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Please allow us to choose our walk/run animations


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#51
Doll

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I think the reason that anyone is bothered by this is because of how exaggerated it is, it's not just something that is easy to ignore because you are literally staring right at it for the entire game. Even more bothersome is that this is a game heavy on customization and creating "your Inquisitor," and when the devs make a stride that... strong, it makes an impression on the characters that we are trying to create.

 

Basically, I appreciate that they tried to make the walk not exactly like the male walk, but ultimately they made it too exaggerated. To me, it's not about whether or not there are people who do walk like that, it's about how I view my own character and how some of my character's wouldn't walk like that.

 

In the future, though, I hope they don't just eliminate the idea of a unique stride. I hope for maybe different walking animations and body types as well, but I understand it's a complicated process that I know little about other than it costs a lot of time and money. I'm hoping for maybe just a Dragon's Dogma styled stance system or something at least.


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#52
sandalisthemaker

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IDK how people want to walk IRL. That's their prerogative. 

 

We're supposed to be discussing the movements of a video game character in here.  Some people chose to make this personal for some reason. 

 

I would just rather not have someone else's idea of "sexy" determine the way my character moves around in game. That's all.

 

We have proof that femHawke wiggles around the way she does because the devs thought it was hot.  It's most likely the same this time with FemQuisitor, only it isn't as extreme. It pains me to say it, but I can't take Femquisitor seriously unless I roleplay her in a very specific way. 


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#53
KBomb

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Fictitious people that don't exist? Nobody walks like that in heavy plate (the plate itself wouldn't even LET you flop that much no matter how hard you tried), runs like that into battle, climbs mountains and over rugged terrain like that. I'm saying that trying to sexywalk in those situations makes no sense not that people who saunter and strut in their normal, safe lives where it actually makes sense are bad. I mean really, who is she showing off for? Spiders? Darkspawn? It makes her look like a crazy person. "My health, safety and stamina don't matter, I must look sexy at all times!" Her doing "the worm" to get everywhere would be just as stupid, it has nothing to do with people who do that dance in a normal situation where it would be warranted. :rolleyes:

But plate armor wasn't heavy and it was articulated. It was flexible and allowed a great range of motion, actually. Neither was a greatsword heavy, only around 4-6lbs, give or take. You're not going to get more tired because you sway when walking, unless you have two dwarves strapped to your hips. 

 

Anyway--on topic, I am not sure a toggle would be as good as having an option in CC, like with Saints Row 2, that offered a full range of walking animations. 


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#54
LiquidLyrium

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Anyway--on topic, I am not sure a toggle would be as good as having an option in CC, like with Saints Row 2, that offered a full range of walking animations. 

 

I did like that, although in SR2 especially some of the movements looked exactly the same to me, so I wasn't sure what the difference was for some of them. (Did they get rid of that in SRTT? I just played it, so you'd think I'd be able to remember that.) 

 

Anyways, even for Inquisition I'd still enjoy the option to switch between the two walk/run animation sets we've seen so far.


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#55
Ryzaki

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I think the reason that anyone is bothered by this is because of how exaggerated it is, it's not just something that is easy to ignore because you are literally staring right at it for the entire game. Even more bothersome is that this is a game heavy on customization and creating "your Inquisitor," and when the devs make a stride that... strong, it makes an impression on the characters that we are trying to create.

 

Basically, I appreciate that they tried to make the walk not exactly like the male walk, but ultimately they made it too exaggerated. To me, it's not about whether or not there are people who do walk like that, it's about how I view my own character and how some of my character's wouldn't walk like that.

 

In the future, though, I hope they don't just eliminate the idea of a unique stride. I hope for maybe different walking animations and body types as well, but I understand it's a complicated process that I know little about other than it costs a lot of time and money. I'm hoping for maybe just a Dragon's Dogma styled stance system or something at least.

 

I'm in this boat. It's a walk that has characterization.

 

The issue is we're supposed to be able to decide most of our Inquisitor's character. Having a walk like that kind of contradicts it.

 

Adding to that the inconsistency since she decides to walk like her male counterpart in cut scenes and it just becomes ridiculous

 

IDK how people want to walk IRL. That's their prerogative. 

