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Unpriming primed targets?


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#26
Jeremiah12LGeek

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It will not work well against mooks with a good group because targets die faster than you can pull it off.

 

For mooks, I use Acolyte+Pull then Reave. It's very fast, and generally takes out an entire group. Targets that survive are usually finished off by Reave almost right away.

 

Of course, this requires a willingness to cheese it with the Acolye. I have that willingness. >8)


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#27
Catastrophy

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For mooks, I use Acolyte+Pull then Reave. It's very fast, and generally takes out an entire group. Targets that survive are usually finished off by Reave almost right away.

 

Of course, this requires a willingness to cheese it with the Acolye. I have that willingness. >8)

Mooks are occasionally armoured and then it will not work. I dropped pull when I started playing Gold regularly. Acolyte is my choice for the Human Adept because Singularity (and that one primes armoured guys).



#28
DaemionMoadrin

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If I play an adept and someone in the lobby puts Disruptor ammo on their Harrier, then I leave the lobby immediately or switch to a tech kit. There's nothing more annoying than not being able to reliably detonate biotic combos. It's deadly for the Fury and the Valkyrie because you rely on everything around you exploding (after leeching off their shields). If someone drained these shields and then prevents you from detonating, then you are in trouble.

 

Outside of Vanguard solos I don't see a single reason to ever use Disruptor ammo.



#29
DaemionMoadrin

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Mooks are occasionally armoured and then it will not work. I dropped pull when I started playing Gold regularly. Acolyte is my choice for the Human Adept because Singularity (and that one primes armoured guys).

 

Well, of course you need to switch tactics for armored targets. Against normal mooks the Acolyte + Pull + Reave combo is still valid on gold. It's what I use most with my Justicar. For armor you use the warp bubble + Reave and finish up with whatever weapon you carry besides the Acolyte. In my case it's a Disciple, for the full authentic Justicar feeling. ;)



#30
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Well, of course you need to switch tactics for armored targets. Against normal mooks the Acolyte + Pull + Reave combo is still valid on gold. It's what I use most with my Justicar. For armor you use the warp bubble + Reave and finish up with whatever weapon you carry besides the Acolyte. In my case it's a Disciple, for the full authentic Justicar feeling. ;)

Yeah I guess, but I prefer to go full auto with her and pop heads. It's been like one and a half year since I last used pull. And after a while I just settled with a couple of picks.



#31
MaxCrushmore

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I haven't read all the answers, but it is like layering a target. You cast a biotic primer and the target is now ready for detonation, when another kit casts a tech primer, say Snap Cheese, the next detonating power will trigger a CE, if you follow that with a biotic detonator, it will then trigger a BE on that target (assuming the BE priming power is still active, ie. time hasn't elapsed)



#32
Jeremiah12LGeek

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Mooks are occasionally armoured and then it will not work. I dropped pull when I started playing Gold regularly. Acolyte is my choice for the Human Adept because Singularity (and that one primes armoured guys).

 

I switch to the bubble for Armoured units.



#33
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I haven't read all the answers, but it is like layering a target. You cast a biotic primer and the target is now ready for detonation, when another kit casts a tech primer, say Snap Cheese, the next detonating power will trigger a CE, if you follow that with a biotic detonator, it will then trigger a BE on that target (assuming the BE priming power is still active, ie. time hasn't elapsed)

But you cannot layer primers of the same kind, they have to be different (fire, tech, cryo and biotic)



#34
J. Peterman

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Once again, **** flamer.

#35
Alfonsedode

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The worst thing I can get when playing a Fury is not really Geth/Condor... It's an arc spammer in the group >_>

well with AF repriming instantly, is it really a problem?



#36
Alfonsedode

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Anyway, U could all (mostly, even me) benefit from reading this awesome thread again on mutlple priming and point of effects.



#37
DaemionMoadrin

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well with AF repriming instantly, is it really a problem?

 

Yes it is. With AF + Warp/Throw you rely on everything around you exploding (after leeching off their shields). If someone drained these shields and then prevents you from detonating, then you die.



#38
Deerber

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well with AF repriming instantly, is it really a problem?


AF reprimes every 0.5 secs I believe, which is far from instant. I find it a bad problem. You can check the vid when I play the fury against Cerberus in pugs in my channel... I get a QMI in the lobby and I go down more to that than anything else...

#39
Alfonsedode

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hum, i need to play the fury extensively at some point, maybe had the problem few times but thought of lag before repriming delay.

Though, the bubble warp effect should reprime biotically any TB priming ?



