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So how about the Return of the Reaver?


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#1
EdwinLi

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So how do you think Reavers will work out now with the removal of normal healing skills?

 

(I say normal healing skills, not the Focus Ultimate healing skill)

 

The new trailer shows one of the Reaver skills with Iron Bull having his hand glow red energy and claw like to attack and steal HP from enemies while trying to rip off the enemies head.

 

Do you think Reavers will still focus on keeping their own HP up by stealing enemies HP or may have changed the mechanic of Reaver a bit towards more "Mayhem" like?


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#2
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Since we'll have quests associated with specs, I wonder if I'll even unlock it (never did the quest in DAO, after all of these years.. But I unlocked through the books in DAA). Not a big fan though, so no loss to me.



#3
EdwinLi

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Since we'll have quests associated with specs, I wonder if I'll even unlock it (never did the quest in DAO, after all of these years.. But I unlocked through the books in DAA). Not a big fan though, so no loss to me.

 

I hope they change the Specialization obtaining quest in DAI. Such as once we reach the level when we can obtain our Specialization we will be notified about the release of Specialization quest that will send us to obtain our Specialization with each Specialization quest being unique.

 

Didn't like how DAO handled the Specialization unlock since only a few could be obtained by Books during Origins and the ones you couldn't obtain by book ended up being obtained by book in DA Awakening.

 

Don't get me wrong I enjoy how we could obtain Specializations in DAO through different methods but I didn't like how certain DAO Specialization was only limited to obtain through certain tasks only while others had multiple ways to obtain them.

 

I just would have prefered Specialization unlock done by a separate quest that are separate from the storyline while these Specialization quests expand on the Lore and function of the Specializations.



#4
King Of Winter

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will we drink dragon's blood i hope so because there's a ton  of them roaming thedas now



#5
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I hope they change the Specialization obtaining quest in DAI. Such as once we reach the level when we can obtain our Specialization we will be notified about the release of Specialization quest that will send us to obtain our Specialization with each Specialization quest being unique.

 

Didn't like how DAO handled the Specialization unlock since only a few could be obtained by Books during Origins and the ones you couldn't obtain by book ended up being obtained by book in DA Awakening.

 

I like how it was done.. I just hated the means to get Reaver and Blood Mage. I have like 4 or 5 achievements left on 360, and the Reaver is one of them.. Same with siding with Werewolves and Branka. These are the "rotten bastard" choices. haha



#6
EdwinLi

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I like how it was done.. I just hated the means to get Reaver and Blood Mage. I have like 4 or 5 achievements left on 360, and the Reaver is one of them.. Same with siding with Werewolves and Branka. These are the "rotten bastard" choices. haha

 

Ya it was partly the means to obtain those Specializations that I didn't like about it.

 

For example, We got the chance to kill the High Dragon if we did not side with the cultists. There should have been the option to obtain the blood of the High Dragon after we killed it and drink the blood as the alternative option. After all that High Dragon should still have plenty of blood after killing it.

 

Or we obtain the High Dragon blood after killing the High Dragon which starts a side-quest that would have allowed us to obtain Reaver as a alternate method to obtain Reaver Specialization.



#7
EmperorKarino

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So how do you think Reavers will work out now with the removal of normal healing skills?

 

(I say normal healing skills, not the Focus Ultimate healing skill)

 

The new trailer shows one of the Reaver skills with Iron Bull having his hand glow red energy and claw like to attack and steal HP from enemies while trying to rip off the enemies head.

 

Do you think Reavers will still focus on keeping their own HP up by stealing enemies HP or may have changed the mechanic of Reaver a bit towards more "Mayhem" like?

 

good question



#8
azarhal

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I like how it was done.. I just hated the means to get Reaver and Blood Mage. I have like 4 or 5 achievements left on 360, and the Reaver is one of them.. Same with siding with Werewolves and Branka. These are the "rotten bastard" choices. haha

 

I never unlocked Blood Mage in DAO. I've done Reaver once just to unlock it and then reloaded a save. ;)

I hope that the Reaver spec isn't suddenly turned into a "sane and clean" spec though.


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#9
EdwinLi

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I never unlocked Blood Mage in DAO. I've done Reaver once just to unlock it and then reloaded a save. ;)

I hope that the Reaver spec isn't suddenly turned into a "sane and clean" spec though.

 

Well you're drinking Blood.

 

It doesn't matter if it is Dragon Blood, no sane person will go around drink blood. Unless they're a Vampire or do so out of obtaining a greater power.

 

Of course drinking Dragon Blood falls into the obtaining a greater power section but there should have been a Grey zone method for Reaver in DAO becuase the way they put Reaver as a Pure Evil only specialization kind of misleads about the different reasons why a person would become a Reaver.

 

Also, there is a Lore in DA series that a Reaver's Right of Passage is to Defeat a Dragon to obtain their blood before they can become a Reaver but that wasn't introduced until DA Redemption.

