Do you plan on role-playing in DAI? Any tips?
#26
Posté 24 octobre 2014 - 11:34
One thing that helps me stay in character (when I might be tempted to go OOC because it's hard to make a certain decision... like being rude to a character that I like, or killing an NPC when my first instinct is to spare them...) is music.
I have a little playlist in my head - two or three songs that REALLY make me think of my PC, how they feel about the world, themselves, and their loved ones. It's a little thing but it really helps me stay in character, whether the Warden/Champion/Quiz is a total hardass, sweetheart, stoic, roguish, etc.
- john-in-france aime ceci
#27
Posté 24 octobre 2014 - 11:55
Great advice here! Also, many of you have some notably insightful replies. I'm starting a run-through of DAO right now, and I've been using a lot of your advice to create a (mage) character who feels particularly oppressed by the Chantry and Templars. I'm sort of toying with the idea of becoming a blood mage, not because he's an evil character, but because it seems like a valid way to ensure his freedom. I haven't really fleshed him out completely yet. I know he's a bit haughty and indignant, but I also want to make sure that he is able to develop friendships with most of the other party members. I don't think he'll particularly care for Wynne, for instance, but hopefully he can develop a begrudging respect for Alistair.
Oddly enough, this is also my first mage. There's something about rolling mage that makes me feel a bit closer to the story itself. I didn't feel that way before playing DA2, but now that I've gone back to Origins, I'm going to take my time to reabsorb all of the lore that I can.
- TanithAeyrs, vertigomez et Al Foley aiment ceci
#28
Posté 25 octobre 2014 - 12:03
Great advice here! Also, many of you have some notably insightful replies. I'm starting a run-through of DAO right now, and I've been using a lot of your advice to create a (mage) character who feels particularly oppressed by the Chantry and Templars. I'm sort of toying with the idea of becoming a blood mage, not because he's an evil character, but because it seems like a valid way to ensure his freedom. I haven't really fleshed him out completely yet. I know he's a bit haughty and indignant, but I also want to make sure that he is able to develop friendships with most of the other party members. I don't think he'll particularly care for Wynne, for instance, but hopefully he can develop a begrudging respect for Alistair.
Oddly enough, this is also my first mage. There's something about rolling mage that makes me feel a bit closer to the story itself. I didn't feel that way before playing DA2, but now that I've gone back to Origins, I'm going to take my time to reabsorb all of the lore that I can.
Yeah, I found being a mage made for some of my more interesting role-play characters. My favorite of the bunch is a guy who's so terrified of the Fade and demons that it drives most of his decisions. Wynne became a non-issue. ![]()
#29
Posté 25 octobre 2014 - 12:20
I RPG because it let me explore and find as many choice as there are, so as in the previous game i`ll do that in the first game, when i know all the choices i can be good, bad whatever i want
#30
Posté 25 octobre 2014 - 12:23
Usually on a first run, you can only explore what options you have, learn what your character can say and do. Only then can you start role-playing afterwards, then at least you have a rough idea of what specifics you want your Inquisitor to be.
#31
Posté 25 octobre 2014 - 01:46
First off you can't go wrong with setting some ground rules like "Is my character a lawful good, Templar idealist" or a "Chaotic evil, blood magic practitioner".
Secondly attempt to make a backstory or an exploration into the character's psyche so you can explain to yourself why a character would act the way he or she does. This would flesh out a few choices such as why did the Warden spare Loghain. Or "Why am I here, what am I like and why, why is my hair red when everyone in my family had brown hair?". There's a lot of things you can expand on when it comes to character RP'ing.
Personally I find that making an original name and typing two pages worth of character details before setting off is a pretty reliable of creating a template for your RP character.
And Lastly (which is easily the hardest part) is not inserting yourself into the process. It's hard to make a bitter half elf set on vengeance against humans for kicking his puppy in the Alienage if you go out of your way to smile and shake hands with every shemlen you meet. This especially applies to the development stage since it will usually end in the character being devious and manipulative while keeping all their real drive and emotion in the closet.
#32
Posté 25 octobre 2014 - 01:47
how do I delete these things?
