Lack Of Unique Companion Specialization In Inquisition? Its Not A Good Thing.
#1
Posté 24 octobre 2014 - 08:54
Thoughts? I was hoping Solas to be his own version of rift mage or Dorian being a unique Tevinter class.
- EmperorKarino, Gorguz, SmilesJA et 2 autres aiment ceci
#2
Posté 24 octobre 2014 - 08:59
Doesnt really bother me, while i guess its cool to be unique, its also annoying when characters have unique skills that i wish i could use.
- Leo et Doominike aiment ceci
#4
Posté 24 octobre 2014 - 11:36
No one should be specialer than the Inquisitor.
Actually, the Inquisitor should have their unique specialization. A glowing hand just isn't enough.
#6
Posté 24 octobre 2014 - 11:47
Doesn't seem to be a problem really. I actually liked it better in DA:O where you had to learn the specialisations instead just inherently being able to spontaneous learn them at will. With the shift towards specialisations having more narrative impact the idea of companions having their own unique (though very similar) specialisations seems to make that redundant.
-D-
#7
Posté 24 octobre 2014 - 11:48
Doesn't bother me. What makes companions unique is their personalities, motivations, personal history, their character arcs, etc; not a skill tree.
They are directly related, don't you think? Whats a keeper companion without Dalish magic?
#8
Posté 24 octobre 2014 - 11:57
Sorry OP..but I'm with the others on this one . Yes DA2 had special skill for each companions that Hawke couldn't use . But in the end (some peoples) would choose their party on who they can stand . Anders had the HEALING...he still warmed the bench the whole time. ![]()
A keeper is more then just magic , it is about keeping the Lore of the Dalish alive...and yada yada ![]()
- Nharia1 aime ceci
#9
Posté 24 octobre 2014 - 12:04
Sorry OP..but I'm with the others on this one . Yes DA2 had special skill for each companions that Hawke couldn't use . But in the end (some peoples) would choose their party on who they can stand . Anders had the HEALING...he still warmed the bench the whole time.
A keeper is more then just magic , it is about keeping the Lore of the Dalish alive...and yada yada
Anders' healing was something Hawke could have as well (spirit healer). But his Vengeance tree which was directly coming from him being possessed was something Hawke should never have access to and you'd think a possessed mage would have a few unique spells.
Wynne actually has a very unique talent which is acknowledged in the story as well (the scene she saves everyone).
#10
Posté 24 octobre 2014 - 12:06
This is actually the only thing that I am genuinely disappointed with regarding DA:I. It was a fantastic aspect of DA2 that really brought life to the characters and made them unique.
I assume it was probably done for sot purposes more than anything. That'd be a bunch more skills to test, after all, on top of everything else.
Hoping it comes back for DA4.
- Razored1313, Aolbain, Illyria God King of the Primordium et 5 autres aiment ceci
#11
Posté 24 octobre 2014 - 12:08
Well maybe...we will have something 'Unique' for each companion and that isn't tied to the Inquisitor . Or maybe we want...
It won't make the game less worth playing . This game is bigger and has more surprises in store for us !
One thing you need to consider is that as fun as it is that X companion is the only one who has Y skill . It is also limiting . In a way that if you can't stand X companion ? Well...you can make him tag along and your wonderful adventure is filled with 'shutupshutup' ...or you just don't take said person...and then feel like wishing you could take the skill from them and give it to Varric...cose of chest hair .
- Nharia1 aime ceci
#12
Posté 24 octobre 2014 - 12:25
Well maybe...we will have something 'Unique' for each companion and that isn't tied to the Inquisitor . Or maybe we want...
It won't make the game less worth playing . This game is bigger and has more surprises in store for us !
One thing you need to consider is that as fun as it is that X companion is the only one who has Y skill . It is also limiting . In a way that if you can't stand X companion ? Well...you can make him tag along and your wonderful adventure is filled with 'shutupshutup' ...or you just don't take said person...and then feel like wishing you could take the skill from them and give it to Varric...cose of chest hair .
Eh, I think it rather encourages learning different play styles depending on your particular favourite group more than anything. I've always been a fan of games where the companions are mechanically differentiated, though, rather than ending up as mostly interchangeable, even if that makes some technically mechanically 'superior' to others.
#13
Posté 24 octobre 2014 - 12:40
#14
Posté 24 octobre 2014 - 01:11
I don't really agree, largely because it doesn't make any sense for the PC to be unable to learn specializations from companions that aren't somehow forbidden. Especially in DA2 where there are three-year gaps between all the periods of action.
#15
Posté 24 octobre 2014 - 01:24
I don't really agree, largely because it doesn't make any sense for the PC to be unable to learn specializations from companions that aren't somehow forbidden. Especially in DA2 where there are three-year gaps between all the periods of action.
Fair enough, but what about Anders and Fenris. The PC is not going to get possessed or receive Lyrium tattoos therefore its not possible to learn.
- LaughingWolf aime ceci
#16
Posté 24 octobre 2014 - 01:36
Fair enough, but what about Anders and Fenris. The PC is not going to get possessed or receive Lyrium tattoos therefore its not possible to learn.
