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Please allow us to choose our walk/run animations


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#76
Roamingmachine

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But plate armor wasn't heavy and it was articulated. It was flexible and allowed a great range of motion, actually. Neither was a greatsword heavy, only around 4-6lbs, give or take. You're not going to get more tired because you sway when walking, unless you have two dwarves strapped to your hips. 

 

Anyway--on topic, I am not sure a toggle would be as good as having an option in CC, like with Saints Row 2, that offered a full range of walking animations. 

 

Off topic, but my experience as someone who wears body armor at work is that a breastplate does indeed limit hip motion somewhat, especially if you have stuff strapped to your waist. And this is without the extra padding that was worn under plate or the hip&leg bits.

 

And on topic, yes for more options in CC. The more the better.


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#77
LiquidLyrium

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I don't mean to get hung up on semantics, but when people say toggle, I think of something that can be set on or off during game play like toggling hints on and off rather than something that is set up in CC. 

 

If it was in the CC then I'd assume we'd have more then two options, like in Saints Row, which is more than a simple toggle.

 

If I misunderstood what you were asking for than I apologize 

 

Well, I happen to be a very literal person, so I was using a very literal definition of the term toggle in this instance.

 

[toggle: " A setting that can be switched between two different options by pressing a single key, making a single choice from a menu, etc."]

 

I would assume that it would be set up in the CC, though I frankly wouldn't care where it was implemented, but the CC would make the most sense.



#78
phantomrachie

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Well, I happen to be a very literal person, so I was using a very literal definition of the term toggle in this instance.

 

[toggle: " A setting that can be switched between two different options by pressing a single key, making a single choice from a menu, etc."]

 

I would assume that it would be set up in the CC, though I frankly wouldn't care where it was implemented, but the CC would make the most sense.

 

Perhaps I didn't explain myself properly.

 

I'm not a big fan of things that literally turn something on or off because that leads people to think that they should be able to turn anything they don't like off.

 

What would be cool, is if there were multiply options in a CC. I used the example of Saints Row because it had multiple options in its CC not just a simple on or off toggle.

 

The point of a character creator is that you have multiple options to choose from, not just the ability to turn on or off a feature of a game.

 

I hope this clarifies the difference that I was referring to between a toggle & an option in the CC.


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#79
Semyaza82

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If they added this, along with the new make up options, I could be one step closer to the dream of a scarred up, no nonsense Dwarven Drag Queen. They just need to add the option for me to say "Now... Sashay Away." when sentencing people during judgements  :P


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#80
AzukiJin

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If they added this, along with the new make up options, I could be one step closer to the dream of a scarred up, no nonsense Dwarven Drag Queen. They just need to add the option for me to say "Now... Sashay Away." when sentencing people during judgements  :P

And then I hope you could meet Zevran.


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#81
Grieving Natashina

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Just to let you guys know: The reason why Zevran isn't appearing in this game is largely due to the fact that his VA is the American accented voice for the male Inquisitor.  The actor himself is actually from Seattle.   


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#82
Semyaza82

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Just to let you guys know: The reason why Zevran isn't appearing in this game is largely due to the fact that his VA is the American accented voice for the male Inquisitor.  The actor himself is actually from Seattle.   

I can't believe I had completely failed to notice this! Thanks Nat!



#83
AzukiJin

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Just to let you guys know: The reason why Zevran isn't appearing in this game is largely due to the fact that his VA is the American accented voice for the male Inquisitor.  The actor himself is actually from Seattle.   

http://tvtropes.org/...alkingToHimself

It's possible, wouldn't it be funny. Zevran going to himself "Dang... You sound sexy baby? Wanna smootch? " and he respons to himself "HELL YEAH!" 



#84
Grieving Natashina

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I can't believe I had completely failed to notice this! Thanks Nat!

No problem!  You should check out the imdb list now that the VAs have been confirmed.  One of the VAs is an actress I've had a crush on for almost 10 years.  Figures she isn't one of the LIs (it's the voice of Vivienne.)

 

 

http://tvtropes.org/...alkingToHimself

It's possible, wouldn't it be funny. Zevran going to himself "Dang... You sound sexy baby? Wanna smootch? " and he respons to himself "HELL YEAH!" 

The devs have already confirmed he's not going to appear in the game, though I agree that would be pretty amusing.  I know the trope, but I have noticed that BioWare generally tries to avoid it in large doses.  Barring things like male Shep talking to any vorcha in Mass Effect (Mark Meer voices all the vorcha,) they try to keep it minimal.



#85
Semyaza82

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http://tvtropes.org/...alkingToHimself

It's possible, wouldn't it be funny. Zevran going to himself "Dang... You sound sexy baby? Wanna smootch? " and he respons to himself "HELL YEAH!" 

