After being away from these forums for awhile, if walk animations is what people are concerned about now, then DA:I is gonna be great. Here I am just hoping they just clean up the big messes from DA2 (recycled environments, bland graphics, etc).
Please allow us to choose our walk/run animations
#401
Posté 11 novembre 2014 - 05:46
#402
Posté 11 novembre 2014 - 06:16
After being away from these forums for awhile, if walk animations is what people are concerned about now, then DA:I is gonna be great. Here I am just hoping they just clean up the big messes from DA2 (recycled environments, bland graphics, etc).
I mean sure, animations seem like a pretty minor gripe (and I am glad DA:I won't have the same damn cave in every quest). On the other hand, having bad ones is kinda distracting/immersion-breaking and hard to ignore since they're something you'll be seeing all the time.
I wonder if we could just run everywhere with our weapon out.
Then there's just the clunky cutscene animations you have to deal with.
- Dutchess et Nefla aiment ceci
#403
Posté 11 novembre 2014 - 06:26
After being away from these forums for awhile, if walk animations is what people are concerned about now, then DA:I is gonna be great. Here I am just hoping they just clean up the big messes from DA2 (recycled environments, bland graphics, etc).
People have different concerns.. I bet you will find something to be concerned too if you think about it ^^ For some it is female animations, for some CC related issues (mostly hair at the moment), for some romance options (though complaining of these have quieted a lot, it was number one thing couple months ago here), lack of healing spells or too hard combat.. for some it's too easy combat etc.
There is lot of different things people are concerned about ^^ For me biggest is female animations, hairstyles for qunaris and that you can't change your casual outfit. To me these are pretty big things, ones that I care about more than combat at the moment.
- Ryzaki, Nefla, Pasquale1234 et 3 autres aiment ceci
#404
Posté 11 novembre 2014 - 06:35
Plenty of other stuff I don't especially like, but could accept.
#405
Posté 11 novembre 2014 - 07:59
Just a quick question:
Many people here claim that their immersion is ruined by the fact that people wouldn't sway their hips like the femQuisitor does when hiking up a mountain, that it is anatomically incorrect. So why aren't you complaining about combat animations? Surely, the way people make the ground shake with their weapons and do huge standing backflips would have to be orders of magnitude more immersion breaking than hips that sway a little? One is a relatively minor exaggeration of what a normal person can do, the others are entirely impossible.
Why so selective?
#406
Posté 11 novembre 2014 - 08:10
Just a quick question:
Many people here claim that their immersion is ruined by the fact that people wouldn't sway their hips like the femQuisitor does when hiking up a mountain, that it is anatomically incorrect. So why aren't you complaining about combat animations? Surely, the way people make the ground shake with their weapons and do huge standing backflips would have to be orders of magnitude more immersion breaking than hips that sway a little? One is a relatively minor exaggeration of what a normal person can do, the others are entirely impossible.
Why so selective?
Because one is about character, and character is what people enjoy in RPG's. But hey, I've accepted a long time ago that my PC will never be MINE in any bioware game.
#407
Posté 11 novembre 2014 - 08:44
Just a quick question:
Many people here claim that their immersion is ruined by the fact that people wouldn't sway their hips like the femQuisitor does when hiking up a mountain, that it is anatomically incorrect. So why aren't you complaining about combat animations? Surely, the way people make the ground shake with their weapons and do huge standing backflips would have to be orders of magnitude more immersion breaking than hips that sway a little? One is a relatively minor exaggeration of what a normal person can do, the others are entirely impossible.
Why so selective?
I point those things out as being silly every time the topic comes up, actually. Well, at least, every time I've noticed that the topic has come up. I would very much prefer realistic combat animations, and indeed realistic combat in general. DA:O's combat animations had large issues, but at least they weren't as over-the-top silly as DA II's; I reserve full judgement on DA:I's until I've played the game, but it looks like it's going to be as bad as DA II in that regard.
However, the issue with the walk is about character. Everyone who uses a certain ability has the same animation in combat -- at least, as far as I know -- and so that's not saying anything about your character beyond that they've chosen to use that ability. Having a noticably exaggerated walk, however, does say something about them -- and it's not something I want said, because it's not appropriate for the characters I want to play. I wouldn't even be complaining about it if this animation set was the one they had just decided to use for all characters -- aside from perhaps pointing out that it was an odd decision -- but the fact that female characters get stuck with this bit of potentially-unwanted (definitely unwanted, for me) and at least borderline stereotypical characterisation through the animations no matter what, but male characters don't, really bothers me. If they were going to go to the trouble of having two different animation sets, they could at least let people choose between the two.
- Zveroferma, Pasquale1234, Felya87 et 2 autres aiment ceci
#408
Posté 11 novembre 2014 - 09:00
I'd just like to state that I believe this animation difference with respect to walking/running is likely not about BioWare being "sexist" and trying to regulate female Inquisitors to being walking sex objects. What is far more likely is BioWare is trying to provide different experiences for both genders as part of BioWare's continued effort for more customization. Males and females do not walk the same in most cases. The anatomy structure of their bodies is different, especially in regards to their legs and hips.
