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Lack Of Unique Companion Specialization In Inquisition? Its Not A Good Thing.


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#76
wwilt13

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I thought the DA2 style was unique and interesting, but I prefer flexibility with my companions.  I'm going sword and shield warrior (on my first playthrough), and I will most likely romance Cassandra (whilst taking her on every quest).  I am glad that I will be able to change her over to a two-handed warrior instead of having to adjust how I want my own character to play.  

 

I also agree with many of the people above.  I like to pick my parties based on personality and I don't always mind if it hampers the party's effectiveness (as it so often did in DA2).  This system will be really nice for my eventual Nightmare attempt though.  I'm sure that run will be dreary enough, I don't want to play it with the companions I don't like just because they're more useful.  

 

As an added note, I think the DA2 system might have been better received in DA:I.  The approach they've taken with this game eliminates healers.  Instead, we have support and potions (I believe with no cooldown, I'm not sure though) as well as tons of other abilities to keep our party standing (guard, barrier, stealth, etc).  From what some people have said, they didn't like Anders being the only healer and they certainly didn't want to be the healer themselves (it's not for everyone, haha).  Now, that would not be an issue.  (I wasn't very fond of how they handled Anders in DA2 either; I miss his Awakening personality)

 

They also set positions for enemies and do not have spawn waves appear from nowhere behind your squishy characters.  Tactics will go a long way in keeping the party healthy.  

 

The changes make it more reasonable, but it still wouldn't solve the personality issue.  But, it's interesting to think about.  I think I'll always prefer the flexibility because of characters themselves and not necessarily their roles.



#77
KaiserShep

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Eh, this never really was something I cared about when it came to who I took along for quests. It generally boiled down to which companion I felt may contribute the most in terms of dialogue/banter and which I liked the most. The most useful in combat sequences could very well be the one I'd bench because I don't care for him/her. Lookin' at you, Anders.



#78
TheRaccoon

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I liked the DAII system as it allows companions to have their own skill tree unique to their bkstory. I agree that it would limit the group composition though. Maybe DA:I should pre-set some skill pts on the companions so the players can have a sense of what this companion  is good at? Just some random thoughts