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What is tank???


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35 réponses à ce sujet

#1
jfb3neo

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I am about to sound completely ignorant, but I've about half-way through the game (I've finished Redcliffe, The Circle Tower, The Brazilian Forest, and found the Urn of Sacred Ashes) and all I keep reading about on these forums is TANK. I read questions like, "Who makes a better tank, Shale or Alistar?" or whenever someone talks about tactics they always say to, "Use Tank!"

I've searched the forums for a while but could not find any discussion explaining exactly what Tank is all about or how you aquire this and whether it is a skill or tactic that is aquired later in the game.

I understand that it is some tactical move, but again, I'm half-way through the game and never seen the "Tank" option as a skill or tactic. When will I be able to use tank? What is it? Is it really one of the best tactics, because when the talk is not about mages or magic, it is always about using your tank???

#2
Eudaemonium

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A tank is a role that a party member adopts, not a skill or tactic. Its basically the name for the party member who runs in, draws all the fire and can take a lot of damage. They draw the enemy's fire while the rest of your party takes them out.

#3
j0cklol

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A "tank" is the character you use as a punching bag. The main characteristics of a tank would be high health, high armor and defence and the ability to keep enemies attacking him (threaten and taunt come to mind).



I use my main-char as the tank of my party. A dwarf warrior with shield and sword.



The "tank" phrase i think has its origins from the WoW forums and game, but im most certainly wrong.

#4
Ingahootz

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The term "Tank" came LONG LONG before WoW. I believe it originated even before Everquest.

I think this link best explains it:

http://www.diablowiki.net/Tank

Modifié par Ingahootz, 24 janvier 2010 - 04:35 .


#5
battleship potemkin village

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In Diablo II we called them "meat shields".

#6
Emperor Iaius I

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Alternatively, a tank is an armored vehicle with treads used as mechanized cavalry. They would be extremely useful against darkspawn, had they been invented.

#7
RangerSG

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battleship potemkin village wrote...

In Diablo II we called them "meat shields".


I prefer this term, myself. Tank carries out offensive connotations that the "meat shield" really doesn't carry out.

The meat shield situates himself to draw the enemy's attention. Then does just enough damage to maintain it. He soaks damage up so the "squishy" members of the party (rogues and mages) can churn out the heavy damage and kill a target before they become aware of the true nature of the threat.

That's the ideal :P Naturally, if I'm a sword & board PC, my ego prevents me from doing less damage than the rest of the party. hehe

#8
Akimb0

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battleship potemkin village wrote...

In Diablo II we called them "meat shields".


Actually I see more people in D2 refer to them as Tanks as well.

The usage of the term "Tank" was around long, long before WoW as well.

Either way, it's a character or thing (such as Shale) designed to soak up as much damage as possible, usually giving up damage, versatility or some other factor to be able to do so.

Modifié par Akimb0, 24 janvier 2010 - 09:35 .


#9
Gecon

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Well, the three classic roleplaying roles are tank, healer, and dd (damage dealer, also called dps, damage per second)



Theres a potential fourth one, utility, but usually utility is just spread amongs tank, healer and dps classes, especially since many games dont have much utility to begin with.



These roles have been created by the players in MUD and more importantly MMORPGs, from the very beginning on.



In fact, the main problem of classless rulesystems is that there are usually just three classes - tank, healer, and dd - and thats basically all people play (*). Everyone who tries to be more individual is only taken into groups if nothing better is available.



I think it is a core balance problem of the DA rule system that healer is not a separate class to mage. This and the de facto infinite mana with mana potions results in heftily overpowered mages.


#10
Nathas

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Tank is a orginally from the army's stuff that can blowing or exploding with a massive attacks on the enemy. Other means, it is a water stuff can, or gas tank. For roleplaying games, it is basically defending yourself, the group or defending the towns or anything that can survive through the toughest enemy.

#11
battleship potemkin village

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Akimb0 wrote...

battleship potemkin village wrote...

In Diablo II we called them "meat shields".


Actually I see more people in D2 refer to them as Tanks as well.

[clip]

Probably so, but I haven't played D2 since about 2002.  Thus the term "meat shield" is probably out-dated by now, but since I'm old I'll probably keep on using it.

#12
soteria

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I distinguish a meat shield from a tank like this: A meat shield is anything with a lot of expendable hit points that you put between yourself and the enemy. A tank is something that can get the enemy's attention in addition to being able to mitigate damage.

#13
Lekwid

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It would make sense that meat shield evolved into tank in the Diablo world considering the patches that came out that made the Barbarian not only unkillable (with one rare bugged exception.) but capable of dealing massive damage as well.