 

We're supposed to be discussing the movements of a video game character in here.  Some people chose to make this personal for some reason. 

 

I would just rather not have someone else's idea of "sexy" determine the way my character moves around in game. That's all.

 

We have proof that femHawke wiggles around the way she does because the devs thought it was hot.  It's most likely the same this time with FemQuisitor, only it isn't as extreme. It pains me to say it, but I can't take Femquisitor seriously unless I roleplay her in a very specific way. 

 

Probably because it kept being called a slutwalk and hooker walk. I wouldn't take it kindly if she had a more swagger walk and people called that insulting names either.

 

That said yeah the animation being made with sexy in mind reminds me a bit of Ashley's description in ME3. Just...no thank you. Please just give me an option to use the male animations and call it a day. >_>


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#56
KBomb

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I did like that, although in SR2 especially some of the movements looked exactly the same to me, so I wasn't sure what the difference was for some of them. (Did they get rid of that in SRTT? I just played it, so you'd think I'd be able to remember that.) 

 

Anyways, even for Inquisition I'd still enjoy the option to switch between the two walk/run animation sets we've seen so far.

Yeah, some of the animations did look the same. They did take it out for SR3-4, though not sure why. I can't remember if Saints Row 1 had a choice of animations, but it may have been just for SR2. The idea of choosing a lot of animations seems a great way to deal with it and you can choose different styles based on what type of character you want to roll around with.


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#57
HuldraDancer

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I'm in favor for a toggle for the walk especially since my female PCs are going to get slapped with male animations anyway from the looks of it, doing things like this kind of give me the impression that the walk that the female PCs have is there only for her ass to be looked at while walking from point A to point B. So I'd be in high favor for a toggle since I do have one or two Inquisitors who would walk like that most of them not so much so again I agree with the idea of a toggle. (though them using female animation on the cinematic scenes would be nice too it wouldn't make it stand out so badly at the very least.)


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#58
Pestilence

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Awesome! I was looking forward to doing a crab walk in an rpg.

Fonzie be praised!


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#59
Nefla

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You're not going to get more tired because you sway when walking, unless you have two dwarves strapped to your hips. 

 

Anyway--on topic, I am not sure a toggle would be as good as having an option in CC, like with Saints Row 2, that offered a full range of walking animations. 

Try it. Seriously, try it in your living room. Sashay with such an extreme side to side motion and tell me it wouldn't make you tired forcing that all the time. Then imagine trying to run like that.

 

I can only hope that for the next game they just make a neutral, natural, indistinct walk. No burly macho man animations slapped onto a small female frame (Mass Effect) and no extreme swimsuit runway model strut, just look at a large group of real people to get an idea. People complained about the DA2 Lady Hawke strut (though I saw it as a bit more fitting in DA2 than DA:I) and BioWare not only didn't make a toggle, but used the same animations for DA:I. :pinched:


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#60
SardaukarElite

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A toggle doesn't address the bow legged male walk being horrible, nor the fact that at present cutscenes appear to only support one animation set.

 

A normal walk for each gender would be compatible for nearly all characters (including NPCs)  and be less obviously out of place when we inevitably revert to male animations in cutscenes.

 

It would probably be more attractive as well.


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#61
KBomb

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Try it. Seriously, try it in your living room. Sashay with such an extreme side to side motion and tell me it wouldn't make you tired forcing that all the time. Then imagine trying to run like that.

 

I can only hope that for the next game they just make a neutral, natural, indistinct walk. No burly macho man animations slapped onto a small female frame (Mass Effect) and no extreme swimsuit runway model strut, just look at a large group of real people to get an idea. People complained about the DA2 Lady Hawke strut (though I saw it as a bit more fitting in DA2 than DA:I) and BioWare not only didn't make a toggle, but used the same animations for DA:I. :pinched:

I don't have to try it. I have a "girlie type" walk, perhaps not like Hawke or the Inquisitor, but it definitely differs from most of my girlfriends. It would most likely only take effort, if like you, the person wasn't used to it. It would only be forced if you're actually forcing it. 

