Hmm, Im not an expert on animation, but I think one thing is to design a character model and another is to add different weapon animations to it. While they may get character models right, they may still have problems with weapons positioning. We've got 4 races and two genders in this game. I can forgive them little mistakes like that.
For me they look fine. I actually really like all character models in this game. Sure the females are a bit exaggerated but they dont look unrealistic to me. I still remember dwarves from DAO, the monkey long arms and weird body was the only reason i could never play them. I know people consider that as a racial trait, but i thought they looked really bad. If anything all races look much better, and im really tempted to play a dwarf.
Don't get me wrong--I don't care about "realism" per se. The REASON why they can't get the weapon animations to look right (particularly with the two-handed sword) is BECAUSE of the way they've elongated the limbs and displaced the shoulders out from the torso. I used to have this problem with drawing all the time--it looks okay when the characters limbs are all upright, but when you try to get them to hold something close to their body limb proportion MATTERS. They wind up all bent out of shape and you can't get the angles to match what it actually looks like when a real human being holds something. This is exacerbated somewhat by the fact that a real human being stretches and changes shape in ways that are very hard to do convincingly with animation "bones". They've done a good job--check at what peoples' armpits look like when they hold their staff over their head--but it's still not perfect. And "not perfect" tends to become "glaring" the closer the overall graphics approach "realism".





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