Anyone else worried about the balance of crafted weapons and armor? Skyrim got it completely wrong imo, where it was extremely easy to get materials to craft armor, and the fact that the best armor in the game came from smithing, thus making legendary artifacts in comparison weak and pointless.
I hope crafting isn't the source of the best armor you can aquire in this game, or I hope that they have atleast made it hard to get components for the best gear. I still feel like crafted gear should still not be more powerful than the rare ''legendary'' gear in the game, at best as powerful if gaining crafting components for top-tier gear was as hard as finding the best gear in the game (I.E bone from a godly creature, bark from an ancient tree).
If crafting gives you the best stuff in the game without much challenge, then it removes ALOT of the incentive to explore the world, I hope they didn't make the same mistake Bethesda did.




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