In that case, the only way to retain logic is to have every last companion be altered by unique magical processes that the PC can't duplicate.
#17
Posté 24 octobre 2014 - 01:43
It appears companion specializations are the ones the Inquisitor can learn and they have no unique talents of their own. In a way they have taken the DAO approach while I was hoping they would take the DA2 approach. For example Anders and Aveline had very nice and unique talents in their unique specialization and Hawke could never learn them and this gave those companions special value and overall made them interesting combat-wise. Even the less unique ones such as Fenris who had talents from Hawke's Berserker, Reaver and Templar spec respectively (his unique sustained doesn't count as the bonuses provided were not unique) was interesting as it was unique its own way as well.
Thoughts? I was hoping Solas to be his own version of rift mage or Dorian being a unique Tevinter class.
I always felt forced to take Aveline (For her dedicated tanking) and Anders even more (For his healing, Merrill can't heal) and that basically forces me to take two people in my party all the time because they're so useful, and healing is necessary.
I still liked them: Some had very unique specs (Dalish Pariah was half Blood Mage / half new class Keeper, which I loved) and some of them had "meh" specs (Swashbuckler) but it still made them feel like unique companions instead of just another Duelist/Blood Mage/Templar etc.
So, it has its ups and downs. I would have liked to see them in DAI though. It adds replayability, I've done playthroughs of DA2 where I only play one companion and Hawke is a Spirit Healer / Tank, so I can use their unique spells as much as a I want. I loooooved Merrill's spec.
#18
Posté 24 octobre 2014 - 01:54
I don't really agree, largely because it doesn't make any sense for the PC to be unable to learn specializations from companions that aren't somehow forbidden. Especially in DA2 where there are three-year gaps between all the periods of action.
I don't really get your logic here. The reason your character doesn't learn them is because your character is not the companion. The companion's unique specialisation is a reflection of their personal journey, history and personality, not simply a collection of arbitrary skills. The player character has a different history and is shaped by different experiences, and thus doesn't have access to the skills the companion does.
#19
Posté 24 octobre 2014 - 01:56
Anyway, promotion of different playstyles or not, DA2 was more restrictive in the party creation. I know I let Anders live a few times because I needed a healer endgame and I was no Mage. I do appreciate that they built immersion by allowing us to pick different characters who had plausible strengths and weaknesses but, honestly, I'd much rather set up characters from a more general area than a specced up one. That way, I won't need to choose people I hate to death in a quest.
#20
Posté 24 octobre 2014 - 02:00
In that case, the only way to retain logic is to have every last companion be altered by unique magical processes that the PC can't duplicate.
Actually the only true unique character is Anders' offensive spells in his unique tree, they are one of a kind that are not possible for Hawke to get with any class. Fenris is a mixture of berserker and Templar, it literally has the same talents from those two. Merril is a blood mage with a borrowed talent from rogues etc...
#21
Posté 24 octobre 2014 - 02:02
Doesnt really bother me, while i guess its cool to be unique, its also annoying when characters have unique skills that i wish i could use.
I don't really get this mentality. Of course you can use it... just add that character into your party. Dragon age is a party based system so you got to consider your skill pool to include all members and not just your created character.
Personally I loved the specialized companions in DA2, it just added a bit more flavor to them. It would've worked better if the more general skill trees allowed for people work tanking and healing into their companions but I don't think that automatically makes the idea a bad one.
#22
Posté 24 octobre 2014 - 02:02
I'm not bothered, tbh. I never really liked the companion specializations in the first place:
- Aveline's sucked (she's already tanky enough, doesn't need any stacking speed debuffs that are more of a curse than a blessing)
- Isabella's sucked (if she gets hit, she's in trouble like any rogue, and when are you ever fighting just ONE enemy?)
- Varric's was actually the only good one
- Sebastian's sucked (other archer talents were better) (hell Sebastian sucked in any case, and not in a good way),
- Anders's sucked (the only thing he was moderately good at was healing, and what good he has is more than offset by his atrocious personality)
- Fenris's was meh (not as bad as the others, but even if health loss was no issue in his particular OP variant of berserker spec, any proper tactics setup for healer and tank will ruin any benefit that his spec may give)
- Merrill's sucked in practice because you simply could not set her tactics up properly so she could make use of her PbAoE spells (most importantly, the lack of a 'move to enemy target' tactic destroyed that option).
... probably forgot one. Anyway, my point is, like many others, I chose companions for their personality and possibly extra options/dialogue choices in specific situations. *shrug*
#23
Posté 24 octobre 2014 - 02:31
I don't really agree, largely because it doesn't make any sense for the PC to be unable to learn specializations from companions that aren't somehow forbidden. Especially in DA2 where there are three-year gaps between all the periods of action.
We don't learn specs from companions this game so that argument doesn't work?
#24
Posté 24 octobre 2014 - 02:36
With Anders, Merril and Fenris it made sense plot wise for them to have a talents unique to them - never felt it did so much with the others. Based solely on what we know so far of the companions there doesn't seem to be anyone who 'needs' their own unique tree.
#25
Posté 24 octobre 2014 - 03:03





Retour en haut