While we can certainly argue and deliberate to what degree the hip sway should be exaggerated, the same can be applied to the walking animations to the male. Not everybody will be pleased, but that is certainly the reality and BioWare trying to provide the most diverse and well-rounded experience they can. That goes all the way up from romance options, voice actors, and all the way down to how a certain gender swings and weapon or walks along a trail. Lets also not be completely ridiculous and even suggest that the walking/running animation for females is anywhere as ridiculous as some JRPGs, like Vanille from FFXIII, for example.
#409
Posté 11 novembre 2014 - 09:25
Just a quick question:
Many people here claim that their immersion is ruined by the fact that people wouldn't sway their hips like the femQuisitor does when hiking up a mountain, that it is anatomically incorrect. So why aren't you complaining about combat animations? Surely, the way people make the ground shake with their weapons and do huge standing backflips would have to be orders of magnitude more immersion breaking than hips that sway a little? One is a relatively minor exaggeration of what a normal person can do, the others are entirely impossible.
Why so selective?
I did my share of complaining about the OTT combat animations and effects after DA2, along with a lot of other folks. We also complained about the Hawke catwalk strut, but here it is again.
But I'm not that fussed about combat. If there are any specific animations I really don't want to see, I can simply avoid using those combat skills. Walking / jogging are a lot more prevalent throughout the entire game.
And no, it really isn't a 'relatively minor exaggeration of what a normal person can do.' It's anatomically broken, and even if the other shoulder movements, etc. were done correctly, not all women are capable of swinging their hips that much. It is not a natural gait, it is extreme, and was made with the intention to be sexy.
I find it painful to watch, and can't roleplay a character who would walk that way.
#410
Posté 11 novembre 2014 - 10:37
I'd just like to state that I believe this animation difference with respect to walking/running is likely not about BioWare being "sexist" and trying to regulate female Inquisitors to being walking sex objects. What is far more likely is BioWare is trying to provide different experiences for both genders as part of BioWare's continued effort for more customization. Males and females do not walk the same in most cases. The anatomy structure of their bodies is different, especially in regards to their legs and hips.
While we can certainly argue and deliberate to what degree the hip sway should be exaggerated, the same can be applied to the walking animations to the male. Not everybody will be pleased, but that is certainly the reality and BioWare trying to provide the most diverse and well-rounded experience they can. That goes all the way up from romance options, voice actors, and all the way down to how a certain gender swings and weapon or walks along a trail. Lets also not be completely ridiculous and even suggest that the walking/running animation for females is anywhere as ridiculous as some JRPGs, like Vanille from FFXIII, for example.
Let me borrow this post from the Female Dalish Inquisitor's Walk thread
The majority of people walk pretty similarly, if they aren't thinking about it. Take the people in this video walking down a Tokyo street without thinking about how they move - if they were animated as skeletal rigs only, we probably wouldn't be able to tell what gender they're presenting as for about 90% of them. If types of walks are a normal curve, Bioware's animating one from each tail (and not particularly well, since the foot positioning and shoulder movement for FemHawke and FemQuisitor don't match the movements of their hips) and ignoring everything in the middle.
This website seems relevant to people's interests - a Canadian biomotion lab demo, with sliders to make a point-light walking skeleton more "male" or "female" or "nervous" or "happy," etc. It's fun to play around with, especially if you try to break the animations (move the sliders all the way to "male", "sad", "heavy" and "relaxed" to see an awesome dance!). Major points to notice: foot position, elbow tightness to body, and hip width are the primary differences between "male" and "female." Hand position, however, doesn't change, and the motion and angle of the pelvis is basically identical.
Also fun: guess the sex mocap quiz. I suck at it. Perform just barely over chance. Anyway, messing around with it helps further science, so try it out!
I tried the mocap quiz as well and I was able to get about 44% correct. (Out of 40 attempts and I was pretty much guessing 99% of the time.)
It's also concerning that the same animation looks so different on the Dalish Inquisitor and the Qunari Inquisitor. What is it going to look like on my lady Cadashes who have completely different proportions??
- Zveroferma et Nefla aiment ceci
#411
Posté 11 novembre 2014 - 11:30
I couldn't play a female Hawke for just this reason. If the female animation is as annoying to me in Inquisition, I'll be doing the same. Unfortunate.
- Pasquale1234 et Tishina aiment ceci
#412
Posté 11 novembre 2014 - 11:33
Just a quick question:
Many people here claim that their immersion is ruined by the fact that people wouldn't sway their hips like the femQuisitor does when hiking up a mountain, that it is anatomically incorrect. So why aren't you complaining about combat animations? Surely, the way people make the ground shake with their weapons and do huge standing backflips would have to be orders of magnitude more immersion breaking than hips that sway a little? One is a relatively minor exaggeration of what a normal person can do, the others are entirely impossible.
Why so selective?
Because the run is something I actually see constantly, and honestly, when I'm in combat, I rarely see most of the combat animations. I'm busy fighting and focused on the enemies, not admiring how elegant some move is. (I was in my 3rd PT of DAO before I first noticed you can decapitate enemies sometimes.)
