Hmm... then why it happens on interiors as well? I mean, it could make sense to be honest to be bake related. Last it happened on an exterior where I had some dunes. Then I decided to place something there, so I flattened the terrain, smoothed... played with it. Then in testing after the fight loot bags were unclickable. But the thing is, after the mess with the surface, I rebaked. I always do, immediately after I do some change. Lootable corpse worked of course.
Ah, also, if an area has been baked and then subsequently had its terrain raised, you wouldn't see the changed but only if you rebake. So I guess the problem could be subsequently raised, but not rebaked? And this bring the previous statement, I rebaked. I always do, immediately after I do some change. So it's kind of a loop here...
Edit: Tchos said on that other post, which was the one I was thinking but couldn't find by the way, are you sure it's actually dropping a loot bag, and not just generating the glowing special effect?
Why would they generate this? I noticed that most, if not all of the creatures dropping the invisible bag are critters like beetles, or enemies on a trial let's say, where you have to kill waves of creatures and they shouldn't drop much because you get a reward in the end. I have to check... if that is the case.
But if companions can reach them, it means that there is something to reach. So even if it is the case of no loot, maybe it's not always...
Confused and sleepy, repeating what's already said and just writing my thoughts without providing anything useful... I will return to this tomorrow
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