My largest problem isn't even the walk. It's the idle animation (specifically for the elven female, but I saw a bit in the human too). No matter how balanced your armour is, or the stuff on your back, when your feet are one directly behind the other, it gets easy for someone to push you and tip you over. Even worse, going from one foot behind the other limits your next move to separating your feet to actually start performing the action. Kicking, punching, jumping, all of it would end up making you fall unless you are grounded. That is feet spread apart, hip width, with the toes pointing straight forward to a slight outward angle.
I'm an actor. I've done a lot of jumping, dancing and combat on stage, and believe me, any action, even simple as walking, requires an extra step when your feet aren't even a big enough distance apart. Plus it looks silly. It's why I disagree with the idea that the DAI animations are better than DA2, because Isabela may not be perfectly grounded, but with her feet apart, despite the angle, or the fact her hip is out, she can do a hell of a lot more immediately than an Elven Inquisitrix, who is posed only to do one thing immediately... pirouette.
As long as someone has no disabilities, no matter how they walk, they end with the feet apart. No matter how bad the angle, or how uneven the distribution of weight (*cough*, Isabela), the feet are apart. And the Elven Inquisitrix's is not. So I'd at least like a toggle, so my characters can end up in a way that makes me not scream "GROUNDING" at my television, and wonder how they can possibly shift so easily from it to any other action.