What is tank???
#26
Posté 20 avril 2010 - 12:45
#27
Posté 20 avril 2010 - 02:14
I'd personally take shale as the #1 tank, though that could be an aesthetic choice overall
Gigantic stone person=best tankage
#28
Posté 20 avril 2010 - 04:36
jfb3neo wrote...
This time I am going for Alistair as a duel wielder, but perhaps he will not be as good a tank without his shield.
Ya, without his shield he wouldn't be as good of a tank. But it is not a concern if he can kill things around him quick enough
#29
Posté 20 avril 2010 - 04:41
IMO, if you don't have a dedicated tank, it's best to have at least 2 off-tanks.
#30
Posté 20 avril 2010 - 07:42
Gecon wrote...
Well, the three classic roleplaying roles are tank, healer, and dd (damage dealer, also called dps, damage per second)
Theres a potential fourth one, utility, but usually utility is just spread amongs tank, healer and dps classes, especially since many games dont have much utility to begin with.
These roles have been created by the players in MUD and more importantly MMORPGs, from the very beginning on.
In fact, the main problem of classless rulesystems is that there are usually just three classes - tank, healer, and dd - and thats basically all people play (*). Everyone who tries to be more individual is only taken into groups if nothing better is available.
I think it is a core balance problem of the DA rule system that healer is not a separate class to mage. This and the de facto infinite mana with mana potions results in heftily overpowered mages.
Ah, the holy trinity
That brings back memories.
#31
Posté 20 avril 2010 - 06:17
#32
Posté 20 avril 2010 - 06:22
#33
Posté 20 avril 2010 - 06:49
#34
Posté 20 avril 2010 - 11:14
#35
Posté 21 avril 2010 - 03:59
#36
Posté 21 avril 2010 - 09:28





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