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19 réponses à ce sujet

#1
micheal001

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I've played many games and yet I always feel let down when it comes to role playing games. Almost all role playing games do not deliver a dark macabre storyline. A story line of betrayal, black candles, destruction or anything that goes against the vanilla candy sprinkled storyline of goodness and whole wheat.

 

Why am I forced to play a hero of righteousness rather then allowing my character too follow his own path starting as a mage and ending up a specialized necromancer or from a Paladin to a Blackguard.

 

Where are all the skulls and armour sets of black....are they found here in the Dragon Age series .? It would seem that RPG doesn't stand for anything anymore. But instead create a character do quests help save towns and cities and save the land of something evil.

 

My feedback and suggestion is to make a role playing game that's created for all corners of the mind.

 

 



#2
aMetzgermeister

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Because the Dragon age series isn't about that. You don't have to be a nice person at all, but the end goal will always remain the same. If you want an rpg that you can be evil I would recommend the elder scrolls series, fallout, etc.

#3
Super Drone

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I've played many games and yet I always feel let down when it comes to role playing games. Almost all role playing games do not deliver a dark macabre storyline. A story line of betrayal, black candles, destruction or anything that goes against the vanilla candy sprinkled storyline of goodness and whole wheat.

 

Why am I forced to play a hero of righteousness rather then allowing my character too follow his own path starting as a mage and ending up a specialized necromancer or from a Paladin to a Blackguard.

 

Where are all the skulls and armour sets of black....are they found here in the Dragon Age series .? It would seem that RPG doesn't stand for anything anymore. But instead create a character do quests help save towns and cities and save the land of something evil.

 

My feedback and suggestion is to make a role playing game that's created for all corners of the mind.

 

Because, despite what modern cynics seem to believe, most people want to play Heroes?  And Bioware spends Millions making these games, so it's a terrible idea to purposefully make a game that won't appeal to most people?

 

Also, because this isn't a table-top game, you can't have infinite choices.


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#4
Lux

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You get to play either a self serving, egotistical bastard, or the altruistic hero, or something in between.

Why would a pure evil character want to stop the evil plot in the first place?

#5
Grieving Natashina

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You get to play either a self serving, egotistical bastard, or the altruistic hero, or something in between.

Why would a pure evil character want to stop the evil plot in the first place?

Oh that's easy.  Self-motivation.  By saving the world, and maybe getting some allies, they will achieve their own power.  You can be evil and still do good things.  At the end of the day, it's the methods and motivations that are the dividing line.

 

For the evil PC, they want to stop the Big Bad from destroying the world because the villain is in their way.  To put it simply, in the immortal words of George Carlin: "Rule the world?  Bullsh*t, that's my f****ing job!"


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#6
Lux

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Oh that's easy.  Self-motivation.  By saving the world, and maybe getting some allies, they will achieve their own power.  You can be evil and still do good things.  At the end of the day, it's the methods and motivations that are the dividing line.
 
For the evil PC, they want to stop the Big Bad from destroying the world because the villain is in their way.  To put it simply, in the immortal words of George Carlin: "Rule the world?  Bullsh*t, that's my f****ing job!"


Isn't that covered with the self-serving role you are able to play?

A driven storyline based purely on "evil" intent wouldn't allow room for people wanting to play the hero. It would be a niche premise that only some people would like.

#7
Grieving Natashina

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Isn't that covered with the self-serving role you are able to play?

A driven storyline based purely on "evil" intent wouldn't allow room for people wanting to play the hero. It would be a niche premise that only some people would like.

Not true.  There are games that even BioWare has done with evil endings just for those players.  KotOR is an example, so I can see that happening.  However, it's unlikely to in a DA game.  Given that there isn't really even a good/evil, paragon path in the DA games, it's really more about how you make your decisions.

 

And I wouldn't see what a good-aligned Inquisitor is doing just for the sake of power and personal gain.  In most games with this system, the darker or "evil" character generally gets things done via brute force.  They are more after what is in it for them, and what power/prestige they can achieve.  For them, power is the end all be all.   An evil character doesn't care who or what s/he hurts, as long as they get what they want.

 

For a good aligned character, unlimited power isn't generally a goal. .A good aligned character usually uses diplomacy and other ways of making nice.  Many times, they aren't saving the world for themselves, they are saving it for everyone else.  They are also more likely to choose an option of self-sacrifice rather than harm others. 

 

Hell, as an example, my dwarf isn't going to want a damn thing to do with this.  She doesn't want the power, she doesn't want the responsibility.  She's going to be a very reluctant hero.  As time goes on though, as a good character, she's going to come to realize that it's up to her to unite the armies and save Thedas.  She doesn't care about being a supreme ruler, or having weird powers.  She wants to get her job done and hopefully go back to a life without being forced to be a ruler for the rest of her days.



#8
Lux

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Actually, I just remembered the Darkspawn Chronicles, a DAO DLC where you get to play the story on the side of the darkspawn. Maybe that's something that could be done again.

#9
micheal001

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I've always liked and supported Bioware and the work they have done on games. But I have seen very few games that can hold and carry a charcoal edge with a sharp story line, most role playing games are of pastel in nature soft and unbidden. I have been waiting for many years for a new NWN but I suspect that Bioware lost its rights for that series.