 

Hopefully they use this Reaver's Right of Passage Lore as the Quest to obtain Reaver Specialization since it more of a grey zone lore rather than the Black zone stuff they pulled with Reaver in DAO.



#10
Bigdoser

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Well it makes sense that you had to do it through the cultists considering the blood has to be ritually prepared and they are the only ones who know how to do it. Plus considering the fact its a form of blood magic and it makes you more violent its not exactly a "grey" spec. What I did was I was against people using the ashes sooo I sided with Kolgrim poisoned the ashes so people can no longer use them and then after I got the reaver gift I murdered kolgrim and his cultists. Took his horn and murdered the high dragon. 

 

Then I pinned the poisoning on the cultists, the chantry did not believe him and he committed suicide the ashes cannot be misused and the cultists are gone and the dragon and the chantry now have a historical site that can be used. That's the outcome I wanted. 

 

Win win for me if you can't handle that you have to deal with unsavoury people to get an unsavoury spec don't do it that's it. Its bad enough that people reloaded to "cheat" their decision through reloading. Necromancer, Reaver and Assassin are the "dark/grey" specs of the game. I suspect one of the many reasons bioware changed how we get specs and integrating it into the story is to prevent that.

 

Plus from the wiki says that the blood has to be ritually prepared the cultists are the only KNOWN people who know how to do it and ritually prepare the blood. The only other people are witches of the wild and how would you know to collect their blood to unlock the spec? If you kill kolgrim?

 

"Its is not easy to learn this gift as it comes from the ritually prepared blood of a dragon"



#11
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Necromancer, Reaver and Assassin are the "dark/grey" specs of the game. 

 

Not sure about Necro. It just sounds similar to the Spirit school in DAO. You injected minor spirits (probably wisps.. not sure) into the dead and they fought for you. Probably the same here, since it's not blood magic.

 

It's only dark if you think there's some inherent sanctity to dead bodies. Maybe there is. I don't know.



#12
EdwinLi

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---

 

Well in DAI we should be exploring most of Thedas.

 

DARedemption introduced the Dragon Slayer clan which Nyree learned to become a Reaver from. We could meet this Dragon Slayer clan in Nevarra and learn from them our Reaver Specialization which would require use to pass the Reaver's Trial which is to slay a Dragon and obtain the Dragon blood assuming they allow us to meet the Dragon Slayer clan in DAI.



#13
Bigdoser

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Not sure about Necro. It just sounds similar to the Spirit school in DAO. You injected minor spirits (probably wisps.. not sure) into the dead and they fought for you. Probably the same here, since it's not blood magic.

 

It's only dark if you think there's some inherent sanctity to dead bodies. Maybe there is. I don't know.

You should really read how the Mortalitasi raise dead bodies its not the same and the spell in DAO you were not injecting a spirit but using mana to animate the body like a puppet hence it taking a chunk to sustain it. The mortalitasi method is well... not nice to the spirit either If the chantry or anyone found out how they did their necromancy it would be bad news. 

 

They are not using wisps they are using spirits that are attracted to death that means human spirits and demon spirits. Hence they chose necromancer to replace blood mage.



#14
PrinceLionheart

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Considering the proximity of who you're working with, I don't think the Inquisitor could get away with being a Reaver or Blood Mage.



#15
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You should really read how the Mortalitasi raise dead bodies its not the same and the spell in DAO you were not injecting a spirit but using mana to animate the body like a puppet hence it taking a chunk to sustain it. The mortalitasi method is quite well not nice to the spirit either If the chantry or anyone found out how they did their necromancy it would be bad news. 

 

The are not using wisps they are using spirits that are attracted to death that means human spirits and demon spirits. Hence they choose necromancer to replace blood mage. 

 

Is there anywhere it says you're injecting "mana" into a corpse? I thought mana was willpower/fuel to draw from the Fade. The Spirit school description says you're summoning spirits (it just doesn't say which spells are doing that. I figure the necromancy is the closest to it).

 

"Students of this school cover everything from direct manipulation of mana and spell energies to the study and summoning of spirits themselves.

By its nature an esoteric school, as most others know virtually nothing about the Fade, studies of spirit magic are often misunderstood by the general populace, or even confused for blood magic-an unfortunate fate for a most useful branch of study.



#16
Bigdoser

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Is there anywhere it says you're injecting "mana" into a corpse? I thought mana was willpower/fuel to draw from the Fade. The Spirit school description says you're summoning spirits (it just doesn't say which spells are doing that. I figure the necromancy is the closest to it).

 

"Students of this school cover everything from direct manipulation of mana and spell energies to the study and summoning of spirits themselves.

By its nature an esoteric school, as most others know virtually nothing about the Fade, studies of spirit magic are often misunderstood by the general populace, or even confused for blood magic-an unfortunate fate for a most useful branch of study.

