps.
Casual gamers might not understand the departure from a more forgiving setting - that seems to be popular, giving sales figures from less "severe" RPGs - to a more hardcore flavor.
What is this obsession with saying this system is "more hardcore" or "less forgiving"? It's not. It's simply different. It's not about being more challenging it's about giving challenges which differ from those in previous games, and are more varied than them (after all, doing the same thing over and over gets boring). It's about managing your resources over time rather than solely winin a single fight. That doesn't make it "hardcore". I'll be amazed if, provided you're on an appropriate difficulty level, DA:I isn't casual enough for pretty much anyone who could get through the previous games if not easier.





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