#33
Posté 25 octobre 2014 - 01:59
There is nothing wrong with role-playing as yourself if you were in that position.
It actually part of role-playing if you plan to aim for a more "if you where there" role-play experience.
Anyways best way to role-play is to role-play the way that won't make you feel uneasy about it. It is about having fun after all and not about making youself feel unconortable.
#34
Posté 25 octobre 2014 - 02:18
I have found that I am unable to role-play truly evil characters, but I can role-play self-centered characters or characters motivated by power or money. I generally write a short story (or at least a couple of pages) about each character in a scenario that I think would fit them. I try to showcase their reactions and overall feelings toward the world around them in the story. For example, Masie Cadash, the dwarven artificer I have planned for DAI is worldly, cynical and jaded. She accepts her role in the carta and views others as primarily motivated by their own self-interest. Caring primarily for her experimental concoctions she will be uncomfortable leading the Inquisition and suspicious of all those who follow her. In contrast Adahsuhlan Lavellan is a generally kind and compassionate Dalish mage whose maturity (she is mid 30's) is balanced with a streak of naiveté that showcases the isolated life she has lived as a Dalish First. Each has their own short story and I have (for the first time) assigned songs to each of my characters that define their characters (Masie is "Rock of Ages" by Def Leppard and Adahsuhlan is "Night Ride Through the Caucauses" by Loreena Mckennitt). The songs help keep their personalities distinct in my mind.
I find that even if I make some of the same choices the characters very different motivations keep their stories fresh. My young, innocent Dalish rogue from DAO had a very different playthrough than my cynical Brosca even though many of their decisions were similar. My tough Ferelden loyalist Cousland represented yet another viewpoint as did my pro-mage, anti-circle Surana.
#35
Posté 25 octobre 2014 - 03:57
While my first playthrough is kind of, "what I would do," I still see it as roleplaying, just because I'm not a grey warden/apostate mage/whatever. So it's never exactly what I would do, cos the character isn't exactly me. It's probably more accurate to say, "it's my gut reaction to situations roleplaying a character I think is similar to myself in values."
After that, I really have to make a theme for all my later playthroughs in order to get into roleplaying them. For instance, my world states are:
1) Cannon
2) Evil
3) Selfish jerk who sleeps with everyone possible
4) Good/Noble, or devout Andrastian
My fifth playthrough, I had run out of ideas, and that playthrough was harder to roleplay. Eventually I settled on "forever alone," where the LI always dies, and that helped me form characters.
So my tip would be, pick a theme, and stick to it.
#36
Posté 26 octobre 2014 - 10:16
I usually don't RP "me" but always a character I actually like and at least mostly agree with
#37
Posté 26 octobre 2014 - 10:20
I suggest playing the gender, race, and/or class you least identify with. My most un-me inquisitor will be a female human warrior romancing Sera. That's... very not me
I'm very much looking forward to playing her! She'll be 3rd or 4th in line though ![]()
#38
Posté 26 octobre 2014 - 10:20
I'm sure this is common, but I'm a writer, so I like to see video games as another story I'm narrating. I plan my characters to a T and focus mainly on personifying that character through their actions. So I don't so much put myself in a characters shoes when I role-play, but more or less dictate choice as if I'm narrating and observing what my character is doing. It makes it a lot easier for me because I often have trouble sympathizing with the characters I create.
#39
Posté 26 octobre 2014 - 10:32
Since I'm going on a sort of locked-in scheme of what happened in previous games (choosing one state from DA:O and then any playthrough in DA II uses that, now choosing one from DA II as well as the same one from DA:O and all DA:I playthroughs will go off that combination), I'm probably going to go mostly towards characters who weren't very much like either the Warden from that DA:O game or the Champion from that DA II game. I always like playing characters who are fairly different from myself best, so they also probably won't be much like me.
