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You guys who's going to get DA:I On ps3 or Xbox 360


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#51
Spectre slayer

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I really don't care much about graphics and other effects that much ( record of argrest war has horrible graphics, cutscenes, effects etc) nor do I have the money for a new system or a good reason to buy one.

So i'm going to be playing it on the 360 aswell, along with all my other games.

#52
Decepticon Leader Sully

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360 all the way cant afford it otherwise.



#53
PopCola

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I am getting it on the 360....When I am done with grad school I will reward myself with a xbox1 or ps4.

 

Ha, I'll probably be doing the same. I didn't buy the 360 until after undergrad so why buck tradition?

 

To be honest, sometimes I'd rather wait until all the DLC are out and on a GOTY or Ultimate edition. I can be satisfied with DA:I on a last-gen machine for now and just rebuy it with all the bells and whistles when I have the chance.


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#54
greywatch

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PS3. Unconcerned with graphical differences. It'll be close enough, I know I won't be able to tell the difference. (I won't be getting a PS4 for another few years, there is nothing on the console I want that is not also on PS3. Literally no reason to drop $400 just yet.)


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#55
Revan Reborn

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I wouldn't buy the game on last gen consoles for the simple fact that Frostbite 3 was built for PC, and new gen consoles are having a hard enough time of even running it. Not only is DAI not built for last gen, but it's also likely the Xbox 360 and PS3 will receive much less support than their new gen siblings and the PC. The only reason these AAA studios/publishers even still support last gen is for the simple fact that a lot of gamers still are clinging to their old consoles. Eventually, people will be forced to buy a PC or a new gen console as last gen will receive less and less support every year, much like the Wii U.


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#56
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I wouldn't buy the game on last gen consoles for the simple fact that Frostbite 3 was built for PC, and new gen consoles are having a hard enough time of even running it. Not only is DAI not built for last gen, but it's also likely the Xbox 360 and PS3 will receive much less support than their new gen siblings and the PC. The only reason these AAA studios/publishers even still support last gen is for the simple fact that a lot of gamers still are clinging to their old consoles. Eventually, people will be forced to buy a PC or a new gen console as last gen will receive less and less support every year, much like the Wii U.


All well and good but DA:I will be fine on the 360 and PS3. Folks are acting like it's going to glitch out and look like a Tim and Eric skit. That's silly.
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#57
Revan Reborn

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All well and good but DA:I will be fine on the 360 and PS3. Folks are acting like it's going to glitch out and look like a Tim and Eric skit. That's silly.

It's possible. Do you remember how the PS3 had a terrible reputation for having horrible multi-platform ports? It was largely due to the terrible architecture of the system and it's phenomenally idiotic focus on CPU power. The system was an absolute nightmare to develop for, especially if your game was complex and multi-faceted. That is why all the BGS titles (Oblivion, Fallout 3, and Skyrim) struggled significantly to run on the PS3. It had nothing to do with BGS having an Xbox 360/PC bias or not knowing how to develop a game. It was simply for the fact that the PS3 was a terribly-built console that was essentially the equivalent of navigating a landmine for developers.

 

Now consider that those games were built for that generation of console. How do you think a game built for PC is likely going to run on obsolete hardware? Especially for those who purchase it on the PS3, of which has historically been terrible with multi-platform titles? I'm not saying that the game won't run fine at 30fps, but I wouldn't exactly be surprised if it was a terrible port and had more problems than anything else. I'm just trying to be honest and realistic. Anybody remember when Dark Souls was ported to PC? How about FFXIII being ported recently to PC? Terrible ports, and they were made for inferior hardware. Just because BioWare is supporting last gen consoles doesn't mean the experience will be worth the money.



#58
ElfKeeper

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I'm playing on my ps3 as well and not really worried about it. I'll eventually get a ps4 but by the time you get it and a game you are spending close to $500 so not happening for awhile. Besides have a few ps3 games yet to play. Glad you can watch dvd's amd blurays on them ....and netflix etc so at least you feel like you are getting your money worth. I'm sure the will come down in proce by the time ME4 is out.

