This is a topic I wanted to create but obviously it would already be a heated discusion. Sorry in advance I didn't read through all of the comments but there seems to be a lot of fighting over this issue when there doesn't really need to be.
Honestly the people who want to have the game with the healing the way the devs are trying to make it can have that game and that challenge, hell I might want to play that way on a subsequent playthrough. But I think there are a large number of people who don't really care for it (such as myself).
The reason I'm not liking what I see is it seems after 1 or 2 fights in most of the twitch streams I've watched, the devs have blown through all or most of thier 8 potions and basically have to run back to camp. I don't want to run back to camp every five to ten minutes. Right now I'm debating cancelling my X-One pre-order and picking this up on PC because I know there will be a mod to fix the problem for me sooner then later. Would rather play on the X-One though.
TLDNR: All I'm really looking for is basically a toggle option in the menu or when you start the game.
Default, no health regen after combat.
Toggle on, health regen after combat.
Some people may have already expressed this opinion of just including the option to turn on heal regen. It doesn't hurt the fans who don't want it, and it makes the fans who do want it happy. This is a single player game, if someone wants to throw of the balance so be it. It is #myinquisition right?
No, it is not your game, it is BioWare's game. You can't expect developers to tailor their games around every single individual.
You already have your toggle by playing on a lower difficulty. In the "first" stream where the developers failed and had to heal too often they weren't even really paying any attention, so obviously that is going to make combat "harder". However, with a game designed around healing being less needed doesn't and shouldn't require a silly toggle. The only "valid" argument in my mind is people who are disappointed they can't be a healer but the other arguments used are mostly about people thinking DAI's combat is just DAO's or DA 2's combat with the healing stripped.
I am of the opinion a toggle does hurt. It tells developers they should always try to appease people who are afraid of change, no matter what. It tells developers they should just stick to the same exact combat with every single game they make. I am sorry but healing is not a necessary mechanic for RPGs and can be avoided with true support instead of a crutch.





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