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Unpriming primed targets?


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#1
Beerfish

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I've always been uneducated and a tad foggy on this issue (and too damn lazy to do proper research into it).  Do certain things and ammo types unprime biotically primed targets?  I'm pretty sure I've seen answers of yes, no and that depends in the past.

 

I've had a few games recently with the justicar in which I felt I was playing well as far as reaving then rushing to biotic bubble to detonate but I only got a boom about half the time.  Teammates were in the same area or attacking the same target pretty often.

 

 



#2
RustyBuckets02

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I think explosive ammo overwrites the priming power completely.

 

Edit: or not, as people below have said. Clearly I don't use explosive ammo enough otherwise I might have known this.

Stuff like overload and disruptor ammo don't remove the biotic primer, they just get detonated first, so if someone hit say a warped target with overload, the first throw that hit the target would set off a tech burst, then the second would detonate warp for a BE.


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#3
Beerfish

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I think explosive ammo overwrites the priming power completely.

Stuff like overload and disruptor ammo don't remove the biotic primer, they just get detonated first, so if someone hit say a warped target with overload, the first throw that hit the target would set off a tech burst, then the second would detonate warp for a BE.

Okay so I should never have to worry about ammo powers or tech powers actually eliminating a biotic priming?  As long as my reave primes a target I should always bet a BE (if another biotic does not BE it before me.)



#4
NuclearTech76

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I think ammo powers and other primers just overapply the biotic primers. I thought someone debunked the explosive ammo thing but I haven't tried it myself because screw explosive ammo anyways. 


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#5
NuclearTech76

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I think the only thing that can unprime is a combo explosion of the primer type or the natural elapse of the primer duration. Maybe I'm wrong.


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#6
Ghost Of N7_SP3CTR3

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I think explosive ammo overwrites the priming power completely.


I've tested this recently,and explosive ammo definitely doesn't overwrite or cancel ammo or power primers,you just have to get the detonating power in before the primer times out.
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#7
DeckardWasAReplicant

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Disrupter ammo, overload, energy drain. Are the bane of every adept

#8
Marksmad is waving goodbye

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Disrupter ammo, overload, energy drain. Are the bane of every adept

 

So you're saying I need to find a kit with overload and energy drain? Cool.


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#9
J. Peterman

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Disrupter ammo, overload, energy drain. Are the bane of every adept

 

Snap cheat & flamer are a million times worse


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#10
Deerber

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Snap cheat & flamer are a million times worse

 

Lol, yeah. Arc grenades pawn the all of that **** tho... :/


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#11
J. Peterman

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Lol, yeah. Arc grenades pawn the all of that **** tho... :/

 

This is also true. Ran into a few true Arc spammers recently.



#12
Deerber

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This is also true. Ran into a few true Arc spammers recently.

 

The worst thing I can get when playing a Fury is not really Geth/Condor... It's an arc spammer in the group >_>



#13
J. Peterman

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The worst thing I can get when playing a Fury is not really Geth/Condor... It's an arc spammer in the group >_>

 

Ugh. I had a demolisher once who literally didn't hit any other button while I was playing an adept. They then had the nerve to send me a message afterwards saying "Grenades FTW".


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#14
Catastrophy

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Ugh. I had a demolisher once who literally didn't hit any other button while I was playing an adept. They then had the nerve to send me a message afterwards saying "Grenades FTW".

I love Chucky the Demolisher!



#15
Beerfish

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Disrupter ammo, overload, energy drain. Are the bane of every adept

Why, see i'm still confused on this.  Do these powers screw up priming or not?

 

What happens in this example.

 

I cast reave on an opponent.

A teammate casts overload on the same opponent.

I then run in and cast a Biotic bubble.

 

What happens in this example.

 

I cast Reave on an opponent.

A team mate casts overload on an opponent

Another team mate casts incinerate before I can get off another biotic attack.



#16
Deerber

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Why, see i'm still confused on this.  Do these powers screw up priming or not?

 

What happens in this example.

 

I cast reave on an opponent.

A teammate casts overload on the same opponent.

I then run in and cast a Biotic bubble.

 

What happens in this example.

 

I cast Reave on an opponent.

A team mate casts overload on an opponent

Another team mate casts incinerate before I can get off another biotic attack.

 

Example 1: not sure if the bubble deployment does any damage upfront. If it does, then you get a TB. If it doesn't, you get a BE. After that, target is still primed for the other type of explosion.

 

Example 2: you get a TB, and target is still primed for a BE.



#17
Marksmad is waving goodbye

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Example 1: not sure if the bubble deployment does any damage upfront. If it does, then you get a TB. If it doesn't, you get a BE. After that, target is still primed for the other type of explosion.

 

Example 2: you get a TB, and target is still primed for a BE.

 

In other words, it's a stack. Primers are pushed onto the stack, and detonators pop the top item on the stack.


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#18
Loufi

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Why, see i'm still confused on this.  Do these powers screw up priming or not?

 

What happens in this example.

 

I cast reave on an opponent.

A teammate casts overload on the same opponent.

I then run in and cast a Biotic bubble.

 

What happens in this example.

 

I cast Reave on an opponent.

A team mate casts overload on an opponent

Another team mate casts incinerate before I can get off another biotic attack.

