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Please allow us to choose our walk/run animations


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#151
Aravasia

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I just realized that the animations are really the only feminine things the Female Inquisitor has, since there are no feminine clothing or armor. 

I was really disappointed to see that we couldn't wear a dress to the Orleasian ball for either gender. I was very intent on having my male Qunari in a nice embellishment of purple ruffles, and then my hopes were crushed.  :(

 

But I am more concerned on the fact that there are no hooded capes. Specifically black hooded capes. 

 

Anyway back to the topic..



#152
Panda

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Sorry, I had just clicked on the article and edited my post, that poster is definitely was not what I had meant.

 

I tend to think of the word feminine as: traits that a female has, while masculine: traits that a male has, without their implied connotation. Meaning feminine doesn't always equal delicate and soft, while masculine doesn't always equal strong and powerful. I consider Morrigan to be feminine, yet I in no way perceive her to be delicate or soft.  

 

I also agree with your assessment, apart from DAO, where your character could act almost any way you could imagine. In DA2 you played a more feminine character. In the ME series you play a more masculine character. I actually do not mind playing either, my preference is the former, but what I mostly dislike, like you, is not really having a choice. 

 

Okay I see femine and masculine differently, I use them more like adjectives and that they are usable for both (or all) genders.

 

I wonder why BW strayed from DAO style animations since I haven't heard any complain about those? "Don't fix what is not broken" could be good saying here.



#153
Hanako Ikezawa

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I was really disappointed to see that we couldn't wear a dress to the Orleasian ball for either gender. I was very intent on having my male Qunari in a nice embellishment of purple ruffles, and then my hopes were crushed.  :(

 

But I am more concerned on the fact that there are no hooded capes. Specifically black hooded capes. 

 

Anyway back to the topic..

Yeah, instead we have to wear a suit of some sort.

 

As for the capes, I guess they hired Edna Mode for that part of the outfit designing.  ;)

 

I wonder why BW strayed from DAO style animations since I haven't heard any complain about those? "Don't fix what is not broken" could be good saying here.

Oh, there were complaints about them. 


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#154
Aravasia

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Okay I see femine and masculine differently, I use them more like adjectives and that they are usable for both (or all) genders.

 

I wonder why BW strayed from DAO style animations since I haven't heard any complain about those? "Don't fix what is not broken" could be good saying here.

I actually found them to be too stiff on either gender, the I'm not entirely sure if that's because they're gender neutral or just that they had been created in an older generation. But I do think it would be nice to incorporate a neutral option as well. 



#155
Aravasia

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Yeah, instead we have to wear a suit of some sort.

 

As for the capes, I guess they hired Edna Mode for that part of the outfit designing.  ;)

HAHAHAHA, oh god, I wonder how many people will get that reference.

 

Fittingly enough, I think they said they couldn't include dresses because of the animations, which is why this topic is relevant.



#156
KBomb

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It is stereotype, but both are stereotypes for male audience. James Vega and Jacob are more that male power fantasy as well (although some guys might not like it), at least I don't find their appearance attractive. In other hand Thane was designed for female audience and well I guess they really got me with that one :lol:


Haha @ the Thane comment. Yeah, they got me too! I don't agree with the comment about Jacob and James, perhaps I could soften my argument for James, but no way did they intend Jacob to be anything other than a prize.

Tbh, I would love to see a more diverse set of options in CC's. Not just for each gender separately, but a wide set of options for all. Gamers are a mixed bag of flavors nowadays, which is fantastic and I am glad more companies are taking note of that. I really think Bioware stepped up to the plate for the most part, in spite if the fact they fumbled a little.

Men can wear makeup and women's hairstyles and women can wear male hairstyles, etc. That is something we didn't have before, it's a step in the right direction. Progress doesn't happen overnight and very rarely is it complete.

