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Are you a fan of DAI's Soundtrack (Trevor Morris)? Or did you prefer DAO/2 (Inon Zur) Soundtrack more?


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#126
Revan Reborn

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Listening to new soundtrack my brain went, lotr within a nanosecond theme.

The DAI main theme reminds me a lot of the Rohan theme in LOTR. This is my problem. The new direction seems to be far more generic and predictable rather than being different and unique like DAO/DA2.

 

For me, if it's electronic vs orchestral music, orchestral wins out every time.

 

This new music sounds far too overproduced and fake.

I didn't really hear an abundance of synthesizers in use, but I will agree it's way overproduced. It really reminds me of a Hans Zimmer where he goes way over the top for that "epic" moment. It almost really defeats the purpose as the music can become distracting and is actually more "epic" than what is happening on the screen. There is no subtlety at all.

 

Suicide Mission, LotSB soundtrack, Spectre introduction, vigil. These are the song with a sci-fi vibe. "And End Once And For All", "I Was Lost Without You", "Leaving Earth", and "I'm Sorry" are too classical, piano-heavy, but emotional, I don't feel really "mass effect" when I listen to those. But they surely can bring back those highlight moments in ME3.

 

 

 

<3

While I love "Leaving Earth" and some of the other piano-heavy, more classical pieces in ME3, it really doesn't fit too well with Mass Effect as a whole. The first two games having the same composer really maintained a consistency, and Suicide Mission is easily one of the best songs out of the entire Mass Effect catalog.

 

The only think I miss about DA:I are Inon Zur. Everytime I hear a favorite theme in DAO/DA2 I get somewhat depressed that I wont hear his great music in DA:I. :(

Not that there's anything wrong with Trevor Morris, it's just not at all the same. Not the same feeling or style. Also, wile DA2 had a few (like 2, I think) DAO themes returning this means that DA:I will have none. Wile DA2's main theme reminded of DAO's, DA:I does not at ALL. DA2 had different songs than DAO but you could hear in the soundtrack that it was the same universe, I don't hear that in DA:I.

Sure, I will probably still love the DA:I soundtrack in the end but it will not be the same at all and I will always be sad listening to the best of the DAO/DA2 soundtracks and think of what could have been. :crying:

I feel the same way. DAO and DA2 really set a precedent for what Dragon Age is, and Morris' rendition doesn't pay homage or even acknowledge the original in any way, shape, or form. It is really tragic and unfortunate.

 

at the moment I am watching the TV serie 'Vikings' and Trevor morris is the composer of that serie. If he makes the DAI soundtrack as good as Vikings', then I will be drooling all over the place. I really like his style, and by the maker I am so happy he's onboard =D happy, happy me!

While Vikings is a great History Channel show, Dragon Age isn't Vikings. That is my issue. I would have preferred he taken more inspiration and consideration towards Zur's work and then perhaps take some creative liberties. This is what we saw in Mass Effect 3.



#127
Scoutyo

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If anyone's interested, there's a reason that Zur's score for DA2 was so much weaker than his work on DA:O.  From an interview published a few years ago:  "I'm really looking forward to see it. I know there are a few bugs that still need to be fixed. Unlike other titles from BioWare, this [score] was kind of a rush job."  

 

I wouldn't be surprised if his speaking out of turn like this is at least part of the reason why Bioware went with a different composer this time.

 

For what it's worth, my favorite track from the Dragon Age games is "Ostagar" from DA:O.

 

Skip to 3:15 for the recognizable (best) part.  

 

 

 

I was just replaying the bit in DA2 where you come across the wardens in Act 2 (right before the transition to act 3) and this track kicks in.  It gave me major nostalgia shivers.  I can still remember wandering around Ostagar for the first time (almost exactly five years ago), talking to Duncan, Logain, Cailan, etc.  Just immersing myself in this amazing new (at the time) world.  

 

That feeling I got when I heard the the Ostagar track from DA:O kick in while replaying DA2 is what I'll miss in DA:I if they don't include any musical callbacks to the first two games.  I really hope they do.    

 

All that said, Morris' score is absolutely amazing, from what I've heard.  I'm not upset about the change in composers.  I just hope we get the best of both worlds.  

