Well that's the concession. These things like lockpicks, mystical keys or walls for WARRIOR SMASH are there to give each class some non-combat activity that gives them added value. From a gameplay perspective I think this is the right approach, but accept that this means if I do choose a monoclass party there will be stuff I'll miss out on. The real question is how much stuff that will be.
I'm comfortable with missing out on loot. I'm not comfortable with having plot advancement blocked because of my class choices, unless that was telegraphed well in advance of party selection screen.
Won't that just increase the replay value? If certain things are locked to certain classes, I mean.





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