#59
TheDarkShape

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I've only ever played the series on PC, but didn't Origins fall below 20fps at times on Xbox 360 and PS3?



#60
Revan Reborn

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I've only ever played the series on PC, but didn't Origins fall below 20fps at times on Xbox 360 and PS3?

I can only speak for the Xbox 360, but DAO was a terrible port. Given PS3's history with multiplatform titles, it was probably worse. DAO was definitely built for the PC. BioWare pulled a 180 and made DA2 work great for consoles, but terrible for PC. Frostbite 3, of which was made for BF4, is an engine that was built to take full advantage of high-end gaming PCs. Surely BioWare will scale it back to make the experience playable on last gen consoles, but who knows how quality that experience will actually be.



#61
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I can only speak for the Xbox 360, but DAO was a terrible port. Given PS3's history with multiplatform titles, it was probably worse. DAO was definitely built for the PC. BioWare pulled a 180 and made DA2 work great for consoles, but terrible for PC. Frostbite 3, of which was made for BF4, is an engine that was built to take full advantage of high-end gaming PCs. Surely BioWare will scale it back to make the experience playable on last gen consoles, but who knows how quality that experience will actually be.


In truth, I played DAO on my computer first and abandoned it. Hated it. It was awkward. I couldn't stand it. Years later I got a 360 and gave it a try on the console - loved it.

So I think a lot of the "it'll be good/it'll be bad" sentiments are based on game play preferences.

It may blow PC fans' minds, but some folks absolutely hate the mechanics of PC game play.
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#62
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Well, CDPR manage to use a pc-focused engine and make a rather good port of TW2 on 360.
Granted, there Were a limitations, as there'll be in DAI, but I don't think it'll be that bad.
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#63
Revan Reborn

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In truth, I played DAO on my computer first and abandoned it. Hated it. It was awkward. I couldn't stand it. Years later I got a 360 and gave it a try on the console - loved it.

So I think a lot of the "it'll be good/it'll be bad" sentiments are based on game play preferences.

It may blow PC fans' minds, but some folks absolutely hate the mechanics of PC game play.

Really? You are probably the only person I have ever heard defend the console port of DAO over PC. It was absolutely dreadful on the 360. Game play was awkward and unresponsive. Having tactics and scaling the difficulty was more challenging due to the combat not being suited for a controller. DA2 was the polar opposite. Criticism from the console crowd in DAO led BioWare to make the foolish decision of making combat and game play that was only suitable on consoles. It was absolutely terrible on PC, and we also lost the tactical camera view. DAI is trying to provide the "best of both worlds." We'll see if that approach actually really works. From most of the demos, it seems tactical view is essential, especially on harder difficulties. That makes perfect sense though, as DAI is a party-based game, as are all BioWare games. The only BioWare franchise where party members don't really matter for game play is Mass Effect.

 

Well, CDPR manage to use a pc-focused engine and make a rather good port of TW2 on 360.
Granted, there Were a limitations, as there'll be in DAI, but I don't think it'll be that bad.

TW2 was scaled down a lot on the Xbox 360. When it was released on PC, it was one of the most graphically-impressive games in the industry. It took CDPR a very long time to get the game to actually work.

 

While the game play will be more or less the same, you can expect the visuals and graphics will be starkly different and noticeable. That's just unavoidable. All of the videos and demos you have seen will not represent the 360 or PS3 versions in the slightest.



#64
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I didn't say that The pc and 360 version Were comparable. They weren't, at all. The game still looks good enough for me. The fact that The PC version was way, way better doesn't mean I can't be fine with The console One.
Yes, I'm not expecting DAI too looks like they shown so far. I'd be fine if they reached TW2 on 360 though.