#40
Shampoohorn

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There are a few omissions here as well as some misinformation about the justicar's bubble and how it detonates combinations.  The follow statements are completely true about biotic explosions:

 

1.  A biotic primer never gets cancelled by a tech primer.  Never.  The tech primer simply overlays it.

2.  Nearly all biotic detonators are also tech combo detonators, so they'll only trigger the most recent primer.

3.  Reave is the exception.  It ignores the tech primer and will always detonate a BE on a blue/green primed target.

4.  The justicars bubble when deployed -- like any biotic detonator except reave -- will detonate the topmost primer.

5.  The only biotic detonator that can cause two explosions is a cluster grenade and only because 2-3 get thrown at the same time.  I.e. it's an exception that's not really an exception.

6.  Lift grenades will only detonate biotic combos on unprotected targets.  I don't know if they also detonate tech combos.

7.  Obviously all this makes drell awesome biotic teammates.

 

============

 

WRT to Beerfish's questions:

 

Reave-->Overload-->Bubble==> Tech Burst.  If the bubble was specced for warp then a second reave would cause a BE regardless of preemptive tech primers.

 

Reave-->Overload-->Incinerate==> Tech burst, AND the target would be primed for a fire explosion.  However, FE's take a few seconds to prime so a biotic detonator, quickly cast, would have a change to get you a biotic explosion.


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#41
Alfonsedode

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Why, see i'm still confused on this.  Do these powers screw up priming or not?

 

What happens in this example.

 

I cast reave on an opponent.

A teammate casts overload on the same opponent.

I then run in and cast a Biotic bubble.

 

What happens in this example.

 

I cast Reave on an opponent.

A team mate casts overload on an opponent

Another team mate casts incinerate before I can get off another biotic attack.

Ex1, TB, then if U redeploy BS, BE

EX2; TB + FE priming, then if U cast BS, U get a FE and U still have a BE layer of priming



#42
Alfonsedode

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3.  Reave is the exception.  It ignores the tech primer and will always detonate a BE on a blue/green primed target.

5.  The only biotic detonator that can cause two explosions is a cluster grenade and only because 2-3 get thrown at the same time.  I.e. it's an exception that's not really an exception.


============

3 It s cause reave doesnt do any direct damage I guess

 

On 5, U forgot about shockwave and smash


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#43
Beerfish

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Thanks for all the good info.  I probably would have figured out what was going on if I had the capacity to pay attention to the kill feed as I play.  Since it is a close quarters class for this style I never have time to see what is really happening kill feed wise.  I assume that a number of times when I cast my bubble and didn't get the BE I was hoping for I was instead getting a tech burst.

 

I can't use the acolyte worth a damn.  I can't use charged weapons on the fly well at all, same with arc pistol.  I an stasis snipe with the arc pistol and can take on large targets like an atlas with Acolyte but am just damn poor at running around with a charged weapon.



#44
Alfonsedode

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yeah TB are really not well designed, very hard to tell in game when U got one



#45
PurpGuy1

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If I play an adept and someone in the lobby puts Disruptor ammo on their Harrier, then I leave the lobby immediately or switch to a tech kit. There's nothing more annoying than not being able to reliably detonate biotic combos. It's deadly for the Fury and the Valkyrie because you rely on everything around you exploding (after leeching off their shields). If someone drained these shields and then prevents you from detonating, then you are in trouble.

 

Outside of Vanguard solos I don't see a single reason to ever use Disruptor ammo.

 

If you have a Biotic detonater that interacts with Tech powers, just cast it twice.

 

WOW!  A TECH BURST AND A BIOTIC EXPLOSION!

 

I mean, you've got like a 3 second window to recognize that a Biotic Explosion didn't happen, deduce that it detonated a Tech power, and make the decision to cast it a second time.  It's not rocket medicine.



#46
Jeremiah12LGeek

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as well as some misinformation about the justicar's bubble and how it detonates combinations. 

 

If you're referring to me, what did I get wrong? (Not counting the points that I indicated that I wasn't sure about, of course.)



#47
crashsuit

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If you have a Biotic detonater that interacts with Tech powers, just cast it twice.

WOW! A TECH BURST AND A BIOTIC EXPLOSION!

I mean, you've got like a 3 second window to recognize that a Biotic Explosion didn't happen, deduce that it detonated a Tech power, and make the decision to cast it a second time. It's not rocket medicine.


I had this happen a few days back. My Asari and a Human tech kit stuck together in a White Glacier match, can't remember what faction. They'd prime with tech and I'd detonate with biotics, plus sometimes I'd combo my biotics for more boom. I was surprised at how well we meshed.
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#48
Deerber

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6.  Lift grenades will only detonate biotic combos on unprotected targets.  I don't know if they also detonate tech combos

 

 

Yes they do. Any power that does direct damage detonates tech combos.



#49
TheNightSlasher

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Yes they do. Any power that does direct damage detonates tech combos.


except hml :P

#50
Deerber

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except hml :P

 

Right. Never thought of that. Pretty weird...