 

As for the second part, I completely agree about having something neutral. I am all for that.


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#62
SardaukarElite

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I don't have to try it. I have a "girlie type" walk, perhaps not like Hawke or the Inquisitor, but it definitely differs from most of my girlfriends.

 

But do you swing your hips like a pendulum? As far as I can tell this conversation is getting lost in poor definition, the problem isn't that there is any movement or 'sway', it's that the entire spine is moving to create that horizontal motion.


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#63
KBomb

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But do you swing your hips like a pendulum? As far as I can tell this conversation is getting lost in poor definition, the problem isn't that there is any movement or 'sway', it's that the entire spine is moving to create that horizontal motion.

While I admit her walk is a tad bit exaggerated, I don't think it's that exaggerated. I just re-watched the Skyhold footage and her upper body doesn't move anymore than anyone else who walks, sway or no. She is maintaining her posture walking and running. Her arms swing in unison with her hips, which may give it an appearance of her upper body twisting, but it isn't. Well, as I said, no more than anyone else's would. The spine isn't causing the motion, her legs and pelvis is. 

 

I think people(and this isn't aimed at you in particular) just dislike the walk and so they're looking for reasons to discredit it. There isn't a need to. Just simply not liking it is perfectly valid. Not wanting it to be applied to your character because you don't like it or you don't see it on your pc is also valid. Neither one has to be justified. 


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#64
Pasquale1234

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That's a loaded statement. I walk with an odd gait because I have a neurological condition (no sashaying involved, more like bumbling). Some people don't walk certain ways for attention, they walk that way because it's the only way they can walk. I don't give two sticks if people think the way I walk is funny or attention seeking, I'm just glad I'm not stuck to a chair.
 
In regards to the walk animations, I'd like a toggle to be there too. If only to add some variation into the game.


Actually, I did make one minor error in the way I stated it, so I'll change a word to correct that problem.

When people do things to draw attention to themselves, some of the attention they receive will may not be positive. It is the risk people take when they do things like that.

 

There.

 

That has nothing to do with people who naturally have different sorts of mannerisms, ways of speaking, moving, etc. - because we are all uniquely individuals.  But the developers chose very different walk / run animations for male and female characters, even though, on average, they are probably more alike than dissimilar.

 

Many people here have been requesting gender neutral animations.  Something a little closer to the center of the bell curve.


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#65
Lady Nuggins

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But do you swing your hips like a pendulum? As far as I can tell this conversation is getting lost in poor definition, the problem isn't that there is any movement or 'sway', it's that the entire spine is moving to create that horizontal motion.

 

Guess it's time to bring back the instruction video.  

 

 

Some people sway their hips a little naturally, but I doubt most people are doing a full hip-roll with every single step they take.  


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#66
phantomrachie

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I like it when male and female characters have different animations, because all too often the 'neutral' option is the male option 

 

So far the BioWare walks have been exaggerated but they get better with every game and I like that they are trying to differentiate in their male and female animations, most companies who develop games were you can pick your gender don't bother.

 

As for being able to toggle the walk on or off, I'm generally not a fan of toggles. Once developers start to add toggles in people begin to expect that they can toggle off anything they don't like.

 

If BioWare wants to give us the option of choosing our walk, I'd rather it be in the character creator like Saints Row, rather than a toggle.


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#67
Pen-N-Paper

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What's especially creepy is when the devs say that the female walk/run style is sexy.

You'd never see the male protagonist's walk/run animation being designed to be sexy to the devs.

Designed by a man.....?

Reminds me of an old joke, back in the Usenet days of stereogram porn.

 

IT guy comes around to the dorm hauling a huge keg. He meets the jock. Jock says, "Hey pencil neck, whatcha doin' with the keg?"  IT guy replies: "Huge party at engineering."  Then he continues on. Sure enough, the lights at the engineering building - which is where computer science was in my day - are all on. Some of the lights are coloured and some of them strobe. As the Jock looks about he notices other IT guys carrying kegs heading over to the party. This has all the making of a frat party.