 

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#128
Revan Reborn

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If anyone's interested, there's a reason that Zur's score for DA2 was so much weaker than his work on DA:O.  From an interview published a few years ago:  "I'm really looking forward to see it. I know there are a few bugs that still need to be fixed. Unlike other titles from BioWare, this [score] was kind of a rush job."  

 

I wouldn't be surprised if his speaking out of turn like this is at least part of the reason why Bioware went with a different composer this time.

 

For what it's worth, my favorite track from the Dragon Age games is "Ostagar" from DA:O.

 

Skip to 3:15 for the recognizable (best) part.  

 

 

 

I was just replaying the bit in DA2 where you come across the wardens in Act 2 (right before the transition to act 3) and this track kicks in.  It gave me major nostalgia shivers.  I can still remember wandering around Ostagar for the first time (almost exactly five years ago), talking to Duncan, Logain, Cailan, etc.  Just immersing myself in this amazing new (at the time) world.  

 

That feeling I got when I heard the the Ostagar track from DA:O kick in while replaying DA2 is what I'll miss in DA:I if they don't include any musical callbacks to the first two games.  I really hope they do.    

 

All that said, Morris' score is absolutely amazing, from what I've heard.  I'm not upset about the change in composers.  I just hope we get the best of both worlds.  

The best of both worlds would be ideal, although I wouldn't count on it. Generally once a new composer is chosen, they take creative liberties and redefine the franchise in their own right.

 

It's a possibility BioWare ousted Inon Zur for somewhat speaking out against DA2, although I doubt it personally. Even BioWare admits they did a substandard job with the game and it did not perform as they anticipated.

 

Either way, he will be missed, regardless of whether DAI's soundtrack becomes the norm or not.



#129
KennethAFTopp

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Never liked Inon Zur music, loving what I've heard of Trevor Morris' music.



#130
Setiweb

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A little from column A, a little from column B.



#131
Amfortas

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I have a lot of respect for Inon Zur, but I wouldn't say that his work for the Dragon Age series was particularly memorable. In Origins, Lothering had the only track that made me stop and listen, and in DAII there was a similar tune that I liked, that played form time to time on the wounded coast. But that's all about it, so I certainly welcome the change, since I really like Trevor Morris' work.

 

I just hope they don't try to make it too epic.



#132
pdusen

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I'm not exaggerating when I say I remember literally no music from Origins and only bits from DA2 (Menu screen, Hanged man), so I doubt Trevor Morris will be able to disappoint.



#133
Guest_AedanStarfang_*

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Why not just hire Jeremy Soule if we want Morrowind-quality? Then again, I'd rather Jeremy Soule stick to The Elder Scrolls, as I'd rather not mix different fantasy franchises.

 

For me it's less about being "epic" and more about being "unique." Ever since Jeremy Soule took over as the lead composer for TES since Morrowind, he has absolutely re-imagined the entire franchise. But it's not just generic fantasy epic combat music either. When you hear music from Skyrim, Oblivion, or Morrowind, you can tell it's all part of the same universe and from the same composer.

 

We had that same uniqueness with the first two Dragon Age games, partially because it was by the same composer. DAI has no correlations at all to its predecessors, which herein lies my issue. Dragon Age was never generic fantasy epic combat music. Now it is.

It doesn't need to be "Morrowind" quality, did I say that? I merely expressed that Mr. Morris' compositions were *in my opinion* 'epic' to the degree of "Nerevar Rising" from the Morrowind OST. We don't need Jeremy Soule when Trevor Morris is doing a fine job. Inquisition's soundtrack so far is much more memorable than the previous DA soundtracks, again *in my opinion*. 



#134
Revan Reborn

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It doesn't need to be "Morrowind" quality, did I say that? I merely expressed that Mr. Morris' compositions were *in my opinion* 'epic' to the degree of "Nerevar Rising" from the Morrowind OST. We don't need Jeremy Soule when Trevor Morris is doing a fine job. Inquisition's soundtrack so far is much more memorable than the previous DA soundtracks, again *in my opinion*. 

