Found the post explaining the issue. So attack/damage/enhancement penalties on skin works but removing the property by scripting will not remove the penalty (at least until relog) which for any kind of dynamic system (penalty on attack while mounted with ranged weapon) isnt really acceptable. But it might be usefull for monster skins etc. Or anytime you know you wont need to remove it.
Planning to modify RDD a bit
#26
Posté 26 octobre 2014 - 12:52
#27
Posté 26 octobre 2014 - 04:49
Shouldn't you also be able to fix this by unequipping (not destroying) the skin. This issue also creeps up when trying to adjust polymorph weapons, and unpolymorphing has always seem to solve it.
#28
Posté 26 octobre 2014 - 05:01
Would be useful to know. The system I set up is definitely very dynamic.
#29
Posté 28 octobre 2014 - 11:57
I think that removing the Dragon Abilities feat altogether (to remove hardcoded bonuses) and replacing it with "fake" Dragon Abilities that will grant such bonuses as permanent buffs (in a more customizable way than the original) would be quite practical.
First of all, I could spread these bonuses gain however I wish and it'd look better to players (it's always more motivating to see bonuses rather than penalties, isn't it?).
Second of all, they wouldn't count as base ability scores, so they wouldn't provide an easy way to Devastating Critical.
Still, there are several potential issues.
First one I've noted is that dragon wings seem to be associated with Dragon Abilities feat. When I tried to use a "fake" one, no wings appeared during level-ups. Now, this by itself is of little concern, since one can add wings easily via some OnLevelUp script, but is it possible that this feat is associated also with some other stuff? Well, I have no idea what it could be, but it doesn't hurt to ask. If by removing this feat altogether I'm also removing something else from RDD, then this idea is very bad.
Another question: since these bonuses won't count as actual scores when determining feat availability, do you think there are any feats that could RDD should (and by should I don't mean they do in unmodified NWN) be able to get but won't be able to?
Finally, if that's the case I think I could simply, at a given RDD level, when I want ability scores to reach maximum anyway, remove bonuses from "fake" Dragon Abilities and give RDD a real one, which would then allow PCs to take any strength-based feat they previously couldn't.
Thoughts?
#30
Posté 28 octobre 2014 - 12:10
Oh, but I'd rather get rid of the original Dragon Abilities completely, since this grants additionally another very nice thing - no more bugged delevelling for RDDs.
Edit: Right, sorry for double-posting, but I was on my phone and couldn't find "Edit" option in this mobile version at all.
#31
Posté 28 octobre 2014 - 05:52
I think that removing the Dragon Abilities feat altogether (to remove hardcoded bonuses) and replacing it with "fake" Dragon Abilities that will grant such bonuses as permanent buffs (in a more customizable way than the original) would be quite practical.
Except unless you're using an engine hak those bonuses will count against the +12 ability cap.
#32
Posté 28 octobre 2014 - 06:06
Except unless you're using an engine hak those bonuses will count against the +12 ability cap.
Indeed, but I had a little thought just now and was surprised to see it worked!
Namely, I thought that maybe if all of these Dragon Ability bonuses are added at once (by making it so that by the time the feat is aquired, PC has already gotten to lvl10 or higher), maybe they will also be taken away at once in case of a delevel.
And as far as I've checked, it works. I've changed the feat progression of RDDs so that they acquire Dragon Abilities at level 11. As expected, max bonuses were added all at once when my test character reached this RDD level. When I delevelled him, all of these bonuses were also removed at once, leaving no abilities corrupted.
Has it been known to work this way before? Or, perhaps, I'm missing something and this only works under some specific circumstances that can't be provided all the time (though I can't figure out what such special conditions would be)?
Anyone minding to test it out themselves and share their results?
I think that if it does, indeed, fix the delevelling process, then earlier "fake" version of bonuses counting against +12 ability cap is a small price to pay, especially if these are supposed to be swapped for the "true" Dragon Abilities after reaching level 10 or higher.
So, once again. Can anyone tell me if it truly works or it's simply some bizzare occurance on my part?
Edit: That's weird. I get no bugged ability scores at all, even if I delevel RDD with his normal feat progression. I do recall I had troubles with this (as I should have) earlier, but I tried it now in a lot of different ways (delevelling to lvl1, delevelling by 1lvl, delevelling to last level with ability bonuses granted, etc) and always ended with proper abilities. I guess it's not a feature of 1.71 patch, since Shadooow just said in this thread that it's not easy to fix even with NWNX. What's going on, then?
#33
Posté 01 novembre 2014 - 02:46
Edit: That's weird. I get no bugged ability scores at all, even if I delevel RDD with his normal feat progression. I do recall I had troubles with this (as I should have) earlier, but I tried it now in a lot of different ways (delevelling to lvl1, delevelling by 1lvl, delevelling to last level with ability bonuses granted, etc) and always ended with proper abilities. I guess it's not a feature of 1.71 patch, since Shadooow just said in this thread that it's not easy to fix even with NWNX. What's going on, then?