#65
Revan Reborn

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I didn't say that The pc and 360 version Were comparable. They weren't, at all. The game still looks good enough for me. The fact that The PC version was way, way better doesn't mean I can't be fine with The console One.
Yes, I'm not expecting DAI too looks like they shown so far. I'd be fine if they reached TW2 on 360 though.

Fair enough. I know a lot like to argue "graphics don't matter," yet the number one major improvement in most games is almost always graphics. DAI will likely be fine on last gen, but we won't really know until it's released. BioWare certainly hasn't made an effort to speak about the 360 or PS3 ports.



#66
wolfhowwl

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I can only speak for the Xbox 360, but DAO was a terrible port. Given PS3's history with multiplatform titles, it was probably worse. DAO was definitely built for the PC. BioWare pulled a 180 and made DA2 work great for consoles, but terrible for PC. Frostbite 3, of which was made for BF4, is an engine that was built to take full advantage of high-end gaming PCs. Surely BioWare will scale it back to make the experience playable on last gen consoles, but who knows how quality that experience will actually be.

 

Wasn't Frostbite 3 specifically designed to scale for different platforms?



#67
The Elder King

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Fair enough. I know a lot like to argue "graphics don't matter," yet the number one major improvement in most games is almost always graphics. DAI will likely be fine on last gen, but we won't really know until it's released. BioWare certainly hasn't made an effort to speak about the 360 or PS3 ports.


They said recently in an interview that they're pushing The limits for old gen. We won't know before release, I guess.

#68
Revan Reborn

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Wasn't Frostbite 3 specifically designed to scale for different platforms?

Different ranges of PCs? Yes. Different platforms? No. Battlefield and DICE have always been PC-centric. They built Frostbite to take Battlefield to the next level, of which was only possible on PC. We can use the console ports for Battlefield 3 and Battlefield 4 as a perfect example. They were all terrible, especially with Battlefield 4. Even the Xbox One and PS4 ports were terrible when they had just been released as new hardware. The issue is DICE builds their game for PC, and then they try to scale it back for consoles, which is incredibly hard to do as consoles are vastly inferior hardware-wise to PC.

 

This is why it's generally common practice to build games for consoles, and then port them to PC with minor improvements/upgrades. Not only are console gamers the majority, but it's generally just safer and easier to prioritize consoles first. This has never been the case with DICE, besides Bad Company which was the Battlefield games built for console. This is why I'm a bit skeptical of how well DAI will actually work on consoles, even new gen. BioWare won't have as many obstacles to overcome as DAI is not a purely multiplayer game like Battlefield. Even still, Frostbite 3 was built to take advantage of PC with consoles not in mind.



#69
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Long term support would be my major concern with getting it for the last gen. How diligent would Bioware be in making sure that last gen consoles receive all the patches and future DLC? Would future DLC maybe be exclusive to current gen and PC if Bioware can't or doesn't want to make the effort of porting it over to PS3/XB360?

 

Maybe Bioware will treat all platforms 100% equally, but by playing on a last gen console you take the risk of them not doing so. For example, Diablo 3: Ultimate Evil Edition was released for all consoles, however Blizzard decided that PS3 and XB360 would not receive the future content patches and would only be patched for bug fixs, so even now, a few months after release, PS3 and 360 players of Diablo3 are playing an outdated version with less content as compared to everyone else. 



#70
Genshie

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PS3 for now since I don't have the money to afford a decent pc or a PS4 to play it on. However, whatever I obtain this Christmas/B-day I will most likely get it on that as well. If ALL fails just save up my paychecks till I can afford a PS4. (Not totally sure what my job situation will be after this semester of college ends? I have to ask my boss.)



#71
Revan Reborn

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Long term support would be my major concern with getting it for the last gen. How diligent would Bioware be in making sure that last gen consoles receive all the patches and future DLC? Would future DLC maybe be exclusive to current gen and PC if Bioware can't or doesn't want to make the effort of porting it over to PS3/XB360?