Fair enough. I personally wouldn't compare Trevor Morris to Jeremy Soule as all the TES music is unique and only fits TES, in my opinion. My issue with Morris' interpretation for DAI is this soundtrack could literally fit with any other fantasy franchise, which is the problem. It lacks an identity. We can argue whether Zur's compositions were memorable or not, but nobody can dispute they weren't unique and different. It comes across as if BioWare paid the man to make something "epic" and he did it in the most uninspiring and business-like way any person could in composing music.



#135
leadintea

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They're both pretty lackluster, but Zur had a lot of terrible tracks, so I'd choose Morris over him.



#136
Guest_AedanStarfang_*

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Fair enough. I personally wouldn't compare Trevor Morris to Jeremy Soule as all the TES music is unique and only fits TES, in my opinion. My issue with Morris' interpretation for DAI is this soundtrack could literally fit with any other fantasy franchise, which is the problem. It lacks an identity. We can argue whether Zur's compositions were memorable or not, but nobody can dispute they weren't unique and different. It comes across as if BioWare paid the man to make something "epic" and he did it in the most uninspiring and business-like way any person could in composing music.

I guess from a marketing standpoint one could argue that "epic" and "memorable" equals cash, as a good soundtrack will sell and people/fans want to buy something to remind them of their gaming experience so they can listen to a particular track or the whole thing because it was memorable or well-composed enough to warrant buying. The problem with Inon Zur's compositions could be that with so many people preferring the new composer for Inquisition that maybe his OST wasn't memorable because it wasn't unique enough to stand-out, whereas we have Mr. Morris' compositions for DAI and already people are loving it while some others think it's too cliche`/typical fantasy themed. I think a vast majority of these Elf/Human/Dwarf or even typical "medieval" type of fantasy games are just going to sound familiar or somewhat cliche` anyway given that woodwinds and brass are almost always used with those types of settings, but then again people will find something to pick apart regardless of how perfect the piece is. 

 

I could find similarities in the Dragon's Dogma, Dragon Age, Fable and Skyrim soundtracks too but in my mind they all stand apart and are unique and enjoyable in their own way regardless of their familiarity. 



#137
Revan Reborn

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I guess from a marketing standpoint one could argue that "epic" and "memorable" equals cash, as a good soundtrack will sell and people/fans want to buy something to remind them of their gaming experience so they can listen to a particular track or the whole thing because it was memorable or well-composed enough to warrant buying. The problem with Inon Zur's compositions could be that with so many people preferring the new composer for Inquisition that maybe his OST wasn't memorable because it wasn't unique enough to stand-out, whereas we have Mr. Morris' compositions for DAI and already people are loving it while some others think it's too cliche`/typical fantasy themed. I think a vast majority of these Elf/Human/Dwarf or even typical "medieval" type of fantasy games are just going to sound familiar or somewhat cliche` anyway given that woodwinds and brass are almost always used with those types of settings, but then again people will find something to pick apart regardless of how perfect the piece is. 

 

I could find similarities in the Dragon's Dogma, Dragon Age, Fable and Skyrim soundtracks too but in my mind they all stand apart and are unique and enjoyable in their own way regardless of their familiarity. 

I think the real issue is honestly consumers lack appreciation for diversity. We now live in a Hans Zimmer-dominated Hollywood era. He is essentially the John Williams of the new generation of film composers. While I believe he is talented and has produced some iconic tracks, his style and approach becomes incredibly tedious, redundant, and almost lifeless in execution. He's always "epic" in scope, over-the-top, lots of blurring noises, loud beating drums, rinse and repeat over and over.

 

I can tell this approach has seeped over into gaming as well. I would argue very few video games actually have memorable or quality soundtracks. Besides RPGs with a long history of having quality music (BGS, BioWare, CDPR, Square Enix, etc.) most soundtracks incorporate the same predictable progressions and action-packed, blood-pumping melodies.

 

This is why I'm a bit surprised by BioWare as they generally always do an incredible job with music. But it seems to me, because the unique and different approach of DAO/2 was underwhelming for some, BioWare has gone to something a bit more "mainstream" or more appealing to popular culture. It would be one thing if DAI was a brand new franchise. However, it is not and I take issue with BioWare more or less ripping to shreds the history of the franchise for what appears to be a mere sellout to circulate extra copies around for more profit.