Soteria's definitions make sense but I think tank is still used in cases where the character can't necessary deal lots of damage.


#14
Goth Skunk

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I named my mabari 'Tank.' :P

He was just so big and heavy. He'd pounce me every time I came into camp and slather my face with his tongue.

Modifié par Goth Skunk, 25 janvier 2010 - 05:32 .


#15
LightSabres

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Goth Skunk wrote...

I named my mabari 'Tank.' :P

He was just so big and heavy. He'd pounce me every time I came into camp and slather my face with his tongue.


Funny, my wife does the same thing when I get home at night....

#16
stribies

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LightSabres wrote...

Goth Skunk wrote...

I named my mabari 'Tank.' :P

He was just so big and heavy. He'd pounce me every time I came into camp and slather my face with his tongue.


Funny, my wife does the same thing when I get home at night....



So does my goat

Modifié par stribies, 25 janvier 2010 - 09:42 .


#17
dkjestrup

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Well, imo, a "Meat Shield" is something you don't really care about that takes the damage. Like using a Ranger pet as a "Meat Shield" so you can attack the enemy easily. A "Tank" in my opinion is a specialized party member, focusing on staying alive as long as possible, while keeping the enemies attention.

#18
TyroneTasty

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soteria wrote...

I distinguish a meat shield from a tank like this: A meat shield is anything with a lot of expendable hit points that you put between yourself and the enemy. A tank is something that can get the enemy's attention in addition to being able to mitigate damage.


For example, the rangers bear makes a wonderfully expendable meat shield and can often be used to scout ahead/clear out traps. ;)

Edit: Sorry, redundant post. :P

Actually, while on the subject make sure your "tank" has threaten up at all times and taunt at least and is using a shield. Some good tactics for your tank are Enemy Attacking Morrigan (Caster) > Shield Bash, Pummel, Attack

You could also set up a tactic to use taunt whenever your other melee are being attacked, such Oghren or Sten. I've tried this with casters but usually the taunt is not close enough to make a difference. I'm not sure on the exact range of taunt however.

Modifié par TyroneTasty, 25 janvier 2010 - 10:46 .


#19
Creature 1

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The label really doesn't make sense to me because tanks (the mechanized things) deal heavy damage while character tanks are intended to absorb damage. The mechanized tank is vulnerable to infantry attacks, while the character tank is resistant to infantry attacks.

#20
lordrawker

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Tanks dive in the midst of the battle, deals damage, controls crowd(To keep himself alive so he can tank some more) while Meat Shields are there to just receive damage, nothing more, nothing else like charging an archer line.

Modifié par lordrawker, 26 janvier 2010 - 01:30 .


#21
ownedbywitt

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The role of a tank is to keep the agro of the enemies (using threaten and taunt) and survive more than anyone, for this purpose it needs high armor, high defense and high health.




#22
Poopsock

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Has anyone considered the OP is being sarcastic?

#23
jfb3neo

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I wish I was being sarcastic. I wouldn't have sounded like such a fool. I was really thinking TANK was some special ability. Now that I started my 2nd play-thru, I know better!



Dude, now when I re-read my original post, it does kind of sound sarcastic. Good call Poopsock!

#24
Nooneyouknow13

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Gecon wrote...

Well, the three classic roleplaying roles are tank, healer, and dd (damage dealer, also called dps, damage per second)

Theres a potential fourth one, utility, but usually utility is just spread amongs tank, healer and dps classes, especially since many games dont have much utility to begin with.

These roles have been created by the players in MUD and more importantly MMORPGs, from the very beginning on.

In fact, the main problem of classless rulesystems is that there are usually just three classes - tank, healer, and dd - and thats basically all people play (*). Everyone who tries to be more individual is only taken into groups if nothing better is available.

I think it is a core balance problem of the DA rule system that healer is not a separate class to mage. This and the de facto infinite mana with mana potions results in heftily overpowered mages.


The term "tank" likely predates even MUDs, as it has been a term in P&P roleplaying games as long as I've been alive. I'm 27 for reference.  Utility roles aren't that uncommmon, just somewhere along the line, the thief/rogue archetype became known for damage just as much as skills, and has evolved to outshine most spellcasting archetypes in games for chief damage dealer.  Still bugs me that one.

#25
lordrawker

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Meat Shield = Ranger's Bear Summon.
Tank = High DEX, maxed resistance, shield and weapon warrior.

Both do the same task at a different degree. Meat Shields are dispenable while tanks are not. Using my example, it is ok to lose your Bear Summon since you can summon another one while losing Alistair(for instance), early, will mean disaster.