 

Maybe Bioware will treat all platforms 100% equally, but by playing on a last gen console you take the risk of them not doing so. For example, Diablo 3: Ultimate Evil Edition was released for all consoles, however Blizzard decided that PS3 and XB360 would not receive the future content patches and would only be patched for bug fixs, so even now, a few months after release, PS3 and 360 players of Diablo3 are playing an outdated version with less content as compared to everyone else. 

This is exactly my point. Just because DAI is getting ported to last gen consoles does not automatically mean you will receive the same experience and service as new gen and PC will. Look towards Watch_Dogs and Batman: Arkham Origins as perfect examples of games that were ported to the Wii U, but because of inferior hardware, a smaller player base, and lack of online infrastructure, these games were stripped down compared to their PC/Sony/Microsoft counterparts.

 

You merely assume the risk by hoping that BioWare will continue to support the last gen consoles, when ultimately it will be EA who decides whether investing in the older hardware is still worth the money or not. You can expect with the next Mass Effect and games built with new gen finally out that they will be unplayable on older hardware due to taking advantage of the more powerful hardware. DAI likely wouldn't even be coming to last gen if not for it being in development for so long.

 

I was just reminded of how terrible Watch_Dogs was on the PS3 and Xbox 360... A game with so much potential that was spread far too thin...



#72
Aoba

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I'm getting mine for the more privately placed 360. The Xbone is used mainly by my parents and like hell I'm playing the game knowing damn well they'll walk right in on a romance scene involving my male Qunari mage and Bull. Not even gonna try explaining "what just happened?" to my ultra conservative parents. NOPE.

 

As far as less than stellar graphics and whatnot's concerned, it doesn't bother me. As long as the game doesn't lag to hell and back, I'm happy.


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#73
WardenoftheFade

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I'm getting mine for the more privately placed 360. The Xbone is used mainly by my parents and like hell I'm playing the game knowing damn well they'll walk right in on a romance scene involving my male Qunari mage and Bull. Not even gonna try explaining "what just happened?" to my ultra conservative parents. NOPE.

 

As far as less than stellar graphics and whatnot's concerned, it doesn't bother me. As long as the game doesn't lag to hell and back, I'm happy.

:lol:   I can't believe somebody else has this exact same problem as me. My 360 is in my room, the Xbone is in the living room. 360 it is!



#74
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Really? You are probably the only person I have ever heard defend the console port of DAO over PC. It was absolutely dreadful on the 360. Game play was awkward and unresponsive. Having tactics and scaling the difficulty was more challenging due to the combat not being suited for a controller. DA2 was the polar opposite. Criticism from the console crowd in DAO led BioWare to make the foolish decision of making combat and game play that was only suitable on consoles. It was absolutely terrible on PC, and we also lost the tactical camera view. DAI is trying to provide the "best of both worlds." We'll see if that approach actually really works. From most of the demos, it seems tactical view is essential, especially on harder difficulties. That makes perfect sense though, as DAI is a party-based game, as are all BioWare games. The only BioWare franchise where party members don't really matter for game play is Mass Effect.

I'm not big on tactics and I never used them in DAO. I just triggered sustained abilities and went at it. I thought the combat was a bit slow because of the auto attack, but that was the case on my PC as well. 

 

Though nothing beats the awful-ness of KOTOR's combat.



#75
Revan Reborn

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I'm not big on tactics and I never used them in DAO. I just triggered sustained abilities and went at it. I thought the combat was a bit slow because of the auto attack, but that was the case on my PC as well. 

 

Though nothing beats the awful-ness of KOTOR's combat.

It was just easier and more beneficial playing DAO with tactics as it emulates traditional, old school RPGs more than modern ones. If DAI's real time combat is well-done and not sub par as it was in DAO, I'll probably mix it up.

 

I actually didn't mind KotOR I combat at the time. It came out in 2003, unlike DAO which came out in 2009. KotOR was two generations ago and certainly was a game of its time. DAO really had no excuse, but just so happened to be more tolerable on PC, at least for me.