Aller au contenu

Photo

Suggestions on how NOT to get stunned?


  • Veuillez vous connecter pour répondre
7 réponses à ce sujet

#1
Just Another Gamer

Just Another Gamer
  • Members
  • 48 messages

One of the consistent headaches I face  during combat is getting stunned. A few seconds of being stunned costs me the entire fight. I had read in the game manual that mental resistance prevents against stun. I used an equipment that had +20 mental resistance but to no avail. Any suggestions ?

 

EDITED

 

As Jeremiah12LGeek correctly pointed out, I should have elaborated some more on the background of my question.My mistake. Anyway, here's how it is, in a nutshell.
I'm playing as a mage. (Currently, at level 15 and my attributes : Magic - 45; Willpower- 33; Strength - 18; Constitution - 23; Dexterity - 14; Cunning -   20). I know, I've probably messed up the attributes but it was only after some 40 hours in the game that I finally started understanding the basics of the game and searching the net / forums for tips and strategies.
I'm playing the role of a damager (wrong word perhaps, but you get the picture) ; I do about 50% of the party damage, most of the time. And I also do the healing. And so, every battle is hectic for me. Apart from focusing only on my MC during fight, the only other thing I see is the health of my party members. In order to reduce my burden, I included Wynne in the team so that I can concentrate solely on dishing out damage. Sadly, it was not to be. Wynne works fine when enemies are less in number and when enemies are of "normal" rank. Whenever, there's an elite or more than two archers in the enemy ranks, that's where the problems (with Wynne) arise. Either she runs out of mana soon or sometimes she's focusing on some enemy rather than healing. BTW, I'm using the default tactics for Wynne which seem fine. I know that instead of using a healer, I could have just included a tactic setting that makes an ally consume health poltice when health is less but the problem there is that I have quite less number of health poltices and also less number of tactic slots! As of now, most of my team have six tactic slots which I use mainly for offensive tactics.
So that's the story so far.
And, now, to repeat the original question, how do I avoid/reduce getting stunned? Generally I get stunned either from archers or mages who are a distance. I rarely get stunned from melee attack as I never let an enemy come close. I tried to increase my mental resistance through some equipment but didn't work. The situation where I first faced this problem was during the "Five pages, Four Mages" quest. The second the cut scene with Beyha Joam used to get over, a mage used to stun me from far and then it was game over in few seconds. It's a miracle I cleared that fight, after dying a million times. 
 



#2
Nette

Nette
  • Members
  • 628 messages

Make your tank use threaten and taunt, most enemies will then focus on him. Also if I remember correctly 2H-warriors have a skill that makes them immune to stun.



#3
caradoc2000

caradoc2000
  • Members
  • 7 550 messages

Indomitable (2h talent) gives immunity to stun. Other than that increase your resistances.


  • Riverdaleswhiteflash aime ceci

#4
Jeremiah12LGeek

Jeremiah12LGeek
  • Members
  • 23 874 messages

My advice is a bit specific, but there are other examples:

 

I used Alistair. I found he was an excellent Tank when built well. He's not a particularly offensively powerful one, the way I had him set up, but he was exceedingly good at his job.

 

Alistair's abilities allow him to draw aggro, prevent enemies from using effective tactics, and absorb massive amounts of punishment while the remaining party members are (mostly) free to move and use their abilities tactically, thus allowing them to avoid stun, as well.

 

I usually played a dual-wielding Rogue, which made it fairly easy to move around the battlefield as necessary, and avoid having my MC get stunned or cornered.

 

The rest is less relevant, but I filled out the party with Morrigan and Wynne, using combos like the Ice Cone with the Stonefist for instant kills, and Blizzard with Earthquake to disrupt large groups of enemies and trap them in DoT areas (especially deadly when cast from outside a room, or the other side of a hill.) Wynne's healing abilities added to the above made it a very difficult setup for even the nastiest ambushes to deal with.

 

You should edit the OP to include the class and skill/perk selections of your Main Character. People could offer you more detailed advice about what to tweak to improve your odds in combat. :)



#5
Blazomancer

Blazomancer
  • Members
  • 1 297 messages
Yup, 'Indomitable' for a 2Hander gives complete stun immunity. For the remaining weapon styles and classes, getting Mental Resistance close to 100 is an option, although doing so is not quite worth the effort, as some talents like Scattershot and Dirty Fighting results in automatic stuns.

#6
dainbramage

dainbramage
  • Members
  • 470 messages

There are essentially two ways you can go about doing it.

 

1) would be to get Alistair (or whoever you use as a tank) to go in first and taunt, so that he'll take the heat instead of your PC mage. That won't work unfortunately for scattershot, which leads to

2) figure out which enemies are dangerous, and disable them before they can do anything to you. Knock them down with a fireball then hit them with paralysis explosion or something.

 

As a footnote, mental resistance is not very useful for the player in DA:O. Only two stuns check against it, both of which are extremely rare (mabari's howl and bard's captivating song). Blood control, sleep, waking nightmare, frightening appearance and distraction are never used by enemies, and saves against holy smite and growl aren't important (slight mana drain and defence loss respectively). That leaves horror as the only thing it really helps against.

 

Physical resistance on the other hand helps against 20 or so disables, which is the majority of the ones in the game. The exceptions being the three mental ones above, and a few that are completely irresistible (dirty fighting, scattershot, mind blast, paralysis explosion, cone of cold and crushing prison).



#7
Just Another Gamer

Just Another Gamer
  • Members
  • 48 messages

There are essentially two ways you can go about doing it.

 

1) would be to get Alistair (or whoever you use as a tank) to go in first and taunt, so that he'll take the heat instead of your PC mage. That won't work unfortunately for scattershot, which leads to

2) figure out which enemies are dangerous, and disable them before they can do anything to you. Knock them down with a fireball then hit them with paralysis explosion or something.

 

As a footnote, mental resistance is not very useful for the player in DA:O. Only two stuns check against it, both of which are extremely rare (mabari's howl and bard's captivating song). Blood control, sleep, waking nightmare, frightening appearance and distraction are never used by enemies, and saves against holy smite and growl aren't important (slight mana drain and defence loss respectively). That leaves horror as the only thing it really helps against.

 

Physical resistance on the other hand helps against 20 or so disables, which is the majority of the ones in the game. The exceptions being the three mental ones above, and a few that are completely irresistible (dirty fighting, scattershot, mind blast, paralysis explosion, cone of cold and crushing prison).

Thanks for your tips! "1)" and "2)" I'm already following..Paralysis is the first thing I use against mage. And then the Cone of cold and Stone blow (or whatever it'sc alled) and the mage is down. Did you mean in your post that physical resistance is much more effective against stuns?



#8
caradoc2000

caradoc2000
  • Members
  • 7 550 messages

Paralysis is the first thing I use against mage.

Mana Clash is even better.