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Please allow us to choose our walk/run animations


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#26
LiquidLyrium

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It's her natural walk. She does not do it to draw attention.

While I agree some people may walk like that in real life, I would feel confident saying that they are in the minority. I have personally never seen a woman walk around like that in real life, that doesn't mean there are people who don't. However, the Inquisitor is not a real person. Someone else made the decision to give lady inquisitors a certain animation and give dude inquisitors another. Which is why a opt-in/opt-out would be great here, because not everyone likes the fact that ladies in video games have to flounce about and have to have a different walk/run animation that isn't really that flattering. (The "girly run" in particular pains me.)


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#27
Natashina

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That's a loaded statement. I walk with an odd gait because I have a neurological condition (no sashaying involved, more like bumbling). Some people don't walk certain ways for attention, they walk that way because it's the only way they can walk. I don't give two sticks if people think the way I walk is funny or attention seeking, I'm just glad I'm not stuck to a chair.

 

In regards to the walk animations, I'd like a toggle to be there too. If only to add some variation into the game.

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That is a very fair and valid point.   I hadn't really thought about it like that before.  Thanks for the food for thought.  :wizard:


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#28
Wolfbrotther

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I think also, if you put your "female" walk/run animations on a "male" character and it looks completely ridiculous something went wrong somewhere.

 

Like this?

 

https://www.youtube....h?v=8rTum-rcpoY


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#29
Natashina

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I'm only doing this for comparison purposes, then I'm going to back out of the thread.  This video is actually only about two weeks old, so I did want to share it.  A poster, upon me telling him about this mod, decided to try it for themselves and record the results.

 

This is the female Hawke with male Hawke animations:

 


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#30
LiquidLyrium

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My fave mod of all time tbh. It's even better when m!Hawke is in the Xena-skirt armor hahaha.

 

Again, though, I'm not saying that this has to be taken out completely, I'm just saying, It would be nice to choose which of my Inquisitors sashay about--no matter what gender/gender presentation they are.

 

Bioware certainly isn't the only game company guilty of this, and I'm not intending to single them out, but it makes me feel uncomfortable when female characters are the only ones who have "sexy"  or "demure" animations. It makes me uncomfortable when the animations between "male" and "female" are so wildly different. It reminds me that I am viewed as decoration, that women aren't "strong protagonists" unless they are "sexy" and that's not the most welcome feeling. That's why I use the animation swap mods. Because I don't like that unspoken caveat "You can be around if you fulfill x,y,z requirements."


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#31
JudgeOverdose

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I think in a situation with infinite resources, this might be a thing, but I'm pretty sure it was a design decision, and that given the option, the team would be more likely to spend future resources on additional content rather than toggle switches for swaying (and/or everything else people don't like).

 

While I, personally, wouldn't get my hopes up, I may very well be wrong. There is nothing wrong with voicing your dislike for the animation either way.


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#32
sandalisthemaker

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FemQuisitor's walk/run is wildly out of place on the battlefield.  

 

Unless you are specifically roleplaying an Inquisitor who is fabulous, and/or highly image-conscious, and/or someone who wants to appear sexy at all times, then the walk simply won't work.  It clashes with the type of female character that I would have wanted to play as.  Someone who is a badass, no-nonsense demon slayer.

 

Now, there are only two female characters that I will be able to play, soley due to the walk.  One of them will be a fabulous mage who is much like Vivienne in order to make the walk tolerable.  Since I like Vivienne, making a character that is similar to her won't be that bad. 

 

This walk was made to appear "sexy" first and foremost. It was not designed as an efficient way to get from point a to point b the way the male Inquisitor's walk was.  


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#33
Eonetic

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+1 Would like a toggle aswell.I don't like the idea of my character strutting about especially not on my Qunari -.-


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#34
Volcanthe

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I took offense at the statement that real people walk certain ways for attention. Discrimination against minorities is a right pet peeve of mine, but I'm going to assume that it wasn't intentionally discriminatory. So uh... no hard feelings and all that. I'll cool my jets and untangle my jimmies without needlessly rustling feathers. 

