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Health regen outside combat is an expected and useful feature


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#176
Malvus

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Offended? Jesus Christ kid, you know nothing about me.

Being called a shithead and a douchbag doesn't offend me, in fact I think its pretty laughable, but if you can't see the irony of calling out other people for being condesending and immature when you are hurling insults around yourself, you need to get some perspective.

Can you be more of a troll? "Oh, you know nothing about me, I'm so mysterious and edgy, ooooohhhh." No, I don't see the irony in calling you by name. Someone comes in with valid arguments, and the only retort being shown over and over are condescending posts. Is that it? You gonna tell me to grow up and leave. I have played an early build of it, I have seen the crafting system, resource gathering and it's just an offline MMO. You might be fine with grinding one hour for resources and money for potions but not everyone will. Especially if they chose a lower difficulty and constantly get punished because of that. If you're gonna advocate masochistic gameplay, go do it on the basis that it's optional and not something that splits the playerbase. Done now? Have fun with polishing your monocle and sipping your dry semen Patagonia bull tea.



#177
Muspade

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You might be fine with grinding one hour for resources and money for potions but not everyone will.

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I'm uncertain if troll or not. I am unable to tell. Potions instantly refill when you return to camp.



#178
KoorahUK

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t_7fae52f7bcc44a8ba170a5bac056e46f.jpg
I'm uncertain if troll or not. I am unable to tell. Potions instantly refill when you return to camp.

False. He's played an early build. He knows. 


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#179
Razyx

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Yes, I have played an early build of it. You done?

 

No.., but I suggest that If you can't give details plz, at least, calm down..., I don't see the need to label anyone and be that aggressive.., that's weakening every thing you say...

 

But your glorious intro with this statement (from "No healing spells whatsover" thread); 

 

"I'm guessing they want to drag on the battles to mask the lack of content."

 

Guessing?!, why??, lack of content?, in an early build?, well, what do you expect?? and the overall overreaction, sorry but I can't take you seriously.

 

PS: wow the forum has some issues



#180
Malvus

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No.., but I suggest that If you can't give details plz, at least, calm down..., I don't see the need to label anyone and be that aggressive.., that's weakening every thing you say...

 

 

But your glorious intro with this statement (from "No healing spells whatsover" thread); 

 

"I'm guessing they want to drag on the battles to mask the lack of content."

 

 

Guessing?!, why??, lack of content?, in an early build?, well, what do you expect?? and the overall overreaction, sorry but I can't take you seriously.

Yes, because they really have alot of development time to actually make the amount of content to fill up an open-world the size of Thedas. The amount of content in the build we were given was insanely small. Imagine an offline MMO. Rubbish generic go kill x amount and get x,y,z. With resources scattered around. The healing system along with the open areas just give the illusion of a bigger game. Same thing with Tellatle games, illusion of choice. Go ask for a build and play it and see for yourself. Besides story quests, not much else. Game is as empty as your head and I doubt a couple of weeks will generate even a quarter of the promised content. As I said, you could also stfu yourselves until you played it. 



#181
Razyx

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Yes, because they really have alot of development time to actually make the amount of content to fill up an open-world the size of Thedas. The amount of content in the build we were given was insanely small. Imagine an offline MMO. Rubbish generic go kill x amount and get x,y,z. With resources scattered around. The healing system along with the open areas just give the illusion of a bigger game. Same thing with Tellatle games, illusion of choice. Go ask for a build and play it and see for yourself. Besides story quests, not much else. Game is as empty as your head and I doubt a couple of weeks will generate even a quarter of the promised content. As I said, you could also stfu yourselves until you played it. 

 

The end is near oh oh. bla bla bla troll.... (even if you are right on that).

Do you think I'm going to take a game deeply flawed seriously, if so, bye bye... would be a problem for Bioware but till I see with my eyes go to ur cave plz.



#182
Semyaza82

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As I said, you could also stfu yourselves until you played it. 

So... this is a thread only for people like you who played an early build for a limited time and have now made their minds up about the game? OK...