I try to look at the bigger picture. I wanted to romance Varric, disappointed I couldn't, but I am thrilled transgender people can now at least visual connect and I am happy to see Dorian and Sera are reserved for gay relationships only. It's still a long road ahead, but one small step after another.

And elves finally have shoes again. Baby steps.
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#157
Hanako Ikezawa

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HAHAHAHA, oh god, I wonder how many people will get that reference.

 

Fittingly enough, I think they said they couldn't include dresses because of the animations, which is why this topic is relevant.

Glad you liked it. 

 

It was because of the combat animations, which are different from the walking/running animations. Which sucks because I was hoping for combat skirts for one of my Inquisitors, but guess that's out.  



#158
Aravasia

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Glad you liked it. 

 

It was because of the combat animations, which are different from the walking/running animations. Which sucks because I was hoping for combat skirts for one of my Inquisitors, but guess that's out.  

Yes I always wear skirts/dresses with my mage characters. But I can imagine them trying to animate a poofy dress for a rogue character, with all the jumping and rolling and what not..

I'm still hoping that there are some un-seen armor options. All of them look pretty heavy from what I've seen so far. (Though my real gripe is with the casual outfit, don't they know beige is only for warm skin tones??)

I guess it'll have to be a Mark of the Assassin moment, where I just download a mod for it. Hopefully there will be an override folder.

The good new is that if there is one, then those of you who are on pcs will likely be able swap your character's animations. 



#159
Panda

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I actually found them to be too stiff on either gender, the I'm not entirely sure if that's because they're gender neutral or just that they had been created in an older generation. But I do think it would be nice to incorporate a neutral option as well. 

 

Idk, I just find them normal. Maybe little plain but I'd rather take it than what we have now and in DA2.



#160
Hanako Ikezawa

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Yes I always wear skirts/dresses with my mage characters. But I can imagine them trying to animate a poofy dress for a rogue character, with all the jumping and rolling and what not..

I'm still hoping that there are some un-seen armor options. All of them look pretty heavy from what I've seen so far. (Though my real gripe is with the casual outfit, don't they know beige is only for warm skin tones??)

I guess it'll have to be a Mark of the Assassin moment, where I just download a mod for it. Hopefully there will be an override folder.

The good new is that if there is one, then those of you who are on pcs will likely be able swap your character's animations. 

I honestly don't see people looking that closely. Besides, there are always clipping issues. 

I'm hoping so too. I haven't seen a single armor I like so far. And yeah, I'm baffled by the lack of casual attire options.

I play on console, so no mods for me. Which considering this is Frostbite, I don't expect much in the way of mods for this game. 



#161
Panda

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I honestly don't see people looking that closely. Besides, there are always clipping issues. 

I'm hoping so too. I haven't seen a single armor I like so far. And yeah, I'm baffled by the lack of casual attire options.

I play on console, so no mods for me. Which considering this is Frostbite, I don't expect much in the way of mods for this game. 

 

 

It seems like our customization options aren't high. Hairstyles are quite limited, especially to qunaris and there is only one form of casual wear. Though it does seem like we can change color of our casual wear, at least I have seen it in red and white+black.



#162
Hanako Ikezawa

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It seems like our customization options aren't high. Hairstyles are quite limited, especially to qunaris and there is only one form of casual wear. Though it does seem like we can change color of our casual wear, at least I have seen it in red and white+black.

Chances are the color is set to your backstory, so each has a different color but that is the only color they have. 



#163
Aravasia

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It seems like our customization options aren't high. Hairstyles are quite limited, especially to qunaris and there is only one form of casual wear. Though it does seem like we can change color of our casual wear, at least I have seen it in red and white+black.

 

Yes the Qunari hair options are very limiting. I think Bioware did an amazing job on the CC. Overall, this game does has far more customization options than the last two, so I feel bad about complaining. But I would have definitely liked more/different hair options for the other races, never-mind the Qunari. Though I suppose we are lucky that they were included at all.

 

Edit: You've seen it in red/black? Would you mind telling me where?