 

Getting off my soapbox, a toggle, even if implemented later down the track would be great as it'd let the people who prefer one walk over the other use the one they prefer. As it's a video game, the PC probably doesn't have any disabilities which may impact the way they walk. So in this case the walk could be more for looks than functionality. Either way this suggestion is one I support.

 

@ Natashina: No worries. :)


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#35
herkles

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I took offense at the statement that real people walk certain ways for attention. Discrimination against minorities is a right pet peeve of mine, but I'm going to assume that it wasn't intentionally discriminatory. So uh... no hard feelings and all that. I'll cool my jets and untangle my jimmies without needlessly rustling feathers. 

 

Getting off my soapbox, a toggle, even if implemented later down the track would be great as it'd let the people who prefer one walk over the other use the one they prefer. As it's a video game, the PC probably doesn't have any disabilities which may impact the way they walk. So in this case the walk could be more for looks than functionality. Either way this suggestion is one I support.

 

@ Natashina: No worries. :)

 

Not to mention, I like to do this little thing called roleplaying as my characters. Not every character I play will have the same outlook and views. So having a different style of walking can help add to how i view my characters. 


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#36
slimgrin

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I'll say it again. Tomb Raider reboot is the best in-game depiction of how women move.

 



#37
Remmirath

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I would very much like to be able to choose. I personally don't like the female animations as they stand, and they're going to end up clashing with the character I want to play. I think it would make more sense to have a neutral walk for both male and female characters, or at least that would be less resource-intensive, but given that they're already got two sets of animations I definitely think the best thing would be to offer a choice.

I would have nothing against the current female animations being only an option, or being assigned to NPCs for whom they make sense for. It does bother me that they're the default for female characters, and that female characters are then pigeon-holed into either having a personality that would fit with those animations or having to clash with the animations, whereas male characters get a more neutral animation set.

If there is no choice offered, which I expect will be the case, I'll be hoping somebody gets a mod out pretty quickly.

I think they called the f!Hawke's walk a "perfect blend of sexy and strong" and it occurred to me that I've never seen a male walk animation described like that.


I agree that this sort of thing shows a skewed set of priorities, and it's rather off-putting to me. Well, skewed priorities, or a very skewed idea of what people want to hear about their character's animations.
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#38
Ryzaki

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Especially since it's time for her to be sexy and strong...until the cinematics come and they have her piggyback on the male animations no matter how much they clash with the gameplay animations. 


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#39
Nefla

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Watch how you phrase this. One of my best friends walks like the Female Inquisitor does.  <_<

And I'm sure she walks like that through the mall, down the sidewalk, etc... and not hiking through the woods, sashaying into combat, etc...It's fine for every day, non strenuous situations, but when you're fighting for your life, covered in mud, wearing heavy plate, trekking miles across the countryside, through spider infested caves, up mountains, etc...no sane person would waste the energy and concentration required to consciously force such an extreme and inefficient walk/run in those situations yet our inquisitor does. If she walked like that only where it made sense (through the throne room to preside over her subjects, at the ball, etc...) I'd be totally cool with it (though I'd still prefer a choice due to role playing) but that's not the case.


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#40
Hanako Ikezawa

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And I'm sure she walks like that through the mall, down the sidewalk, etc... and not hiking through the woods, sashaying into combat, etc...It's fine for every day, non strenuous situations, but when you're fighting for your life, covered in mud, wearing heavy plate, trekking miles across the countryside, through spider infested caves, up mountains, etc...no sane person would waste the energy and concentration required to consciously force such an extreme and inefficient walk/run in those situations yet our inquisitor does. If she walked like that only where it made sense (through the throne room to preside over her subjects, at the ball, etc...) I'd be totally cool with it (though I'd still prefer a choice due to role playing) but that's not the case.

Again, my friend does not put conscious effort into it. That is her walk. So yes, she does do it when hiking unless the terrain makes it impossible in which case it happens as much as possible in that situation. As for combat, when in a combat stance the animations change anyway so doesn't really apply. 