Most of the advice here is good already, so I'm not sure I really have anything to contribute beyond what's already been said. I'd say the biggest two things I haven't seen explicitly mentioned are separating player knowledge from character knowledge (I.E., you know that your character can make it to the mage's tower and back without Redwall being overrun by demons in the interim, but does your character think so? You may know that if you leave some particular NPC alive they'll be a problem later, but does your character think that?), and I keeping somewhat flexible. Even with the same character, their opinion on something might change later in the game. I also like to leave anything that would be a choice the characters makes out of planning, even if I'm replaying a game: for instance, I don't plan for which companions they'll take with them most of the time, what way they're going to go with various choices, who they're going to side with throughout the game, and so forth. I come up with the personality and then see what happens. That's more of a personal choice, though.
#40
Posté 26 octobre 2014 - 10:44
The only times I don't do that are for seeing romance content. All of BioWare's romance options to date, in all of their games, just seem really weird to me personally, but if I want to see any of that content ever I have to ignore that particular personal preference.
#41
Posté 26 octobre 2014 - 11:35
Just have fun and talk to yourself a bit.
#42
Posté 28 octobre 2014 - 07:03
On my first run I always play more attuned to myself to get a feel for the game but never finish that run. When I am comfortable with the mechanics etc then I restart, make a bio of my character etc and start a 'real' run. Usually I find it easiest and most fun to either include some parts of myself or complete opposites of my own personality into the mix.
My strongest advice : don't make a character that you can only partially have a feel for if you are new to this. (for me for a long time that was dwarves as I am a big guy in real life and it just always felt off somehow). Either love your character or hate it but have a strong response to it either way so you stay invested in the story they create. But most importantly have fun with it
#43
Posté 28 octobre 2014 - 08:00
I've found Dragon Age to give ample opportunity to role play.
I always try and match my role playing to my player-character's origin.
I never play anything other than human in Origins as I find it too far removed from the main plot to have meaningful role playing opportunities late game.
So; my Aedan Cousland was brought up sheltered from some of the realities of the world. He knows little of Apostates and while he's an Andrastian, he's not particularly devout. As the son and (to his knowledge) the sole surviving heir to one of only two remaining Teyrnirs in Ferelden, he is a staunch believer that first and foremost, leadership comes from heredity, as his eyes are opened to some of the harsh realities of the world he learns that merit is always desirous and as such he presses Alistair's claim for the throne of Ferelden, despite being a bastard and Bhelen's claim for the throne in Orzammar.
Knowing very little about Apostates (until he gets to know Morrigan better
) he decides the best solution for the issue of mages in the world is for the current status quo of the Circle to be in place. As such he does not come down on either side heavily when dealing with the broken Circle of Ferelden and declines to take part in the Right of Annulment. He is ignorant of Blood Magic but knows enough from the Chantry to be frightened by and utterly reject demons.
With his father being a former rebel against the Orlesian occupation, though a conciliatory one, he retains some slight prejudice against Orlais. Though the matter of the Blight sweeps away such childish thoughts.
He is fascinated by the elves and not indoctrinated by the nobility yet against them and as such, he is strongly pro-Dalish in his dealings with them and tries to support city elves against their oppression.
Without a true education in how to be a Grey Warden he holds some unorthodox views on their duty, he finds no ethical problem with partaking in Morrigan's Dark Ritual, especially as he is already in a relationship with her. Likewise he felt it pragmatic to invoke the Right of Conscription to prevent the executions of Nathaniel Howe (though he would be slow to trust him) and Anders. Perhaps his greatest act of unorthodoxy as a Grey Warden would be his alliance with the Architect.
He was raised amongst the highest nobility in Ferelden and as such holds a healthy respect for the established authority, when it is just. As a victim and judge he follows the law in matters of crime, and only acts as perpetrator out of the utmost necessity.
My Garrett Hawke was raised away from the Circle in Ferelden, his father, Malcolm raised him and his sister Bethany to be careful in their lives as Apostates. He wished them only to be free and happy and decried the Circle as a gilded cage. He taught them the dangers of Abominations and the Fade, as well as the slippery slope of desperation that can lead to Blood Magic.
Living in this manner meant Garrett was suspicious of the established authority, seeing it only as a means to oppress and exploit those who lived beneath it. He was an unashamed criminal, stealing what he and his family needed to get by. As the head of the Hawke family he was careful in criminal matters though, as the victim he would encourage following the law and calling the guard so as not to arouse too much suspicion, but if the situation forced him into the position of a judge, he enacted a punishment he felt was right and just, even if it was not what the law dictated.