And if you don't like those combat moves, don't chose to use that move. I see those as game/world/magic anyway, where the sexualized walk movement is forcing an identity and personality on my character that I don't want. Unfortunately, you can't not choose the movement animation. Frankly, the generic movement animations for DAO were one of the things I loved about the game. And the exaggerated ones of fem Hawke was one of the reasons I never played DA2. It's immersion breaking because that isn't how a serious runner would run, and if you're in potentially hostile territory, I hope you're more interested in running well than in how you look to someone who's watching. It's supposed to be a roleplaying experience, but that walk animation defines and limits what kind of woman you can roleplay in a very serious way, so no, they aren't providing a diverse experience. They're limiting my experience by defining my Inquisitor as more concerned about being pleasing to watch than serious about what she's doing. About the only thing I can say about it is that this one isn't nearly as insulting as the fem Hawke animation. And it's mostly not noticeable on a female dwarf from what I've seen.
- Nefla et Doominike aiment ceci
#413
Posté 11 novembre 2014 - 11:34
God I just can't fathom the stupidity of such feminine running animations then using the hyper masculine cutscene animations.
Why not just make something more neutral to start with so the character doesn't look ridiculous![]()
Or is the female PC *that* insignificant that such an inconsistency doesn't matter?
- LemonCurry?, Dutchess, Nefla et 3 autres aiment ceci
#414
Posté 12 novembre 2014 - 09:47
I for one like that my warrior can shake the ground or that my rogue can do backflips (which is actually doable btw), it makes them more badass imo. But hip sway does the opposite. Besides I'm not girly in the slightest irl and I can't really relate to girly people at all. Which is kind of a problem when that character is the protagonist I control
- Felya87 aime ceci
#415
Posté 12 novembre 2014 - 09:57
It's quite ridicolous. We get a female that walk all girly and fashinable, but she sit on the throne legs apart. in aderent clothes.
My compliments, BioWare, to make the feminine animation useless (since those aren't there when it would be appropriate) and make even the girly girls crude like sailors in custscene ![]()
It just make useless the feminine walking animation. Well, at least in custcene I will have the tomboysh character I want.
#416
Posté 12 novembre 2014 - 04:40
I just realized...this is some kind of conspiracy on BioWare's part! Just think about it, they got negative feedback about LadyHawke's sexy strut from DA2, why would they put it in again, especially if they're not going to use it in cutscenes which gives a jarring effect? The answer? Mounts. They spent a long time making 30 mounts and they know many of us wouldn't use them (we want to hear all the party banters!) So ladies either you experience their hard work and ride a battle nug, or you must endure the ridiculous and sexualized animations that don't fit your character in the slightest ![]()
- Doominike aime ceci
#417
Posté 12 novembre 2014 - 04:44
If you think fem-Hawke had most sexy walk animation in DA2 then please pay good attention to Danarius in here and the way he sways his hips and if you played female I think after noticing this your Hawke will feel like lesser woman in here
#418
Posté 12 novembre 2014 - 05:25
I just realized...this is some kind of conspiracy on BioWare's part! Just think about it, they got negative feedback about LadyHawke's sexy strut from DA2, why would they put it in again, especially if they're not going to use it in cutscenes which gives a jarring effect? The answer? Mounts. They spent a long time making 30 mounts and they know many of us wouldn't use them (we want to hear all the party banters!) So ladies either you experience their hard work and ride a battle nug, or you must endure the ridiculous and sexualized animations that don't fit your character in the slightest
Right now, that makes as much sense as anything else.
#419
Posté 12 novembre 2014 - 05:34
God I just can't fathom the stupidity of such feminine running animations then using the hyper masculine cutscene animations.
Why not just make something more neutral to start with so the character doesn't look ridiculous
Or is the female PC *that* insignificant that such an inconsistency doesn't matter?
Yes, of course the female PC is totally insignificant, that is why they never featured a female Qunari in their demos, and they didn't put an ambiguous Inquisitor on the cover of the game, and they didn't give females 6 romances instead of 4 like the men.
Because they don't give one nug dropping about women.
#420
Posté 12 novembre 2014 - 05:52
Yes, of course the female PC is totally insignificant, that is why they never featured a female Qunari in their demos, and they didn't put an ambiguous Inquisitor on the cover of the game, and they didn't give females 6 romances instead of 4 like the men.
Because they don't give one nug dropping about women.
Obviously that's an exaggeration. But if you really need me to explain that much...
The one trailer the female inquisitor is featured in? Mostly has her doing VO while the companions take the spotlight. The shot of her? From far away and she's wearing a helm. Unlike dude quisitor who's often in the middle of the shot, clearly visible wearing no helmet. And he has several videos to femquizzy's one.
As for gameplay? Male is used as well. He also doesn't have an animation that's absurd and then piggy backs onto the female animations when it's cutscene time even when it clearly doesn't fit his frame.
Do I have to mention the female dwarf's package?
Hell even if the hip swinging animations were constant in cut scenes that'd at least be her rig. I wouldn't like the damn thing but it'd be consistent and more than hip swaying for when the camera might be focused on her ass.
- Nefla, Lady Luminous et Tishina aiment ceci





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