Broker Cybertech Armor for Femshep
Replaces the Inferno Armor with a new armor based on EDI's dlc armor. You don't need the dlc to use this one. The Cybertech armor does not come with any kind of helmet/visor attached to it. This armor is not going to be super HR quality since I don't have that kinda graphical skills. Maybe in 20 years, but until then it works for me, and I'm happy with it.
One minor issue is that any gun on Shepard's back will be floating a few inches in the air. I haven't found any information if it's possible to correct this positioning. It doesn't really bother me, and I only notice it in some cutscenes.
Available on Nexus:
http://www.nexusmods...ect3/mods/308/?
EDIT:
You may actually get the armor with the Inferno armor helmet applied. To fix this you can do the following with Wenchy's ME3 Coalesced Utility. Backup your Coalesced.bin file located in ...\biogame\cookedpcconsole\
Start ME3 Coalesced Utility and open the Coalesced.bin file
You can use the Search CTRL+F to find stuff.
Find fullbodyappearances , and add the line (all on one line):
(Mesh=(Male="BIOG_HMM_ARM_SHP_R.FBDe.HMM_ARM_FBDe_MDL",Female="BIOG_HMF_ARM_SHP_R.FBDe.HMF_ARM_FBDe_NH_MDL",bHideHead=false,bHideHair=false),GameEffects=("SFXGameContent.SFXGameEffect_UniqueArmor_Inferno"),Id=1000,Name=352047,Description=352048,PlotFlag=-1,Type=CustomizableType_Torso)
This gives you the armor without any helmet.
If you want to use a helmet/visor:
Find torsoappearances and add (always all on one line for each part of the armor)
(Mesh=(Male="BIOG_HMM_ARM_SHP_R.FBDe.HMM_ARM_FBDe_MDL",Female="BIOG_HMF_ARM_SHP_R.FBDe.HMF_ARM_FBDe_NH_MDL",bHideHead=false,bHideHair=false),GameEffects=("SFXGameContent.SFXGameEffect_UniqueArmor_Inferno"),Id=1000,Name=352047,Description=352048,PlotFlag=-1,Type=CustomizableType_Torso)
The chestpiece will in fact be covering Shepard's entire body, but will overlap with other amorpieces. To make those invisible add the line below into each section for the armorpieces.
shoulderappearances, legappearances, armappearances:
(GameEffects=("SFXGameContent.SFXGameEffect_UniqueArmor_Inferno"),Id=1000,Name=352047,Description=352048,PlotFlag=-1,Type=CustomizableType_Torso)
These 3 don't have the mesh code, meaning they will be invisible ingame when you use them together with the chestpiece.
Save the Coalesced.bin file.
Start ME3 and use the armorlocker. Select the modded Inferno armor for a chestpiece which should cover the entire body normally. Then select the other parts which all should be invisible (they should all have the name Inferno Armor) so you should only be able to see the chestpiece. And then select whatever helmet/visor you like.





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