He matured when he became part of the Kirkwall nobility, becoming mostly lawful in his activities and seeing the virtue in peace and stability rather than upsetting the status quo for the sake of it. Though he never failed to question the abuse of power and authority.
All this created the perfect storm when he, the Apostate mage fell in love with the idealistic rebel Anders. Anders was impatient with the Champion's newfound desire for the relative peace of the status quo and forced the hands of the world. Hawke was utterly betrayed by Anders' act of terrorism and executed him, despite his maintained view that mages should be free.
Given my previous choices I intend to play a human female rogue (because I've never played female and that's the remaining class I've never played) in Inquisition who is a devout Andrastian, hates the Qunari, is suspicious of the Grey Wardens and quite unyielding in matters of law and mages.
#44
Posté 28 octobre 2014 - 08:01
Yup. Roleplaying seems to come naturally for me, so it's never been an issue.
Typically, I do usually end up with a character who feels and does the same I would, but otherwise I try to roleplay close to the characters.
Easier for me to do that in games like Skyrim, though, than DA II and presumably DA:I.
Hopefully there's enough freedom in Inquisition for me to roleplay.
#45
Posté 28 octobre 2014 - 08:08
I'll give you a tip...with a spear behind it
#46
Posté 28 octobre 2014 - 08:24
Tips.
1) I would write down ten moral issues relavant to the Dragon age setting. Then answer them as YOU would hold these values.
2) Take one or two of these moral position and change it into something you don't agree with, doesn't have to be the polar opposite of your position either just something you disagree with.
3) Take a personality trait you wish you had or had more of and make that part of your character
With a moral stance or stances differnet than your own plus a personality trait you wish you had but don't you shoud be able to start to imagine what this person might be like. use this as your foundation and as you think about the character imagine how these different traits that you don't have would shape the character's actions. Once you get an idea how this new character would act its easier to make the choices in that mind set.
#47
Guest_Trojan.Vundo_*
Posté 28 octobre 2014 - 08:58
Guest_Trojan.Vundo_*
My biggest tip is too, choose a theme, and try to stick to that theme with the character.
#48
Posté 28 octobre 2014 - 10:03
I choose a canon origin then fill in the backstory, likes/dislikes and personality, just as if I were writing a fanfiction (which I do with some characters). When it comes to choices, this makes it easier to make the choice that the character would.
For instance I've just finished a Bianca Aeducan playthrough, where this time I played her as someone who wanted more freedom for the casteless, was less into dwarven politics, liked to take part in the Provings (twice), liked her brother Bhelen (never ratted on him to Harrowmount, and admired his ability to play dwarven politics), talked with Varrick at the Proving ground, distrusted mages and was very pragmatic. This resulted in a totally different set of events in DAO than with Solona Amell.
#49
Posté 28 octobre 2014 - 12:37
Depends.I mean role-playing in the traditional sense. I've tried to in DAO and the ME series (for some reason, I found it easier in BG and NWN), but I always tend to chicken out and force my character to act as I would. Do you plan on role-playing, yourself, and if so, do you have any tips for others?
In both ME and DA, I'm finding myself somewhat constrained since some main themes of the stories are things about which I have strong opinions of my own, so that it's difficult to have fun while playing a character different from me in that regard. Within those constraints, however, I do roleplay.
One way to come to different characters is to consider decisions in the game where you have an intuitive preference. Think "what kind of person would have a different intuitive preference than I have" and start adding traits to a character you might want to play next. Usually you'll come to realize that some traits are more easily changed than others, simply because sometimes you can't up with a personality type that fulfils the conditions while being fun for you to play. In the end, you can mix and match decision options in your mind until a new character with a different and consistent outlook on things has materialized.
Another way is to take a race template and start from that. For instance, my qunari mage will have a strong hatred towards the Qun and will be a rather angry type. My elf will be somewhat insecure and hesitant because she's never left her clan before.
#50
Posté 29 octobre 2014 - 07:50
Yep I definitely Role-play my character's Dragon Age (in any RPG that allows full character customization).





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