If any character in DA would be up for a make out session with himself it has to be Zev :P



#86
Semyaza82

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No problem!  You should check out the imdb list now that the VAs have been confirmed.  One of the VAs is an actress I've had a crush on for almost 10 years.  Figures she isn't one of the LIs (it's the voice of Vivienne.)

I have actually looked several times - but somehow completely just failed to notice :) And for me the long time crush doing a voice is Ramon Tikaram as Dorian, ever since a show called This Life 14 years ago!


Modifié par Semyaza82, 24 octobre 2014 - 12:14 .


#87
Volcanthe

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Actually, I did make one minor error in the way I stated it, so I'll change a word to correct that problem.

When people do things to draw attention to themselves, some of the attention they receive will may not be positive. It is the risk people take when they do things like that.

 

There.

 

That has nothing to do with people who naturally have different sorts of mannerisms, ways of speaking, moving, etc. - because we are all uniquely individuals.  But the developers chose very different walk / run animations for male and female characters, even though, on average, they are probably more alike than dissimilar.

 

Many people here have been requesting gender neutral animations.  Something a little closer to the center of the bell curve.

 

Thank you for the clarification Pasquale1234, in my second post on this thread I did admit that I was perhaps too quick to get on my soapbox. I did not intend to target you specifically, although it may have come across as targeting you as I only quoted your post. Now that I'm significantly less passionate with my opinion, I see where you are coming from.

 

On topic, I too wouldn't mind a gender neutral animation. If there were options like in the Saints Row franchise, for example (others have mentioned it), it'd give us a wider range of customisation options. As large as this game is, that might be difficult. SR only had so many hours of gameplay, while this has 100+. I don't know what that means for cutscenes or ingame actions, so it'll be a pipe dream for me.


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#88
Lieutenant Kurin

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My largest problem isn't even the walk. It's the idle animation (specifically for the elven female, but I saw a bit in the human too). No matter how balanced your armour is, or the stuff on your back, when your feet are one directly behind the other, it gets easy for someone to push you and tip you over. Even worse, going from one foot behind the other limits your next move to separating your feet to actually start performing the action. Kicking, punching, jumping, all of it would end up making you fall unless you are grounded. That is feet spread apart, hip width, with the toes pointing straight forward to a slight outward angle.

 

I'm an actor. I've done a lot of jumping, dancing and combat on stage, and believe me, any action, even simple as walking, requires an extra step when your feet aren't even a big enough distance apart. Plus it looks silly. It's why I disagree with the idea that the DAI animations are better than DA2, because Isabela may not be perfectly grounded, but with her feet apart, despite the angle, or the fact her hip is out, she can do a hell of a lot more immediately than an Elven Inquisitrix, who is posed only to do one thing immediately... pirouette.

 

As long as someone has no disabilities, no matter how they walk, they end with the feet apart. No matter how bad the angle, or how uneven the distribution of weight (*cough*, Isabela), the feet are apart. And the Elven Inquisitrix's is not. So I'd at least like a toggle, so my characters can end up in a way that makes me not scream "GROUNDING" at my television, and wonder how they can possibly shift so easily from it to any other action.


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#89
Nefla

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While I admit her walk is a tad bit exaggerated, I don't think it's that exaggerated. I just re-watched the Skyhold footage and her upper body doesn't move anymore than anyone else who walks, sway or no. She is maintaining her posture walking and running. Her arms swing in unison with her hips, which may give it an appearance of her upper body twisting, but it isn't. Well, as I said, no more than anyone else's would. The spine isn't causing the motion, her legs and pelvis is. 

 

I think people(and this isn't aimed at you in particular) just dislike the walk and so they're looking for reasons to discredit it. There isn't a need to. Just simply not liking it is perfectly valid. Not wanting it to be applied to your character because you don't like it or you don't see it on your pc is also valid. Neither one has to be justified. 

While I dislike her walk for being too characterizing, it's her run I really hate. Even though it's not natural, people can put on an exaggerated hip sway when they walk. People don't run like that no matter how sexy they're trying to be.

 

In this video there is almost zero side to side motion of the hips and this show was all about being sexy. Whoever designed and animated those female movements didn't look at real people. It's clear the priority was making her "sexy" rather than believable.

 

And before someone pipes in with "oh my brother's girlfriend's dog's groomer's mom runs with an exaggerated side to side hip sway just like Hawke and the Inquisitor!" show me a video of anyone running like that. 

 

 

Honestly, I thought that the animations in Mass Effect were fine. I hardly even noticed them. Of course, I am small, and I do walk and run in what I suppose could be considered a more 'macho' way (at least compared to DA II/DA:I), so it probably just looked normal to me and perhaps not to other people.
 

FemShep to me always looked like she just got off the back of a horse after riding it around for hours.