The issue was multi-classing the RDD in between the ability increases. Awarding them all at level 10 should be a solution, however, you should check variations of multi-classing just to make sure.
#34
Posté 01 novembre 2014 - 09:23
The issue was multi-classing the RDD in between the ability increases. Awarding them all at level 10 should be a solution, however, you should check variations of multi-classing just to make sure.
Ahh, that's it. I didn't bother to check multiclassing characters when i tried to delevel them with vanilla feat progression.
But yes, I did check multiclassing characters when Dragon Abilities were awarded at level 10 and delevelling worked just fine.
#35
Posté 01 novembre 2014 - 04:32
its very likely fix for the issue as most of the times this bug will happen only if you delevel more rdd levels at once
i dont think that anyone tried your solution yet and prooftesting is also difficult because it doesnt happen always but its very likely it will work
#36
Posté 01 novembre 2014 - 04:47
its very likely fix for the issue as most of the times this bug will happen only if you delevel more rdd levels at once
The problem can occur if you delevel them one level at a time. There is, however, a way to prevent bugged scores by leveling up once in RDD whenever you lose a level of a different class (and then removing the RDD level). This does require losing only one level at a time, but it does work.
#37
Posté 01 novembre 2014 - 10:47
The problem can occur if you delevel them one level at a time.
Hm, are you sure it occurs in this situation only? I'm fairly certain I had corrupted ability scores when I levelled a toon up to level 40 and then returned him to lvl1 at once.
My memory might fail me, though.
#38
Posté 01 novembre 2014 - 11:44
Hm, are you sure it occurs in this situation only? I'm fairly certain I had corrupted ability scores when I levelled a toon up to level 40 and then returned him to lvl1 at once.
My memory might fail me, though.
I didn't specify in that situation only. If a build would have corrupt scores from deleveling, then it does not matter if you delevel one level at a time or all at once.
#39
Posté 02 novembre 2014 - 12:04
I didn't specify in that situation only. If a build would have corrupt scores from deleveling, then it does not matter if you delevel one level at a time or all at once.
Understood.
Well, as far as I've tested, my solution works fine, no matter what classes or number of levels removed. I think this truly is a workaround.
#40
Posté 02 novembre 2014 - 12:23
Try leveling up to 10 RDD (or whatever level you award the dragon abilities) then take one level in bard or sorcerer. Remove two levels then level up in RDD again.
#41
Posté 02 novembre 2014 - 02:17
Try leveling up to 10 RDD (or whatever level you award the dragon abilities) then take one level in bard or sorcerer. Remove two levels then level up in RDD again.
Done. I happily announce that delevelling happened properly and ability scores were correct at all times. ![]()
#42
Posté 02 novembre 2014 - 11:55
Thanks, that was the critical test (and the only one that would apply to you given that you have all abilities given at the same time). The normal progression for dragon abilities would fail this test allowing the +4 str and +2 charisma to be taken twice.
#43
Posté 03 novembre 2014 - 06:07
I hate the fact that RDD is overpowered when taking only 10 levels in this class, but rather weak if one decides to invest more levels in it, especially if one wants to reach RDD 30lvl.
That's because it's intented to be "support third class" for multiclasses bard/fighter. I think bard was never supposed to be pure class material, rather it was probably intended as second class to fighter/barbarian/cleric/whatever, then RDD was supposed to be great choice for bard/fighter, bard/barb or other kind of bard.
#44
Posté 08 novembre 2014 - 07:49
That's because it's intented to be "support third class" for multiclasses bard/fighter. I think bard was never supposed to be pure class material, rather it was probably intended as second class to fighter/barbarian/cleric/whatever, then RDD was supposed to be great choice for bard/fighter, bard/barb or other kind of bard.
no you think wrong, bard is pure class "material" and has much more love in DnD than in NWN where he is greatly pruned back basically into single ability.
check here
also RDD was meant to do all these things Grani wants, check here
#45
Posté 08 novembre 2014 - 09:58
That's not to say that bard can't be a solid class on its own or that it's done optimally in NWN. Other games may have a better take on any of NWN's classes. But, I don't think the evidence supports any premise that NWN is intended to be an exact replica of D&D in a PC game. Lots of changes were made from D&D to NWN and the exact intended role for the bard class in NWN's multiclass system isn't necessarily the same as it was in D&D or any of the other games in which there is a bard class.
- Naeryna aime ceci
#46
Posté 09 novembre 2014 - 05:04
no you think wrong, bard is pure class "material" and has much more love in DnD than in NWN where he is greatly pruned back basically into single ability.
check here
It is true that bard was pruned back. But you are citing a 3.5 SRD which came after NWN pruned the bard class. The 3.0 SRD has most, but not all, of these song variations present in the 3.5 SRD. Those added in 3.5 were Song of Freedom, Inspire Heroics, and Mass Suggestion.





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