Chances are the color is set to your backstory, so each has a different color but that is the only color they have. 

I don't know, that is the only color I have seen. Is this just guessing, or was something hinted at by the devs? I'm very much hoping that it is true.



#164
Panda

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Yes the Qunari hair options are very limiting. I think Bioware did an amazing job on the CC. Overall, this game does has far more customization options than the last two, so I feel bad about complaining. But I would have definitely liked more/different hair options for the other races, never-mind the Qunari. Though I suppose we are lucky that they were included at all.

 

Edit: You've seen it in red/black? Would you mind telling me where?

I don't know, that is the only color I have seen. Is this just guessing, or was something hinted at by the devs? I'm very much hoping that it is true.

 

This is link to white shirt and black pants one. Red has been on the first gameplay trailer in under female qunaris armor, it might be part of the armor so I'm not sure if it's something we can wear in the skyhold (it did have same design).

http://forum.bioware...hem/?p=17569660



#165
Char

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I'm a bit disappointed by F!Quisitor's walk. it just seems a little jarring considering how the rest of the game seems to have been made more mature and gender-neutral. Don't get me wrong, I support it as an option, because there's nothing wrong with it as an option, but it's not very representative of the majority of women. I've got a bit of a wiggle in my walk, but I struggle to be taken seriously as an adult let alone a military leader. I think that representation should be a bigger concern than perceived sexiness- as a dev I would be asking myself "do a majority of female players identify with this gait? Do they feel it represents the general concept of a leader?"
After that, any other options would be a bonus.
Instead I have the slight feeling that the question was "would I enjoy watching this backside for hours on end"
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#166
SpiritMuse

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Men aren't done that way to be sexy though, it's more about power when with female it's all about being sexy. It's quite obvious on comic covers for example. The issue has been on discussion a lot: http://www.huffingto..._n_5698337.html but with little improvement. The problem is portraying men as poweful when women heroes are just sexy.
 
At least for me there is not many woman heroes I'd like to be, they are far from what I'd like to be and what I see as ideal woman. I want to have my power fantasy as well and even BW seems to go into: women should be sexy rather than powerful way. BW is doing better than most video game creators and I like your female companions for example but the animations for female characters are far from powerful.


I've not seen many female superheroes I wanted to be, either. Mostly because for a lot of them I find myself instantly repulsed by what they're wearing. All these sexy, skimpy outfits do not say "power" to me. That's why I loved FemShep so much. She was just powerful with no regard for being sexy or not.

I had to laugh, by the way, at the story about creating Thane. How difficult it was for them to create a character that would specifically appeal to women. How many times they went to all the women in the office to get their opinions, and how the first series of designs that they thought would appeal to them ended up universally shot down. I also found it interesting that at one point they had come up with a design that showed so much skin that it made them uncomfortable. And then they decided against using it because it made them uncomfortable.
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#167
In Exile

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I'm a bit disappointed by F!Quisitor's walk. it just seems a little jarring considering how the rest of the game seems to have been made more mature and gender-neutral. Don't get me wrong, I support it as an option, because there's nothing wrong with it as an option, but it's not very representative of the majority of women. I've got a bit of a wiggle in my walk, but I struggle to be taken seriously as an adult let alone a military leader. I think that representation should be a bigger concern than perceived sexiness- as a dev I would be asking myself "do a majority of female players identify with this gait? Do they feel it represents the general concept of a leader?"
After that, any other options would be a bonus.
Instead I have the slight feeling that the question was "would I enjoy watching this backside for hours on end"

 

My issue with that is that I don't understand how the answer could be yes. Speaking as a fan of backsides, I tend to be aware they are attached to hips and bones, as opposed to a being a swivel chair. 