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#41
LiquidLyrium

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Again, this thread is not about whether or not people walk like this in real life. What it is about is about being continually presented across multiple games (from multiple companies) and platforms with only one option as to how female/female-coded characters move vs male/male-coded characters, and not having the choice to change that. 


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#42
Ryzaki

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Again, this thread is not about whether or not people walk like this in real life. What it is about is about being continually presented across multiple games (from multiple companies) and platforms with only one option as to how female/female-coded characters move vs male/male-coded characters, and not having the choice to change that. 

 

Yep and it's not even like we can get a "but the cinematics!" complaint since apparently the devs don't care if the female rig is using badly implemented male animations that don't even fit her frame.

 

So why can't we get a toggle (yes that dreaded word) for the animations. They're apparently gameplay exclusive anyway and the female body already uses the male rig at moments. So an option to be able to simply use them all the time instead of this half and half abomination would be lovely.


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#43
SardaukarElite

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Clearly the best solution is to map hip side to side movement to the right stick or mouse x axis so that we can control it on the fly. Strolling up the mountain, no sway. Walking around Skyhold, moderate wiggle. Walking into companion's quarters, hello boys.

 

-----

 

Observing women walk in public, I flat out haven't seen Trix's pendulum hip movement. Rolling the hips seems normal, but not the hips moving from side to side. I guess some might do it normally but using that as justification strikes me as like saying characters should slouch because some people do.


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#44
Paul E Dangerously

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I think in a lot of ways, Bioware's damned if you do, damned if you don't. One walk isn't feminine enough, the other is too over-exaggerated, and there's nothing that will ever be "just right" for everyone.

 

An option at CC is likely the best idea (see games like Saints Row), but Bioware seems to be opposed to it.


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#45
Nefla

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Again, my friend does not put conscious effort into it. That is her walk. So yes, she does do it when hiking unless the terrain makes it impossible in which case it happens as much as possible in that situation. As for combat, when in a combat stance the animations change anyway so doesn't really apply. 

Well in that case, she's the only person I've ever seen or heard of who walks a catwalk strut unconsciously and while doing strenuous activity. In any case, the vast majority of people do not naturally snap their spine 6 inches to either side when walking (unless they're trying hard to be sexy) and especially not when running. It's not a natural movement or position. Your spine is designed to bend back and forth not really side to side. I mean have you tried it? It's difficult enough walking and trying to do it running (which I tried after DA2 for the lulz) is just ridiculous (seriously, try it) you're putting all your effort into these unnatural exaggerated movements, it wears you out very quickly and you can't concentrate on what you're doing and you definitely can't traverse rugged terrain.

 

Anyway, even if we're ignoring practicality and not conforming to how the majority of real people move, that walk has a lot of personality attached to it. It's a sexy seductive walk which is characterizing on its' own but when done at all times, even when running it makes your character look like she's desperate for a sexual partner and is casting that net at all times even when it's inappropriate or weird to do so. (which makes her seem crazed or at least insanely horny) Will that work for some characters? Of course! I would even use it myself for certain characters (some male). But it definitely does not fit with a huge chunk of characters and personalities. Why would a stoic and monk like character be acting like a cat in heat? Why would a no nonsense professional? A hard-ass mercenary? Like others have said it severely limits role playing. It's as distinct and tacks on as much character as if your only walk was a hop-skip like a 5 year old girl does.


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#46
KBomb

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Well in that case, she's the only person I've ever seen or heard of who walks a catwalk strut unconsciously and while doing strenuous activity. In any case, the vast majority of people do not naturally snap their spine 6 inches to either side when walking (unless they're trying hard to be sexy) and especially not when running. It's not a natural movement or position. Your spine is designed to bend back and forth not really side to side. I mean have you tried it? It's difficult enough walking and trying to do it running (which I tried after DA2 for the lulz) is just ridiculous (seriously, try it) you're putting all your effort into these unnatural exaggerated movements, it wears you out very quickly and you can't concentrate on what you're doing and you definitely can't traverse rugged terrain.