#138
Almostfaceman

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This is why I'm a bit surprised by BioWare as they generally always do an incredible job with music.

 

Music is so subjective, I would hold back your surprise and just chalk it up to different tastes. You don't like it as much as the other music, that's cool. A lot of people really do enjoy it, such as I, and can even see it as "fitting in" with the previous music. It's understandable they would pick this composer, he pleases many people. I'm looking forward to hearing more when I play the game. 


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#139
Revan Reborn

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Music is so subjective, I would hold back your surprise and just chalk it up to different tastes. You don't like it as much as the other music, that's cool. A lot of people really do enjoy it, such as I, and can even see it as "fitting in" with the previous music. It's understandable they would pick this composer, he pleases many people. I'm looking forward to hearing more when I play the game. 

That's true. I just would have preferred something that would have stayed more true to the existing compositions. I don't believe Morris' work is bad at all. It just isn't Dragon Age in my personal opinion. Then again, I suppose it is now as BioWare has tied their rope to this wagon.



#140
TheInquisitor

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Wow! 

 


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#141
Han Shot First

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Wow! 

 

 

Inon who?


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#142
I SOLD MY SOUL TO BIOWARE

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Wow! 

 

 

Dem goosebumps.



#143
In Exile

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I think the real issue is honestly consumers lack appreciation for diversity. We now live in a Hans Zimmer-dominated Hollywood era. He is essentially the John Williams of the new generation of film composers. While I believe he is talented and has produced some iconic tracks, his style and approach becomes incredibly tedious, redundant, and almost lifeless in execution. He's always "epic" in scope, over-the-top, lots of blurring noises, loud beating drums, rinse and repeat over and over.

 

I can tell this approach has seeped over into gaming as well. I would argue very few video games actually have memorable or quality soundtracks. Besides RPGs with a long history of having quality music (BGS, BioWare, CDPR, Square Enix, etc.) most soundtracks incorporate the same predictable progressions and action-packed, blood-pumping melodies.

 

This is why I'm a bit surprised by BioWare as they generally always do an incredible job with music. But it seems to me, because the unique and different approach of DAO/2 was underwhelming for some, BioWare has gone to something a bit more "mainstream" or more appealing to popular culture. It would be one thing if DAI was a brand new franchise. However, it is not and I take issue with BioWare more or less ripping to shreds the history of the franchise for what appears to be a mere sellout to circulate extra copies around for more profit.

 

Unless, of course, you happen to like tracks that are "epic in scope, over-the-top, lots of blurring noises, loud beating drums" etc. 

I just don't see any of Inon's Zur's tracks as being different from this. Ferelden at War is exactly that. So is his darkspawn theme. The theme that plays a single time at the Lothering tavern battle, etc. Same with the Enter the Deep Roads track, or the Qunari theme (or qunari battle theme) in DA2. Inon went for this sound in every single combat/battle/dramatic moment. 

 

His softer, background pieces are different, but I'm pretty sure we'll see the same from TM as well. 



#144
deuce985

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I can't answer this fully until I hear Trevor's soundtrack? Unless guys have access I don't? Anyways, I feel Dragon Age needs more distinction and epicness to their soundtracks. Mass Effect's entire franchise has an absolutely memorable soundtrack. It's so memorable that when I hear the tracks I know exactly what moments they play in the game. DAO/DA2 only have a few tracks that I would consider memorable. Overall it's a very forgettable soundtrack especially with Inon's talent. It's not bad just not memorable. What I've heard from Trevor is extremely promising to say the least. A drastically different DA deserved new music. It just fits the theme.

 

Maybe I'll visit this thread once I play through DAI and then give my full opinion. I'm excited to see what Trevor does with this game. Music is often the lost art in video games today. It's an absolutely critical point in RPGs for me especially ones where story or emotional moments are a heavy focus. I really do believe that the biggest gaming moments for me in the past have always been backed with great songs. Nothing like music to help you catch the mood and never forget a truly special moment.

