I thought the DA2 style was unique and interesting, but I prefer flexibility with my companions. I'm going sword and shield warrior (on my first playthrough), and I will most likely romance Cassandra (whilst taking her on every quest). I am glad that I will be able to change her over to a two-handed warrior instead of having to adjust how I want my own character to play.
I also agree with many of the people above. I like to pick my parties based on personality and I don't always mind if it hampers the party's effectiveness (as it so often did in DA2). This system will be really nice for my eventual Nightmare attempt though. I'm sure that run will be dreary enough, I don't want to play it with the companions I don't like just because they're more useful.
As an added note, I think the DA2 system might have been better received in DA:I. The approach they've taken with this game eliminates healers. Instead, we have support and potions (I believe with no cooldown, I'm not sure though) as well as tons of other abilities to keep our party standing (guard, barrier, stealth, etc). From what some people have said, they didn't like Anders being the only healer and they certainly didn't want to be the healer themselves (it's not for everyone, haha). Now, that would not be an issue. (I wasn't very fond of how they handled Anders in DA2 either; I miss his Awakening personality)
They also set positions for enemies and do not have spawn waves appear from nowhere behind your squishy characters. Tactics will go a long way in keeping the party healthy.
The changes make it more reasonable, but it still wouldn't solve the personality issue. But, it's interesting to think about. I think I'll always prefer the flexibility because of characters themselves and not necessarily their roles.





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