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#90
Nattfare

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I'm sorry, but I had a pretty hard time trying to even notice the hips in that clip... too many other distractions. :unsure:



#91
Nefla

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I'm sorry, but I had a pretty hard time trying to even notice the hips in that clip... too many other distractions. :unsure:

Even so, you would have noticed them if they were flailing unnaturally to either side in an extreme way lol



#92
SpiritMuse

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The devs have already confirmed he's not going to appear in the game, though I agree that would be pretty amusing.  I know the trope, but I have noticed that BioWare generally tries to avoid it in large doses.  Barring things like male Shep talking to any vorcha in Mass Effect (Mark Meer voices all the vorcha,) they try to keep it minimal.


He also voiced the Hanar, making the Blasto! film recording especially hilarious as it involves a Hanar, a Vorcha and potentially a Man!Shep all in the same conversation. XD

Anyway, I vote for a CC option to select animations.
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#93
Wulfsten

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I think they called the f!Hawke's walk a "perfect blend of sexy and strong" and it occurred to me that I've never seen a male walk animation described like that.

 

OK, I will put myself out there and risk pointing out that for men, "strong" IS "sexy" more often than not. A man with a sexy walk is usually a man with a strong, confident walk. Mincing isn't considered sexy in men by most women, while for some men, maybe even most men, a sway is considered sexy in women.

 

Both genders are being sexualised here. 



#94
Samahl

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OK, I will put myself out there and risk pointing out that for men, "strong" IS "sexy" more often than not. A man with a sexy walk is usually a man with a strong, confident walk. Mincing isn't considered sexy in men by most women, while for some men, maybe even most men, a sway is considered sexy in women.

 

Both genders are being sexualised here. 

 

What a coincidence that men who are empowered are considered "sexy", while a woman cannot achieve the same effect without hindering her ability to move.


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#95
Pasquale1234

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OK, I will put myself out there and risk pointing out that for men, "strong" IS "sexy" more often than not. A man with a sexy walk is usually a man with a strong, confident walk. Mincing isn't considered sexy in men by most women, while for some men, maybe even most men, a sway is considered sexy in women.

 

Both genders are being sexualised here. 

 

 

Right.  Male characters are sexualized by making them appear to be strong and confident.

 

Would you believe me if I told you that some people find strength and confidence sexually appealing in women, too?


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#96
thehomeworld

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The walk I term the model walk they've placed on both Fhawk and FInqu. is horrid I hate that walk fallout3, playstation era tomb raider, you name it it just looks horrible I proposed when creating the characters we also get to pick from 2 - 3 styles of walking styles  press X to cycle through the walk, fast walk, light jog, and sprint animations so you can see all the ways your characters cycle will reflect that cycle and then using RB and LB you can rotate the character around to see from all angles if this is the one you want players could choose to apply to both male and female hero a gender neutral, model/sexy(what I think you mean when you say mince), and a swagger walking style this way it helps to avoid alot of annoyances players can feel with the fem hero getting ridiculous hip breaking animations or the male being too chump.

 

However OP your suggestion of a post launch toggle on sway would be a very simple fix (and frankly I love how they made the point of how exaggerated fem hero's style is by placing it on male hero) that solution could be applied now rather then future/in progress titles. I would really like to just turn off what I've seen of her ridiculous model running or at least give me a slider to tone it down to something a real walkcycle would perform like forinstance Jodi Holmes, Ellie, or Tess (last of us). Amping his sway up would keep the game interesting as well like donut Drake you just have to watch his adventures.



#97
Hanako Ikezawa

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To be perfectly honest, I don't want them to add a toggle now solely because of some people's responses about the current walk/run animations. I was up for the idea of multiple animations, but just the insulting posts from several people has turned me off of the idea. 


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#98
Pasquale1234

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To be perfectly honest, I don't want them to add a toggle now solely because of some people's responses about the current walk/run animations. I was up for the idea of multiple animations, but just the insulting posts from several people has turned me off of the idea. 

 

Welcome to the "I'm insulted about this" club.

 

...because I have been deeply offended by the apparent need to sexualize female characters - including the protagonist - since I first witnessed the Hawke sashay.


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#99
Hanako Ikezawa

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Welcome to the "I'm insulted about this" club.

 

...because I have been deeply offended by the apparent need to sexualize female characters - including the protagonist - since I first witnessed the Hawke sashay.

I'm not insulted at all. 

 

But what some people have said is outright insulting to people who walk like that, including my friend. I do not tolerate people who insult my friends. 



#100
Ryzaki

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To be perfectly honest, I don't want them to add a toggle now solely because of some people's responses about the current walk/run animations. I was up for the idea of multiple animations, but just the insulting posts from several people has turned me off of the idea. 

 

Well thankfully the decision is in the devs hands rather than yours.

 

That said I doubt we're getting it at this stage anyway. I just hope we can get another mod like DA2.


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