Just my two cents since aaaaaah I've had so many feelings about this. The first time I saw FemHawke's idles and run/walk animations, I genuinely lol'd
. I'm replaying DA2 at the moment and while my Hawke moves better now (the male-to-female animation mod is a heaven sent), having all the female NPCs strutting around the place, guards and templars and chantry sisters alike, still looks so silly. And judging from some DA:I vids, the runway-walk for everyone is back, yaay. >_> I lol'd again at Mother Giselle, too bad it's funny for all of five minutes and after that I just wish it wasn't so immersion-breaking.
Thank the Maker the over-the-top, childish idles seem to be gone but I was really disappointed to see that not only do they still think the female characters need to move ~*sexily*~, they added for all women what looks like Merrill's idle pose which is really dainty and not at all relaxed or neutral. Not much chance of playing a Brienne or Aveline type of character without major disconnect. I personally never had a problem with the shared male animations (in DA:O or ME) - they weren't ideal, but I was afraid what might happen if they tried making separate "feminine" animations... aaaannd I was right. Like, I'm 99,95% sure most people, even the ones who like the current ones, wouldn't have actually complained if they'd made more neutral-yet-still-feminine animations.
Honestly I only have only a few complaints with what I've seen of DA:I, but they mostly have to do with the female characters - the poses/animations and twiggy arms even on Qunaris (others include the hairstyles and the unchangeable Skyhold jammies, gimme my armor pls).
Also re:FemShep's arms, I can't express how much I love the buff FemShep mod
.