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#183
phantomrachie

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Nuh-huh. It's called option. Lower difficulties imply a game is easier to play and not harder. Sure, you can regen 50% and 25% but you could leave those for higher difficulties. Besides, how is no healing even a new feature? They should make people like you play with a whip in one hand and hit yourself with it each time you chug a potion or craft better armor. No healing isn't helping anyone. No one was up in arms about healing before. Now you white-knight douchebags come to defend it because what? You want a harder game? Is that it? I doubt you even know yourselves. No healing won't do anyone any favors. It's not lore-unfriendly and it's not gonna break the game. ****** go stagnate yourself.

 

Jayus, that is an overly aggressive response to my post.

 

Let me break this down

 

How is no healing a new feature?

It's a new feature for a Dragon Age game, which means they've had to redesign how the combat works for the series. 

 

No Healing isn't helping anyone

Good thing there is healing then, you can use potions after combat, certain weapons can be crafted to absorbed heath, there is a healing focus ability etc. Just not full heath regen after combat like ME3.

 

No one was up in arms about the healing before

As I said, who cares? Do you think BioWare should only change things that people complain about? I think that they should take both fan feedback AND their desire to do something different into consideration.

 

You want a harder game?

Not harder necessarily, just more interesting. Instead of relying on heath regen, I get to mix things up with guard abilities, barrier, potions. I rarely used potions in the first two games.

 

In all honesty I'll probably start off on Normal, like I usually do, I don't look for hard combat, just interesting combat

 

Your general attitude 

While you are of course free to disagree with me and others on this thread, name calling is not only childish, but doesn't help the debate.

 

People read a post full of swears and insults and mark you as either a troll or childish, so they wont even attempt to understand your point.

 

If you truly which to get your point across and debate with others about this topic, then please take a deep breath or count to 10 or do something to calm down and allow you to reply in a coherent manor.



#184
KoorahUK

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Can you be more of a troll? "Oh, you know nothing about me, I'm so mysterious and edgy, ooooohhhh." No, I don't see the irony in calling you by name. Someone comes in with valid arguments, and the only retort being shown over and over are condescending posts. Is that it? You gonna tell me to grow up and leave. I have played an early build of it, I have seen the crafting system, resource gathering and it's just an offline MMO. You might be fine with grinding one hour for resources and money for potions but not everyone will. Especially if they chose a lower difficulty and constantly get punished because of that. If you're gonna advocate masochistic gameplay, go do it on the basis that it's optional and not something that splits the playerbase. Done now? Have fun with polishing your monocle and sipping your dry semen Patagonia bull tea.

Here's a tip or two; if you want to discuss "valid arguments", present one. If you don't want to be teated like a child, don't act like one.

If the valid argument you were presenting was "this game is turning into Dark Souls" lets discuss that - maturely - shall we? 

In Dark Souls you do not control a party, it is twitch combat that relies on precise timing, practiced combos and a huge degree of player skill. It requires heavy investment in learning the combat styles of certain weapons and you have a single avatar that must fight its way, alone, through the map. You can do the entire game without levelling once, however for most players, DS is brutally hard and unforgiving, and makes no apologies or concessions for it.

None of this sounds like the Dragon Age combat I've seen. 

The only similarity is that you get potions at camps and your health doesn't regenerate automatically... but even that last point is different because at all difficulties below Nightmare, your party benefits from some health regeneration. One point of similarity does not negate all the other many, many differences between the two games.

So no, I don't accept your point that this has been done to please the "Dark Souls crowd". I think the DS faithful would probably find Dragon Age Combat a gentle distraction to be honest. But if they did find it too hard for some reason, they could always drop the difficulty down a notch which is something they couldn't do in Dark Souls. 


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#185
AzukiJin

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Hard and nightmare sets your health to 10% (If you have lower than that) automatically after combat. 
Normal sets it to 25%
Easy sets it to 50%... So if you wanna play it easy and causal with "health Regen" play on Easy.



#186
Keroko

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Anyone remember how Origins was praised for being an RPG that used to many classic RPG mechanics?

 

And now Inquisition is evil for doing the same?

 

What happened?