 

It's like making love under the perfect song...man. Okay maybe not like that but yeah you get the point. :P



#145
Han Shot First

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I seriously doubt that every track will be as 'epic' as the main or combat themes in DA:I. He's composed plenty of softer tracks throughout his career as well.

 

 



#146
Nefla

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I haven't heard enough of the new music to have an opinion on it, but I have always loved the music of DA:O (and some from DA2 though it felt like there was a lot less).



#147
Revan Reborn

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Wow! 

 

Does nobody else realize how much this sounds like a Hans Zimmer soundtrack? The entire video I felt like I was witnessing a Medieval Batman in action. It's well done, but it's not unique in the slightest, and certainly doesn't sound like Dragon Age.

 

Unless, of course, you happen to like tracks that are "epic in scope, over-the-top, lots of blurring noises, loud beating drums" etc. 

I just don't see any of Inon's Zur's tracks as being different from this. Ferelden at War is exactly that. So is his darkspawn theme. The theme that plays a single time at the Lothering tavern battle, etc. Same with the Enter the Deep Roads track, or the Qunari theme (or qunari battle theme) in DA2. Inon went for this sound in every single combat/battle/dramatic moment. 

 

His softer, background pieces are different, but I'm pretty sure we'll see the same from TM as well. 

I don't have an issue with "epic" tracks in general. It just doesn't fit the more serious, passionate, and darker themes of Dragon Age. What made the DAO/2 soundtracks stand out were not the combat tracks, but rather the slower, more unorthodox ones. Even comparing Inon's to Trevor's, they are not similar in any regard. We'll have to wait until DAI to judge how diverse the soundtrack will be. So far, it has been Hans Zimmer track after track.



#148
I SOLD MY SOUL TO BIOWARE

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I seriously doubt that every track will be as 'epic' as the main or combat themes in DA:I. He's composed plenty of softer tracks throughout his career as well.

 

*snip*

 

...I was also gonna point out one of the ambient tracks that was going on and off in the Redcliffe demo, but apparently that was placeholder. It's from Vikings. Still Trevor Morris, but not Dragon Age. Fit that scene perfectly, though. :S

 

 

Still. Morris makes a lot of different sounding stuff. Unless DA:I itself is nothing but explosions and death, there's gonna be different tones of music too.



#149
In Exile

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Does nobody else realize how much this sounds like a Hans Zimmer soundtrack? The entire video I felt like I was witnessing a Medieval Batman in action. It's well done, but it's not unique in the slightest, and certainly doesn't sound like Dragon Age.

 

I don't have an issue with "epic" tracks in general. It just doesn't fit the more serious, passionate, and darker themes of Dragon Age. What made the DAO/2 soundtracks stand out were not the combat tracks, but rather the slower, more unorthodox ones. Even comparing Inon's to Trevor's, they are not similar in any regard. We'll have to wait until DAI to judge how diverse the soundtrack will be. So far, it has been Hans Zimmer track after track.

 

Dragon age doesn't have a sound, at least, not any coherent one. Any so-called memorable track from DA:O/DA2 is very much a Hans Zimmer style track. Again, I refer you to Ferelden at War or Dark Dawn. 

 

I'm curious what tracks are these memorable, serious, passionate tracks that evoke the darker themes of dragon age that somehow aren't bombasic Zimmer-like tracks. 



#150
Ieldra

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I agree with the OP. While certainly well-made, the new main theme is too generic and lacks authenticity. It isn't a variation of the original theme like DA2's was, and it doesn't have a strong enough identity to stand on its own. You can say what you want about the old games' soundtracks, but their main themes were memorable and established a recognizable identity. This new one doesn't. At all. The old ones stayed in my mind long after I listened to them. The new one I forget after five minutes. In places it's even worse as it carries me to other fictional worlds

 

Maybe there will be some memorable tracks in the full soundtrack, but the main theme isn't it. I'm also not impressed by the other tracks linked in this thread. All that I can say is that they will probably work. Stand out they will not.

 

BTW, you can look to LotR's main theme to see how a big title can have a strong main theme. That one works because it uses a clearly distinguishable tone that doesn't sacrifice identity for established conventions. DAI's main theme is almost an incarnation of such conventions.


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