I'd say just leave it be. It'll be just going around in circles, and we'll go more off topic than we really should be. But I hear you. I definitely hear you.
You'll have to pardon me since I hadn't been around much for the origin stories here (I've seen Grand Tourney tossed around, but never really figured where it started in the thread).
I had in mind a farm boy or an apprentice smith (I mean, country bumpkins, am I right?) who saw his home, his village, his everything burned to the ground. Not wanting to be caught in the fray, he tried to find his family and get them to safety before bandits could get to them too. Having never seen much battle in his life, he pretty much grabbed the nearest weapon he could find and tried swinging at the assailants every which way while his family made good their escape.
PC arrives and hey, encounter and both fight alongside each other. Our novice "knight" looks a little traumatised and promptly leaves to find his family. More stuff happens, Novice Knight crosses paths with PC again, and after living a life on the run and keeping his family safe, he's hardened up as a fighter, but still seems to come off as simple- still wishing life was easy like the life he had before, but because his family is all that he has, he'd be damned if they're taken away as well.
What I had in mind was a character who has the makings of a potential knight in shining armour- protective, kindly, eager to serve, brave (well, he's getting there), and physically able (I mean, he does hard labour, right?). But not quite since it's mixed in with the qualities of a protagonist before they embark on this "hero's journey"- wide-eyed, kind of lazy, has a lot to learn, and a bit inexperienced. So... Knight in Peasant's Garbs? Dude's getting there, he just doesn't have the means nor has he figured out that he actually has it in him, yet.
I mean, over the course of the game, he slowly starts to "get it" and begins to take charge of his own, rapidly rising through the ranks in your retinue and before you know it, he's seeing himself as your equal and probably would start protecting your player-character.
I think that would work a lot better if the story was over a series instead of one game. Either that or he and the PC would have to start in the same village or whatever and grow together. Otherwise the rapid growth from zero to hero just wouldn't feel organic. hmm...we can combine this...
If playing as a human PC, you and Asa (that's what I shall call him) hail from the same village/farm community. It's attacked by bandits, your backstory for him ensues, meanwhile PC and his family are a minor noble family and manage to make it to the nearest larger community. Years later, during the Grand Tourney the PC faces the last man standing, and who is it? Asa the farmboy. He managed to impress a Chevalier enough to become his squire (remember only nobles can be Chevalier). Later it's revealed that the Chevalier in question is actually a relative, thus granting him the ability (through a personal quest) to actually become part of the order. Maybe even participating/sabotaging the infamous "initiation" ritual. With Asa reacting depending on your actions in said ritual (only able to fully participate if you yourself took the Chevalier path).
BOOM. Rags to riches and Grand Tourney.





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