What is tank???
#1
Posté 24 janvier 2010 - 04:08
I've searched the forums for a while but could not find any discussion explaining exactly what Tank is all about or how you aquire this and whether it is a skill or tactic that is aquired later in the game.
I understand that it is some tactical move, but again, I'm half-way through the game and never seen the "Tank" option as a skill or tactic. When will I be able to use tank? What is it? Is it really one of the best tactics, because when the talk is not about mages or magic, it is always about using your tank???
#2
Posté 24 janvier 2010 - 04:12
#3
Posté 24 janvier 2010 - 04:12
I use my main-char as the tank of my party. A dwarf warrior with shield and sword.
The "tank" phrase i think has its origins from the WoW forums and game, but im most certainly wrong.
#4
Posté 24 janvier 2010 - 04:33
I think this link best explains it:
http://www.diablowiki.net/Tank
Modifié par Ingahootz, 24 janvier 2010 - 04:35 .
#5
Posté 24 janvier 2010 - 09:05
#6
Posté 24 janvier 2010 - 09:21
#7
Posté 24 janvier 2010 - 09:30
battleship potemkin village wrote...
In Diablo II we called them "meat shields".
I prefer this term, myself. Tank carries out offensive connotations that the "meat shield" really doesn't carry out.
The meat shield situates himself to draw the enemy's attention. Then does just enough damage to maintain it. He soaks damage up so the "squishy" members of the party (rogues and mages) can churn out the heavy damage and kill a target before they become aware of the true nature of the threat.
That's the ideal
#8
Posté 24 janvier 2010 - 09:32
battleship potemkin village wrote...
In Diablo II we called them "meat shields".
Actually I see more people in D2 refer to them as Tanks as well.
The usage of the term "Tank" was around long, long before WoW as well.
Either way, it's a character or thing (such as Shale) designed to soak up as much damage as possible, usually giving up damage, versatility or some other factor to be able to do so.
Modifié par Akimb0, 24 janvier 2010 - 09:35 .
#9
Posté 24 janvier 2010 - 09:33
Theres a potential fourth one, utility, but usually utility is just spread amongs tank, healer and dps classes, especially since many games dont have much utility to begin with.
These roles have been created by the players in MUD and more importantly MMORPGs, from the very beginning on.
In fact, the main problem of classless rulesystems is that there are usually just three classes - tank, healer, and dd - and thats basically all people play (*). Everyone who tries to be more individual is only taken into groups if nothing better is available.
I think it is a core balance problem of the DA rule system that healer is not a separate class to mage. This and the de facto infinite mana with mana potions results in heftily overpowered mages.
#10
Posté 25 janvier 2010 - 04:05
#11
Posté 25 janvier 2010 - 02:06
Probably so, but I haven't played D2 since about 2002. Thus the term "meat shield" is probably out-dated by now, but since I'm old I'll probably keep on using it.Akimb0 wrote...
battleship potemkin village wrote...
In Diablo II we called them "meat shields".
Actually I see more people in D2 refer to them as Tanks as well.
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#12
Posté 25 janvier 2010 - 02:15
#13
Posté 25 janvier 2010 - 05:24
Soteria's definitions make sense but I think tank is still used in cases where the character can't necessary deal lots of damage.
#14
Posté 25 janvier 2010 - 05:31
He was just so big and heavy. He'd pounce me every time I came into camp and slather my face with his tongue.
Modifié par Goth Skunk, 25 janvier 2010 - 05:32 .
#15
Posté 25 janvier 2010 - 09:39
Goth Skunk wrote...
I named my mabari 'Tank.'
He was just so big and heavy. He'd pounce me every time I came into camp and slather my face with his tongue.
Funny, my wife does the same thing when I get home at night....
#16
Posté 25 janvier 2010 - 09:40
LightSabres wrote...
Goth Skunk wrote...
I named my mabari 'Tank.'
He was just so big and heavy. He'd pounce me every time I came into camp and slather my face with his tongue.
Funny, my wife does the same thing when I get home at night....
So does my goat
Modifié par stribies, 25 janvier 2010 - 09:42 .
#17
Posté 25 janvier 2010 - 09:46
#18
Posté 25 janvier 2010 - 10:43
soteria wrote...
I distinguish a meat shield from a tank like this: A meat shield is anything with a lot of expendable hit points that you put between yourself and the enemy. A tank is something that can get the enemy's attention in addition to being able to mitigate damage.
For example, the rangers bear makes a wonderfully expendable meat shield and can often be used to scout ahead/clear out traps.
Edit: Sorry, redundant post.
Actually, while on the subject make sure your "tank" has threaten up at all times and taunt at least and is using a shield. Some good tactics for your tank are Enemy Attacking Morrigan (Caster) > Shield Bash, Pummel, Attack
You could also set up a tactic to use taunt whenever your other melee are being attacked, such Oghren or Sten. I've tried this with casters but usually the taunt is not close enough to make a difference. I'm not sure on the exact range of taunt however.
Modifié par TyroneTasty, 25 janvier 2010 - 10:46 .
#19
Posté 25 janvier 2010 - 11:39
#20
Posté 26 janvier 2010 - 01:27
Modifié par lordrawker, 26 janvier 2010 - 01:30 .
#21
Posté 26 janvier 2010 - 04:58
#22
Posté 26 janvier 2010 - 05:06
#23
Posté 10 avril 2010 - 05:08
Dude, now when I re-read my original post, it does kind of sound sarcastic. Good call Poopsock!
#24
Posté 10 avril 2010 - 05:43
Gecon wrote...
Well, the three classic roleplaying roles are tank, healer, and dd (damage dealer, also called dps, damage per second)
Theres a potential fourth one, utility, but usually utility is just spread amongs tank, healer and dps classes, especially since many games dont have much utility to begin with.
These roles have been created by the players in MUD and more importantly MMORPGs, from the very beginning on.
In fact, the main problem of classless rulesystems is that there are usually just three classes - tank, healer, and dd - and thats basically all people play (*). Everyone who tries to be more individual is only taken into groups if nothing better is available.
I think it is a core balance problem of the DA rule system that healer is not a separate class to mage. This and the de facto infinite mana with mana potions results in heftily overpowered mages.
The term "tank" likely predates even MUDs, as it has been a term in P&P roleplaying games as long as I've been alive. I'm 27 for reference. Utility roles aren't that uncommmon, just somewhere along the line, the thief/rogue archetype became known for damage just as much as skills, and has evolved to outshine most spellcasting archetypes in games for chief damage dealer. Still bugs me that one.
#25
Posté 10 avril 2010 - 06:03
Tank = High DEX, maxed resistance, shield and weapon warrior.
Both do the same task at a different degree. Meat Shields are dispenable while tanks are not. Using my example, it is ok to lose your Bear Summon since you can summon another one while losing Alistair(for instance), early, will mean disaster.





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