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Face Codes


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7 réponses à ce sujet

#1
TheChosenOne

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Does anyone know if there would be face codes in DA:I like in ME? I have always loved that feature because you could take a really cool face and teak it into your liking. I'm great at making names and backstories, but I'm not leonardo da vinci when it comes to character creation  :lol:

 

shepard__s_face_code_by_tajtusek-d46tthl

 


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#2
Grieving Natashina

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It's been requested quite a bit.  The only reaction thus far from the developers was, "We're looking into it."  I'd also love this as well, especially with how detailed the CC is for this game.   :)


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#3
themikefest

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I would like to enter my femshep's facecode to see how well it would turn out



#4
Hanako Ikezawa

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As Natashina said, the latest word on the subject is Bioware is looking into it. So maybe in a post-release patch. 

 

Though can you imagine how long the code would have to be due to all the options in this CC. 



#5
Declined_Misery

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I'd like that. Hopefully it's something they'll implement post launch.



#6
Magdalena11

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Sorry, I don't play ME.  What are face codes?  Are they numerical indicators of where the sliders wound up so a set of desired features can be noted and repeated?  That looks like a pretty good idea.  It would make it easier to get a specific look for multiple characters, rather than having a position on a slider that can be forgotten.  I've been taking screenshots of slider positions I'm happy with, but this looks less difficult to weed through.



#7
Semyaza82

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Exactly that Magdalena - was also a good way of 'sharing' the face you created. I often used someone else code as a base in ME then edited it a bit (several of my Shep's ended up a little derp facey). 



#8
Grieving Natashina

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Sorry, I don't play ME.  What are face codes?  Are they numerical indicators of where the sliders wound up so a set of desired features can be noted and repeated?  That looks like a pretty good idea.  It would make it easier to get a specific look for multiple characters, rather than having a position on a slider that can be forgotten.  I've been taking screenshots of slider positions I'm happy with, but this looks less difficult to weed through.

You've got the gist of it.  It really does come in handy for the ME games, and something that I'm glad the devs are looking into for DA:I post launch.