 

He shouts out to one of them: "What's going on?" The IT guy, a little warily, shouts: "Party." And continues on. This piques the Jocks interest because IT guys are not known for much more than a pallor complexion. So he decides he's going to go over and maybe crash the party, if its good. He's not prejudice. If the pencil necks have something good going, he'll gladly participate. 

 

But now only one straggler can be seen making his way to the party, across campus to the engineering building basement. So the Jock sets out. As he gets closer, he notices the coloured lights from the basement are created by a laser light show. He hears music beating: a mix of disco, rock and pop 40. And there are many voices, laughing and talking excitedly. He is real curious by the time he gets to the door of the IT student' lounge and knocks. The sounds behind the door make the engineering party sound like the highlight of the night.

 

A shirtless IT guy answers, surprised to see a jock in the building let alone in the geek basement. "Yes," he manages.

 

"You guys havin' a party?" The jock looks beyond the half naked IT guy into the flickering darkness. The whoops and hollers suggest some wild party is going on beyond. And, he can now distinguish the voices of women from the cacophony. It has all the appearance of a frat kegger.

 

"Yes." The IT guy keeps the door open only a smidge, a barrier just open enough to pass words between.

 

"Yes got alcohol?"

 

"Yes."

 

"You got women?"

 

"Sure!" The area between the door frame and door widens and the IT guy erupts in a proud smile.  "40 million pixels."



#68
Pen-N-Paper

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Why can't we just have the female characters move around like normal human beings?

 

I mean seriously. I don't claim to be an expert on human movement but I see a lot of people walking, running and jogging around, including many women, and I have never seen anyone who wanted people to take them remotely seriously move around in such a ridiculous fashion. 

 

http://www.youtube.c...h?v=XjJQBjWYDTs


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#69
Panda

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I'd like same gender neutral animations for both male and female quizzys. Unless man is body builder or woman uses high heels 24/7, walking and running style of sexes doesn't differ much. The running style female quizzy now has is simply unpractical and looks silly. Not as bad as Hawke but close, I'm saddened that BW didn't listen feedback from DA2 on this issue and decided to do exactly what they did in DA2.

 

When I'm playing this badass character I want her animations to express strength and be practical. I don't want them to be sexy, there is time and place to be sexy and it's not while running in wilderness. I have never seen male walk being designed sexy so it's saddening that we have to deal female designed that way.


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#70
LiquidLyrium

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I like it when male and female characters have different animations, because all too often the 'neutral' option is the male option 

 

So far the BioWare walks have been exaggerated but they get better with every game and I like that they are trying to differentiate in their male and female animations, most companies who develop games were you can pick your gender don't bother.

 

As for being able to toggle the walk on or off, I'm generally not a fan of toggles. Once developers start to add toggles in people begin to expect that they can toggle off anything they don't like.

 

If BioWare wants to give us the option of choosing our walk, I'd rather it be in the character creator like Saints Row, rather than a toggle.

 

This is essentially what I am asking for and I honestly do not see how the two are different when there are only two options to chose from in the first place?  (At least at this point in time, and I doubt they'd add any new walk/run animations to be honest.)

 

Like it would be a slider in the CC with two options. How is that not similar to (if not the same thing as) a toggle?

 

Can we not get hung up on semantics of implementation here?


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#71
Ryzaki

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^^^^

 

Seriously I don't care how it's implemented. The female already can use the male animations. I just want the option for her to be able to use them in gameplay as well as the cinematics. Toggle, slider, whatever. I just want the option.


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#72
SardaukarElite

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I just re-watched the Skyhold footage and her upper body doesn't move anymore than anyone else who walks, sway or no. She is maintaining her posture walking and running. Her arms swing in unison with her hips, which may give it an appearance of her upper body twisting, but it isn't. Well, as I said, no more than anyone else's would. The spine isn't causing the motion, her legs and pelvis is.

 

Okay, whole spine moving was hyperbole. It is moving from the waist down, I shouldn't have said otherwise.

 

As far as I know the legs govern the whole motion (hence spine responding not creating), which is why looking at the feet and knees is a better way to tell what's going on. If the feet are close together, parallel and point forwards it should look relatively normally. I think.

