It's the biggest BioWare's problem, and didn't happened only with DA2 combact. If a thing doesn't work too well, two things happen: or it is totally deleted, or is completely reversed to the exess.
DAO's female animation was a little stiff? let's make DA2's animation like FHawke have a tail intead of a spinal column. ![]()
The Mako and the planet exploration was a little boring in some parts? let's cut them altogether.
The third neutral option of dialogue sometimes doesn't really change the answers? let's just have two different dialogue choices. ![]()
Is hard to have a more sad dramatic ending in ME than having a happy "hero win and save the galaxy"? let's take away totally the option for a happier ending ![]()
People play little at the various races? let's cut them and use only humans.
Elves are too "human like"? Let's make them a mix of a Na'vi and a Hobbit. ![]()
Fewer people play as hetero FemShep? let's cut away half of her romances.
(I know, now is the contrary, but, like I said, from one exess to the other)
The minigames to open doors and others thing with loot are a little boring after some times? Let's remove the minigame.
I'm not flaming. Is just a trend I have seen quite a few times happen in BioWare's games. Someone else have noticed it, or is just me?





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