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#168
Aravasia

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This is link to white shirt and black pants one. Red has been on the first gameplay trailer in under female qunaris armor, it might be part of the armor so I'm not sure if it's something we can wear in the skyhold (it did have same design).

http://forum.bioware...hem/?p=17569660

It does look like it! Well that gives me some hope, at least. I'm still not a big fan of it, but the color is better. Thankyou for finding it.

 

Ahem.. anyway, not to derail the thread



#169
HuldraDancer

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I'm a bit disappointed by F!Quisitor's walk. it just seems a little jarring considering how the rest of the game seems to have been made more mature and gender-neutral. Don't get me wrong, I support it as an option, because there's nothing wrong with it as an option, but it's not very representative of the majority of women. I've got a bit of a wiggle in my walk, but I struggle to be taken seriously as an adult let alone a military leader. I think that representation should be a bigger concern than perceived sexiness- as a dev I would be asking myself "do a majority of female players identify with this gait? Do they feel it represents the general concept of a leader?"
After that, any other options would be a bonus.
Instead I have the slight feeling that the question was "would I enjoy watching this backside for hours on end"

 

Considering how so far it appears that female PCs are getting stuck with the male PCs animations during cinematic cut scenes I also think that is the question being asked.



#170
Char

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My issue with that is that I don't understand how the answer could be yes. Speaking as a fan of backsides, I tend to be aware they are attached to hips and bones, as opposed to a being a swivel chair.


I haven't a clue :lol: but there has to be a reason the devs prefer the female animations towards the more extreme end of the feminine bell curve and that was the best I could come up with. It's certainly not for representation :)

#171
Paul E Dangerously

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I haven't a clue :lol: but there has to be a reason the devs prefer the female animations towards the more extreme end of the feminine bell curve and that was the best I could come up with. It's certainly not for representation :)

 

Bioware's in between a rock and a hard place. If it isn't feminine enough (DAO, ME) people complain. So they swing to the other side of the spectrum. You could let people choose, but I can see some glaring oddities (namely when the character sits) that would probably result in more complaints.



#172
SardaukarElite

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Bioware's in between a rock and a hard place. If it isn't feminine enough (DAO, ME) people complain.

 

People complained about other games because the animation for a woman was a bow legged man. People are now complaining because a woman is walking like a sidewinder. If they just depicted a woman walking normally it would be feminine and not ridiculous.


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#173
phantomrachie

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I would really prefer both male and female inquisitors to have the same walking animations, really--maybe more like how it worked in origins?  I think male and female wardens walked the same, or at least similarly. 

 

Male and Female had the same animations, the male animations and it annoyed the hell out of me.

 

The issue with using the same animations for both male and female characters, is that historically that means that the male animations are used for both.

 

IRL everyone walks & moves in different ways because this is affected physically by our body shape & psychologically by our personality.

 

My preference would be that there are separate animations for each race or even that there are different a sets of animations to choose from but I realise that that has huge budget implications.

 

At the bare minimum, I think that BioWare should have different animations for male & female characters, which they are trying to do.

 

I haven't been totally happy with the effort so far but I'm pleased that they are trying and it gets better with each game so I'll continue to provided feedback on the female walk/animations until I feel that they have got it right.

 

Asking for neutral animations or for an on off toggle or just to use the same animations for male & female characters, sets us back in terms of game development, back to when all animations were the same for each character, when I'd like to see us move forward.



#174
Paul E Dangerously

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People complained about other games because the animation for a woman was a bow legged man. People are now complaining because a woman is walking like a sidewinder. If they just depicted a woman walking normally it would be feminine and not ridiculous.

 

I'll just point out that the general reaction to criticism has been "go overboard". Walk isn't feminine enough? DA2's FemHawke walk. Combat is too slow? Ninjas and Awesome Button. Etc, etc.



#175
SardaukarElite

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I'll just point out that the general reaction to criticism has been "go overboard". Walk isn't feminine enough? DA2's FemHawke walk. Combat is too slow? Ninjas and Awesome Button. Etc, etc.

 

Well then, they just need to stop going overboard.