I did not say you were injecting mana I said you were using mana to "manipulate" the corpse like a puppet which still falls under the description of the spirit school. In DAO you did not even summon spirits heck the only spell you summon a spirit is a wisp spell and that was under the creation school! The reason why many agreed under this assumption because normal necromancy requires you to use spirits of people and the spirits of demons. Plus the other requirement is that they have to be attracted to death these are the two requirements of necromancy in dragon age. Doing these things is a big no no in the dragon age world.

 

Many things between dragon age 1 and 2 was being changed even Gaspard in DA2 was talking like necromancy is a WHOLE school in itself which many mages have not even properly grasped yet and only one known group know how to do it. This group is the Mortalitasi.

 

Considering even spirit healers are scrutinized for using the beneficial spirits of the fade to heal.

 

Doing either of these things in dragon age can get you executed hence the Mortalitasi is practising this art in secret through the Nevarran burial rites. 



#17
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I did not say you were injecting mana I said you were using mana to "manipulate" the corpse like a puppet which still falls under the description in DAO you did not even summon spirits heck the wisp spell was under the creation school! The reason why many agreed under this assumption because normal necromancy requires you to use spirits of people and the spirits of demons. Which is a big no no in the dragon age world.

 

Doing either of these things in dragon age can get you executed hence the Mortalitasi practising this art in secret through the Nevarran burial rites. 

 

Fair enough. I just figured they were wisps because they're just stupid enough, but still sentient on some level to give basic life to a corpse. The method you state sounds iffy to me, but since there isn't confirmation either way, I'm not saying you're wrong either.



#18
Bigdoser

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Fair enough. I just figured they were wisps because they're just stupid enough, but still sentient on some level to give basic life to a corpse. The method you state sounds iffy to me, but since there isn't confirmation either way, I'm not saying you're wrong either.

Actually there is the developers explained how necromancy worked and in world of thedas the Mortalitasi have an entry. This is the group you will be learning from in inquisition well or a skull so to speak. XD

 

Plus wisps would be poor spirits to be used in corpses since they are pretty much have the mentality of a child and can only follow very basic and precise instructions. 

 

Here is the necromancer support thread where we discuss things the information on the Mortalitasi is on the page I linked at the bottom and the information of where the writers discuss necromancy is on the next page. 

 

http://forum.bioware...support thread



#19
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Actually there is the developers explained how necromancy worked and in world of thedas the Mortalitasi have an entry. This is the group you will be learning from in inquisition. 

 

I'm not just talking about the Mortalitasi. You've got me confused with the DAO implementation now. 



#20
Bigdoser

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Considering the proximity of who you're working with, I don't think the Inquisitor could get away with being a Reaver or Blood Mage.

Well with reaver you can get away with it since your not a mage so people won't think blood magic other than you are some crazy berserker that makes scary faces sometimes or even a cannibal depends on how bioware handles the devour skill. Well I am quite curious on what new skills and passives bioware has added to reaver.

 

That's enough derailing from me this topic is about reavers.



#21
EdwinLi

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Considering the proximity of who you're working with, I don't think the Inquisitor could get away with being a Reaver or Blood Mage.

 

Being a Reaver shouldn't be much of a issue. Being a Reaver is mostly a grey zone thing.

 

Heck Iron bull is a Reaver himself and he mostly sane except for his love for Mayhem.

 

Though I hope they explain how Iron Bull became a Reaver.



#22
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I don't think any real changes will be made. Not the life stealing, for sure. "Reave" means "steal" or "rob". The same applies to Mass Effect's reave powers. That's probably always going to be a part of the spec. If they wanted to just put in "mayhem", they could have just used some new variation on Beserker.



#23
GreyVsGray

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I just want to see how being a reaver will work in a game with extremely low healing options. It was an excellent class before because it essentially took advantage of mages who could heal and a load of potions you could stock up on in exchange.

Now we need.... *Gasp*... Strategy
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#24
The Baconer

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I just want to see how being a reaver will work in a game with extremely low healing options. It was an excellent class before because it essentially took advantage of mages who could heal and a load of potions you could stock up on in exchange.

Now we need.... *Gasp*... Strategy

 

Reavers have a low-cooldown (generally the fastest we've seen so far) self-heal. Of course, this is from the multiplayer character's info, so it might have different magnitudes and/or cooldown but I'm sure it will generally work the same.



#25
EdwinLi

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Reavers have a low-cooldown (generally the fastest we've seen so far) self-heal. Of course, this is from the multiplayer character's info, so it might have different magnitudes and/or cooldown but I'm sure it will generally work the same.

 

I hope so if they kept the Drain HP for more Damage mechanic of Reaver.

 

With normal Heal spells gone Reavers will need to depend on their HP drain skill to keep their HP up when going Reaver on enemies, Bosses, and Dragons.