 

Anyway, even if we're ignoring practicality and not conforming to how the majority of real people move, that walk has a lot of personality attached to it. It's a sexy seductive walk which is characterizing on its' own but when done at all times, even when running it makes your character look like she's desperate for a sexual partner and is casting that net at all times even when it's inappropriate or weird to do so. (which makes her seem crazed or at least insanely horny) Will that work for some characters? Of course! I would even use it myself for certain characters (some male). But it definitely does not fit with a huge chunk of characters and personalities. Why would a stoic and monk like character be acting like a cat in heat? Why would a no nonsense professional? A hard-ass mercenary? Like others have said it severely limits role playing. It's as distinct and tacks on as much character as if your only walk was a hop-skip like a 5 year old girl does.

Good grief.


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#47
Ryzaki

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Good grief.

 

Agreed.

 

Can we please keep this discussion to a freaking toggle and not judging people on how they walk?

 

Anyway, even if we're ignoring practicality and not conforming to how the majority of real people move, that walk has a lot of personality attached to it. It's a sexy seductive walk which is characterizing on its' own but when done at all times, even when running it makes your character look like she's desperate for a sexual partner and is casting that net at all times even when it's inappropriate or weird to do so. (which makes her seem crazed or at least insanely horny) Will that work for some characters? Of course! I would even use it myself for certain characters (some male). But it definitely does not fit with a huge chunk of characters and personalities. Why would a stoic and monk like character be acting like a cat in heat? Why would a no nonsense professional? A hard-ass mercenary? Like others have said it severely limits role playing. It's as distinct and tacks on as much character as if your only walk was a hop-skip like a 5 year old girl does.

 

Nefla. This is just counterproductive to asking for a toggle. You're judging people on their walks and this just leads to massive derailment. Can we just keep this to wanting a different animation? Without shaming people for how they walk into it?
 


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#48
sandalisthemaker

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And why oh why are her arms bent outwards?  Why does her weight appear to be shifted onto one leg more than the other when she stands still?  This is not an optimal stance for a warrior with a greatsword on her back.  


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#49
Nefla

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Agreed.

 

Can we please keep this discussion to a freaking toggle and not judging people on how they walk?

 

 

Nefla. This is just counterproductive to asking for a toggle. You're judging people on their walks and this just leads to massive derailment. Can we just keep this to wanting a different animation? Without shaming people for how they walk into it?
 

Fictitious people that don't exist? Nobody walks like that in heavy plate (the plate itself wouldn't even LET you flop that much no matter how hard you tried), runs like that into battle, climbs mountains and over rugged terrain like that. I'm saying that trying to sexywalk in those situations makes no sense not that people who saunter and strut in their normal, safe lives where it actually makes sense are bad. I mean really, who is she showing off for? Spiders? Darkspawn? It makes her look like a crazy person. "My health, safety and stamina don't matter, I must look sexy at all times!" Her doing "the worm" to get everywhere would be just as stupid, it has nothing to do with people who do that dance in a normal situation where it would be warranted. :rolleyes:


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#50
Ryzaki

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Fictitious people that don't exist? Nobody walks like that in heavy plate (the plate itself wouldn't even LET you flop that much no matter how hard you tried), runs like that into battle, climbs mountains and over rugged terrain like that. I'm saying that trying to sexywalk in those situations makes no sense not that people who saunter and strut in their normal, safe lives where it actually makes sense are bad. I mean really, who is she showing off for? Spiders? Darkspawn? It makes her look like a crazy person. "My health, safety and stamina don't matter, I must look sexy at all times!" Her doing "the worm" to get everywhere would be just as stupid, it has nothing to do with people who do that dance in a normal situation where it would be warranted. :rolleyes:

 

People in this thread have already said they know people who walk like that by default. If only for the sake of not losing your argument that the animations should be optional in a string of back and forth insults and snarky remarks. I wouldn't want to be told I was walking like a man because I have a bit of a swagger whenever I walk and I'm not attempting to do it on purpose I just do so.

 

I don't see what's wrong with simply saying "I don't like the walk because it goes against my PC's character." that's it.

 

And yes I was calling it the sex walk earlier myself but seeing people posting in this thread made me realize yeah that was rude of me. =/


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