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#187
Sylvius the Mad

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I guess the real question of this thread is how stupid we think gamers are. Not us, mind, but all those other poor fools out there who aren't as smart as we are.

I don't care.

#188
Sylvius the Mad

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Anyone remember how Origins was praised for being an RPG that used to many classic RPG mechanics?

And now Inquisition is evil for doing the same?

What happened?

The old BioBoards complained loudly when we heard that DAO had health regen.

People don't like change.

I've been here long enough that the health regen still seems weird, though, so to me this is a bad change being undone.
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#189
Sylvius the Mad

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I like how everyone ignores my post. No one complained when healing was in DA:O and DA II.

Yes we did.

Sadly, BioWare never restored the old BioBoard archived (though they said they would), so I can't cite specific threads. They would have been from 2008 or so.
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#190
Razyx

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Anyone remember how Origins was praised for being an RPG that used to many classic RPG mechanics?

 

And now Inquisition is evil for doing the same?

 

What happened?

 

 

[...]

People don't like change.

I've been here long enough that the health regen still seems weird, though, so to me this is a bad change being undone.

 

Indeed, we have a selective memory.

I've played BG and BG2 and don't remember almost a *hit about them..., I usually like looking forward.

 

The problem is on the publisher/developer side while promoting their product. How many should they show to the customer about it?, zero, a bit, or spoil the 'fun' and make almost a full coverage...,  here the middle ground seems not work so well... and the issue gets bigger when the ads or mottos collide with the reality, previously being ambiguous or lacking. Not an easy choice...

 

Ahh changes!! always the root of concerns and fears..., hopefully one day I can see a dynamic 'level up' system or the like, with only talents/skills (this would be off-topic so I'll cut off it here).



#191
Sylvius the Mad

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Ahh changes!! always the root of concerns and fears..., hopefully one day I can see a dynamic 'level up' system or the like, with only talents/skills.

We could skip levels entirely, and buy skills directly with XP - abilities, stat increases, more hit points, all of it.

#192
JMan240

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Health regeneration makes combat pointless. Survive to the end of the fight and its as if combat never happened. 

The more I see of this abandonment of the "expected" feature, the more I think its a good idea. 

I mean, that's just as patently false as the assumption that the game will be bad because it lacks regen. If you barely scrape through every fight and the game is balanced so every single fight could possibly kill you then there's really not an issue.



#193
Realmzmaster

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Oh, you poor little thing. Boo-hoo-hoo. I feel so sorry for you that you were insulted. Would you like a free estus flask shard? You actually have no idea how it will work do ya? It feels like talking to a brick wall. I like how you hypocrites come out of nowhere and defend this ****. How come you weren't all teary eyed when Origins and DA 2 had it? Yeah, that's what I thought. Grow up.

 

Actually I was there and complained about Origins and DA2 having health regen. I I pointed out long ago to Bioware before DAO came out that it the regen system in DAO changed the strategy of the game from Baldur's Gate and other earlier crpgs. DAO was marketed as the spiritual successor to BG, but regenerating health and mana was a large departure from BG and vancian casting system.

 

If you read down in the DAO and DA2 forums you can see where many posts voiced concern over the addition of health and mana regen.



#194
Sidney

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The problem with the health regen in DAO/DA2 wasn't that it happened but that the fights were still just trash mob slaughters, Without the worry of an encounter killing you they became pointless. BG2's fights were 95% pointless stupid-fests but since you have 5 rooms of those in a row the collective beating started to wear on you. It isn't making the game harder, just more tedious. If any given fight is an actual risk of death then health regen works. I'd far prefer that each encounter was actually dangerous and then you could regen between rather than having combat be pointless and stupid like DAO and BG2. If each encounter risked death then regen works just fine.



#195
Razyx

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We could skip levels entirely, and buy skills directly with XP - abilities, stat increases, more hit points, all of it.

 

Right, through the XP you'll buy skills shaping your PC, but you could even unlearn a given skill...long time ago I had a well designed system.