 

Can you remember when Lady Aribeth was a paladin only to end up a blackguard. The Dragon Lance novel have a character called

Raistlin Majere we don't see character such as he or Lady Aribeth in games anymore. Its the difference between savouring a juicy steak as the juice runs down your chin and a Tim Hortons donut with sprinkles on it.

 

And Natashina put it right......its the methods and motivations that are the dividing line. 



#10
Kantr

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If you want to play a game where you are definitely evil. Try overlord



#11
Grieving Natashina

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@Micheal No offense, but could you please turn down your font size?  It's a little overwhelming.  

 

 

If you want to play a game where you are definitely evil. Try overlord

That's a good one.  I'd also recommend a lot of the Star Wars games for that as well.  Nothing beats evil like playing as a Sith.   :devil:


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#12
Super Drone

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Raistlin Majere we don't see character such as he or Lady Aribeth in games anymore. Its the difference between savouring a juicy steak as the juice runs down your chin and a Tim Hortons donut with sprinkles on it.

 

 

I don't understand what this sentence means, other than the fact that you're Canadian.


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#13
c00lgy24

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Well I think the Devs said that in one variance of the endings Demons can win so have fun ! 



#14
Oldenglishcdr

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I think if one looks closely enough one can find fault with any game not just RPG's but I understand what you are saying, to some degree. One thing I don't like in fantasy rpg's without sounding predudiced is American accents, I think English accents should be the norm in a fantasy setting as it seems more believable and genuine.

 

Also why can't we do away with leveling a character and have something new? Nintendo hit the nail on the head several years ago when they said the gaming industry needs to innovate or the market will become boring and stale. Too many game companies titles are similar to each other today for fear of taking risks on innovating and failing, but if no one innovates we will never see anything new (the old catch 22).



#15
Super Drone

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I think if one looks closely enough one can find fault with any game not just RPG's but I understand what you are saying, to some degree. One thing I don't like in fantasy rpg's without sounding predudiced is American accents, I think English accents should be the norm in a fantasy setting as it seems more believable and genuine.

 

 

Weirdly, I think most Americans would agree with you. Which is why they always have people in historical pieces talk with British accents... even when they're Romans or Vikings, for instance. :rolleyes:

 

I like that Dwarves still have N. American accents in Dragon Age though, largely because the weird fixation with british accents actually make the Dwarves sound weirdly exotic.



#16
viciouswhisper

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look dont expect anything exciting from a bioware game their stories are as generic as they get



#17
Guest_Confidential_*

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Dragon age is suppose to be about "choice and free will" no? Which is why you should be able to be ruthless and rule with an iron fist or you could be a weakling nug lover... Too their guts. Kneel before a god! In all demos for DA3 i never saw one "finishing move" dragon age origins had finishing moves where you could cut off the enemys head DA2 had none of that i imagine 3 will also lack that. LOL, go play skyrim, i have skyrim and no matter how "evil" you are you're always the good guy and that's the NPC treats you, It is a soft game that doesn't deserve the R18 rating, I spit on the Australian Board and there pathetic system



#18
Lady Luminous

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Weirdly, I think most Americans would agree with you. Which is why they always have people in historical pieces talk with British accents... even when they're Romans or Vikings, for instance. :rolleyes:

 

I like that Dwarves still have N. American accents in Dragon Age though, largely because the weird fixation with british accents actually make the Dwarves sound weirdly exotic.

 

Like Reign. They're in France and the royal family is French, yet every bloody nationality displayed in that show speaks with an English accent. 



#19
eyezonlyii

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Weirdly, I think most Americans would agree with you. Which is why they always have people in historical pieces talk with British accents... even when they're Romans or Vikings, for instance. :rolleyes:

 

I like that Dwarves still have N. American accents in Dragon Age though, largely because the weird fixation with british accents actually make the Dwarves sound weirdly exotic.

I would rather have what we seem to have in dragon age, where there are different accents besides British. I would personally like to hear more German or Russian accents, even more Mediterranean as well. 

 

Though if I were being truly honest, I would want not just more accents, but games featured in other fantastical/mythological settings. Not just redone Western Europe all the time. Take me to the Indigenous Americas, or parts of Africa that aren't Egypt.


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#20
Super Drone

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I would rather have what we seem to have in dragon age, where there are different accents besides British. I would personally like to hear more German or Russian accents, even more Mediterranean as well. 

 

Though if I were being truly honest, I would want not just more accents, but games featured in other fantastical/mythological settings. Not just redone Western Europe all the time. Take me to the Indigenous Americas, or parts of Africa that aren't Egypt.

 

Western Europe is safe. 

 

The history of media is made up of westerners mis-representing and outright mocking non-european-derived cultures. Trying to make a game set in fantasy Africa or pre-colonial America runs the risk of offending real people who feel that their ancestry is being mis-represented, or find the depiction offensive.  As both the US and Canada both derive their cultures from Western Europe (on a long enough time-line), and Traditional Fantasy as a genre is derived from European folklore, it makes using elements of that culture less likely to offend anyone. Especially when most fantasy setting don't even really resemble any one European culture, just the vague sense of European feudalism (and white people. there's usually white people).

 

Then of course, you are caught in a rock and hard place scenario. It's risky to depict non-European descended cultures at all, but if you just don't have them you risk alienating people for being Euro-centric. the DA Team seems to have compromised by just having PoC in the setting with no real sociological or ethnological explanation for where they came from. They're just there.