 

 

While I admit her walk is a tad bit exaggerated, I don't think it's that exaggerated.

(...)

I think people(and this isn't aimed at you in particular) just dislike the walk and so they're looking for reasons to discredit it. There isn't a need to. Just simply not liking it is perfectly valid. Not wanting it to be applied to your character because you don't like it or you don't see it on your pc is also valid. Neither one has to be justified. 

 

It seems to me if you feel the walk is a bit exaggerated, then the consensus is that it is exaggerated. How much is probably more to do with people's tolerance for exaggeration than the walk.

 

I don't like that walk for technical reasons over preferential ones, pulling it apart I think helps identify what the specific issue is and provide something constructive to build on.

 

Some people sway their hips a little naturally, but I doubt most people are doing a full hip-roll with every single step they take.  

 

Note how she always has some roll going on, but the exaggeration adds yaw and side to side translation.

 

 

Toggle, slider, whatever. I just want the option.

 

2D slider and animation blending, it's the only way to make everyone happy.


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#73
Remmirath

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But plate armor wasn't heavy and it was articulated. It was flexible and allowed a great range of motion, actually. Neither was a greatsword heavy, only around 4-6lbs, give or take. You're not going to get more tired because you sway when walking, unless you have two dwarves strapped to your hips.


Most two-handed swords are in the 2-3 pound area, even. Games have an unfortunate way of assigning far too high a weight to weaponry in general. Of course, with the rather over-sized swords that people in Dragon Age tend to end up with, it could be more in the 6 pound range... but yes, either way, definitely not heavy enough to be a burden.  
 

Anyway--on topic, I am not sure a toggle would be as good as having an option in CC, like with Saints Row 2, that offered a full range of walking animations.


That would be best. I think a toggle would probably be more realistic, at least in the immediate future (it could possibly be either patched or modded in, whereas a full range of animations couldn't be).
 

No burly macho man animations slapped onto a small female frame (Mass Effect) and no extreme swimsuit runway model strut, just look at a large group of real people to get an idea. People complained about the DA2 Lady Hawke strut (though I saw it as a bit more fitting in DA2 than DA:I) and BioWare not only didn't make a toggle, but used the same animations for DA:I. :pinched:


Honestly, I thought that the animations in Mass Effect were fine. I hardly even noticed them. Of course, I am small, and I do walk and run in what I suppose could be considered a more 'macho' way (at least compared to DA II/DA:I), so it probably just looked normal to me and perhaps not to other people.

I agree that the strut made more sense in DA II, since it did fit with the only voice available. Those two things combined to make me uninterested in playing a female character in that game, but at least it was consistent.
 

If BioWare wants to give us the option of choosing our walk, I'd rather it be in the character creator like Saints Row, rather than a toggle.


I believe that is what people are asking for, in fact -- an option in the character creator. If it is a choice between two things, that basically does make it a toggle.

#74
Pen-N-Paper

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I have read this whole topic so far and all I can say is that I hope the "walk of freedom" means the toons are not always wearing underwear especially during inappropriate immersion-breaking sequences. It's degrading to the animations.

I think the reason that anyone is bothered by this is because of how exaggerated it is, it's not just something that is easy to ignore because you are literally staring right at it for the entire game.

Sadly, isn't this the point? Isn't this why men get behind female animations, in MMOs? I am sure I heard this somewhere....

 

Tying this stuff to "role-playing" is, to my way of thinking, frankly distasteful.



#75
phantomrachie

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This is essentially what I am asking for and I honestly do not see how the two are different when there are only two options to chose from in the first place?  (At least at this point in time, and I doubt they'd add any new walk/run animations to be honest.)

 

Like it would be a slider in the CC with two options. How is that not similar to (if not the same thing as) a toggle?

 

Can we not get hung up on semantics of implementation here?

 

I don't mean to get hung up on semantics, but when people say toggle, I think of something that can be set on or off during game play like toggling hints on and off rather than something that is set up in CC. 

 

If it was in the CC then I'd assume we'd have more then two options, like in Saints Row, which is more than a simple toggle.

 

If I misunderstood what you were asking for than I apologize