 

Actually I was there and complained about Origins and DA2 having health regen. I I pointed out long ago to Bioware before DAO came out that it the regen system in DAO changed the strategy of the game from Baldur's Gate and other earlier crpgs. DAO was marketed as the spiritual successor to BG, but regenerating health and mana was a large departure from BG and vancian casting system.

 

If you read down in the DAO and DA2 forums you can see where many posts voiced concern over the addition of health and mana regen.

 

 I remember DAO being marketed as the spiritual successor, yup. Interesting having seen those discussions.



#196
Remmirath

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Yes, I remember the health regen discussions from the old board as well. The general view on it was not positive. I believe it was around the same time as the death-or-no-death discussions, which people were much more divided on, as I recall.

DAO was marketed as the spiritual successor to BG, but regenerating health and mana was a large departure from BG and vancian casting system.


Indeed. Incidentally, the whole 'spiritual successor to Baldur's Gate' thing -- both the marketing, and the fact that DA:O did have some important elements in common with BG, though not as many as the marketing may have led one to believe -- is also a part of why so many people were upset when DA II took a turn from that in almost every way. DA:O was much closer to that style of game than we'd had in years, and a lot of people (myself included) were hoping to see more of that from the rest of the series, rather than how it's ended up thus far.

I never minded the mana as much as the health, but that's because it's easier for me to believe that magical energy might regenerate over a short period of time than that severe injuries will heal on their own over a few minutes or hour.
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#197
AlanC9

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I like how everyone ignores my post. No one complained when healing was in DA:O and DA II. Now masochist shitheads are defending the lack of healing because they want their Dark Souls in Dragon Age. Yeah, no.


We're ignoring your post because the argument doesn't work. I've always thought that Bio games have pretty weak difficulty and lousy game balance. Just because I didn't complain about it doesn't mean that I think trying to solve it isn't worth doing.

#198
AlanC9

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Actually I was there and complained about Origins and DA2 having health regen. I I pointed out long ago to Bioware before DAO came out that it the regen system in DAO changed the strategy of the game from Baldur's Gate and other earlier crpgs. DAO was marketed as the spiritual successor to BG, but regenerating health and mana was a large departure from BG and vancian casting system.
 
If you read down in the DAO and DA2 forums you can see where many posts voiced concern over the addition of health and mana regen.


Disclosure time: I was actually in favor of regen back then, as opposed to the D&D mechanic. I don't think the D&D system works very well for any situation where the party doesn't have total initiative; there's a reason why D&D modules are organized around a party making repeated forays into some sort of a dungeon complex. You couldn't do something like the DA:O Tower of Ishal without risking a really bad play experience.

But I realized then that regen would come with costs, and I don't have any problem with Bio taking a different approach to combat pacing.

#199
Nattfare

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We could skip levels entirely, and buy skills directly with XP - abilities, stat increases, more hit points, all of it.

 

So, something like Drakensang?



#200
Ultron IV

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This is a topic I wanted to create but obviously it would already be a heated discusion.  Sorry in advance I didn't read through all of the comments but there seems to be a lot of fighting over this issue when there doesn't really need to be.

 

Honestly the people who want to have the game with the healing the way the devs are trying to make it can have that game and that challenge, hell I might want to play that way on a subsequent playthrough.  But I think there are a large number of people who don't really care for it (such as myself). 

 

The reason I'm not liking what I see is it seems after 1 or 2 fights in most of the twitch streams I've watched, the devs have blown through all or most of thier 8 potions and basically have to run back to camp.  I don't want to run back to camp every five to ten minutes. Right now I'm debating cancelling my X-One pre-order and picking this up on PC because I know there will be a mod to fix the problem for me sooner then later.  Would rather play on the X-One though. 

 

TLDNR: All I'm really looking for is basically a toggle option in the menu or when you start the game. 

 

Default, no health regen after combat.

 

Toggle on, health regen after combat.

 

Some people may have already expressed this opinion of just including the option to turn on heal regen.  It doesn't hurt the fans who don't want it, and it makes the fans who do want it happy.  This is a single player game, if someone wants to throw of the balance so be it.  It is #myinquisition right?