I would say nothing and a tech burst (but the target stay primed for a BE in this last case, since the priming window of Reave is high).

 

More generally, I add that Disruptor rounds can cancel a BE too. I tested that myself recently with the Phoenix adept. Singularity + shoot + Smash = no BE. But the following Smash got the BE.



#19
crashsuit

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In other words, it's a stack. Primers are pushed onto the stack, and detonators pop the top item on the stack.


Just like in Magic: The Gathering!


Disrupter ammo, overload, energy drain. Are the bane of every adept


Snap cheat & flamer are a million times worse


Ran into a few true Arc spammers recently.


I apologize for nothing.
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#20
Beerfish

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I would say nothing and a tech burst (but the target stay primed for a BE in this last case, since the priming window of Reave is high).

 

More generally, I add that Disruptor rounds can cancel a BE too. I tested that myself recently with the Phoenix adept. Singularity + shoot + Smash = no BE. But the following Smash got the BE.

Okay, that sounds like what is happening, your 2nd example.



#21
Black_Mage

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Why, see i'm still confused on this.  Do these powers screw up priming or not?

 

What happens in this example.

 

I cast reave on an opponent.

A teammate casts overload on the same opponent.

I then run in and cast a Biotic bubble.

 

What happens in this example.

 

I cast Reave on an opponent.

A team mate casts overload on an opponent

Another team mate casts incinerate before I can get off another biotic attack.

 

Edit:  please ignore



#22
Jeremiah12LGeek

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I can elaborate a bit on the Justicar Bubble, because it doesn't follow the normal rules for primes and detonations, at least not entirely.

 

The Bubble will prime and detonate, but it's important to understand the nature of both is altered slightly because of the bubble's unusual properties.

 

Casting a Bubble will:

 

- Stagger up to 4 enemies within the AoE upon deployment

 

- The Bubble will apply Warp to up to three targets. If one (or more) of those targets is primed, the Warp effect will detonate an explosion depending on the nature of the prime, however this effect is only ever applied at the moment of deployment. The Justicar Bubble, once deployed, can no longer detonate unless it is redeployed (it is a one-time effect per casting.) It will also apply all of Warp's basic, normal effects to those targets, such as DoT (ie it has the effects of a level 1 Warp, although it is considered to be at the Bubble's Rank for BEs.)

 

- The Warp effect will "prime" any remaining targets that were not already primed (in other words, you can detonate one target while priming two others. With the radius evolution and a very small BE radius, it might be possible to detonate 2 targets if they were diametrically across from each other, but I don't know for sure.)

 

- The Warp effect only applies while the targets are in the bubble. As soon as they move outside the bubble (or it is re-deployed) they are no longer primed. Warp's normal duration does not apply, only the bubble's duration.

 

- Enemies are primed as soon as they enter the bubble, but only if there are not currently 3 targets under the bubble's effects.

 

I assume that the Warp effect's priority as a primer functions the same as for the power Warp, which means that subsequently-applied primes will be detonated first, after which (assuming the target doesn't leave the bubble) the Warp can still be detonated.



#23
Beerfish

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So what is the most effective way to play the Justicar for BE's.  I think it is safer to reave from a distance, then run up and cast bubble then bail out and repeat (with some shooting of warp rounds as well of course)



#24
Jeremiah12LGeek

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So what is the most effective way to play the Justicar for BE's.  I think it is safer to reave from a distance, then run up and cast bubble then bail out and repeat (with some shooting of warp rounds as well of course)

 

Pretty much, but I can't pretend to have mastered it.

 

I love the Justicar, and am very happy that I finally developed the ability to be effective with her in Gold, but I do find the BE Justicar to be the most challenging of all my favourite/most used kits to take to Gold.

 

Near the end of a wave, with a few guys left, I try to set up the bubble at common spawn or choke points in preparation for the next wave. I rarely pull it off well, but when I do catch a spawn in a bubble, it tends to be devastating. Especially if there are others capitalizing on the offensive properties of the bubble (I believe basic Warp debuffs for extra damage without any evos, but I suddenly can't remember for sure.) As enemies are detonated and killed, new enemies are primed by the bubble, allowing you to continue Reaving for more detonations.

 

My biggest problem as the Justicar, by far, is being stunlocked while trying to deploy the bubble. It's not that the animation is extremely long (though in combat terms it sure isn't a fast animation) it's that to take advantage of the "detonation" upon deployment, I'm often close enough that enemies have an easy time staggering me.



#25
Catastrophy

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So what is the most effective way to play the Justicar for BE's.  I think it is safer to reave from a distance, then run up and cast bubble then bail out and repeat (with some shooting of warp rounds as well of course)

Reave -Bubble -Reave. Make sure to have a low CD. A large bubble catches more targets because the cast will stagger them frequently out of the bubble. Use in confined spaces so they get staggered into a wall. Do it while they don't target you. Use dodge and don't lose your head. Adrenaline is a fine pick to do this.

 

It will not work well against mooks with a good group because targets die faster than you can pull it off. I pick a decent gun, warp ammo and place the bubble where I guess the next spawn comes along. I drop it over bosses for debuff and eventually it catches the mook parade lining up behind the boss for more BEs. It's a good power for objectives and against phantoms and stuff that goes straight for you. A real tool power, but the mainstay is still reave+shoot.