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#5226
Akrabra

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When do the companions have all these words with each other you guys have mentioned? When you invite one to travel with you while the other is still at your side? 

 

So far, I only really travel with Nick and Danse, but I always tell one to leave before I go and talk to the other...

Yes, its only short lines though. Some flirt abit, or just question you for leaving with people they do not like etc. Its brief, but kind of cool. 


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#5227
Battlebloodmage

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When do the companions have all these words with each other you guys have mentioned? When you invite one to travel with you while the other is still at your side? 

 

So far, I only really travel with Nick and Danse, but I always tell one to leave before I go and talk to the other...

If you replace people in your party with someone else, they often either question your choice or tell you and the other people good luck.

 

With Danse and Nick, Danse said "I can't believe you replace me with this... thing", and Nick said "Believe it Bucko, now isnt't there someone else you should be irritating?". With Cait, she flirts with almost everyone whenever you swap her. 

 

 

Here are some for Danse:

 


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#5228
Ryzaki

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So I got McCready and the Nuka Cola guy and yeah it's mostly about him disliking addiction.  (I got approval and a little quip when I told him to drink some water. XD)



#5229
Battlebloodmage

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So I got McCready and the Nuka Cola guy and yeah it's mostly about him disliking addiction.  (I got approval and a little quip when I told him to drink some water. XD)

And he also disapproves if you do stuffs to help people for free. Yeah, he's selfish and doesn't like addition. You can use drugs around him as long as those drugs are not addictive.



#5230
Battlebloodmage

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Just out of curiosity, did any of you choose the option to be immortal? It's an evil choice, but then I feel like it's a small price to pay to gain access to it. 



#5231
Ryzaki

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And he also disapproves if you do stuffs to help people for free. Yeah, he's selfish and doesn't like addition. You can use drugs around him as long as those drugs are not addictive.

 

Well yeah someone playing on survival you very quickly run out of resources doing stuff for free (or for their lowball amounts that don't even cover the freaking ammo you've used maybe if I was playing cheezemode melee but I'm not) and that crap gets you killed. So as far as I'm concerned he's just being sane.

 

And no I didn't choose to be immortal far too much of a chance for that to blow up in your face.



#5232
Battlebloodmage

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Well yeah someone playing on survival you very quickly run out of resources doing stuff for free (or for their lowball amounts that don't even cover the freaking ammo you've used maybe if I was playing cheezemode melee but I'm not) and that crap gets you killed. So as far as I'm concerned he's just being sane.

 

And no I didn't choose to be immortal far too much of a chance for that to blow up in your face.

Depending on how you play, even on survival, I buy a bunch of water purifying machines, and I have more money than I could ever spend, I could buy all the resources, ammo, and guns I want and still have a ton of money left over. I got around 8000 to 12000 caps everytime I'm back, A lot better than some 200 or 300 caps you get from quests. This is how I can roleplay building settlements instead of just randomly search for my son. I see it as a way to help me find my son by funding my search. I guess if you want to depend on quests as mercenary instead of settlements, then people like MacCready are good for you.



#5233
Ryzaki

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Depending on how you play, even on survival, I buy a bunch of water purifying machines, and I have more money than I could ever spend, I could buy all the resources, ammo, and guns I want and still have a ton of money left over. I got around 8000 to 12000 caps everytime I'm back, A lot better than some 200 or 300 caps you get from quests. This is how I can roleplaying building settlements instead of just randomly search for my son. I see it as a way to help me find my son by funding my search. I guess if you want to depend on quests as mercenary instead of settlements, then people like MacCready are good for you.

 

Nope I have water purifiers. I didn't go ridiculous with them (because I only have sanctuary as a main settlement because my character is pretty eager to find his son since yeah the game pretty much screams it's an urgent mission and dilly dallying just doesn't make sense to me on this character since he actually gives a damn about Shaun. I'll get really into settlement building later on). So yeah those 200 and 300 caps when I can get them are helpful. When the average merc takes like 5+ shots to take down (because yay bullet sponges) and 70% my inventory space is taken up by my weapons and armor yep those caps come in handy. Heck even that nice score you get from the chem deal in diamond city didn't get me that much ammo. (I use spray n'pray on legendaries because oh god yeeessss.) Not to mention I can't deal with all that "I've been kidnapped halp!" BS again. Screw that.

 

And really I've played whole games with both MacCready and Danse. They both have their good points and their wtf points. I do tend to like MacCready more because he doesn't give me grief about stealing and Danse can be a self righteous ****** *shrug* Also using Danse is pretty much easy mode since he's a freaking tank, his power armor never needs to be repaired and he can do stupid amounts of damage with the right gatling laser without you needing to give him any ammo for it.He's pretty much the Boone of fallout 4. I spent my whole game with him hiding behind him and yeah I didn't waste as much ammo as with MacCready's squishy self. (Least MacCready's perk is broken as hell to somewhat balance it)



#5234
Battlebloodmage

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Nope I have water purifiers. I didn't go ridiculous with them (because I only have sanctuary as a main settlement because my character is pretty eager to find his son since yeah the game pretty much screams it's an urgent mission and dilly dallying just doesn't make sense to me on this character since he actually gives a damn about Shaun. I'll get really into settlement building later on). So yeah those 200 and 300 caps when I can get them are helpful. When the average merc takes like 5+ shots to take down (because yay bullet sponges) and 70% my inventory space is taken up by my weapons and armor yep those caps come in handy. Heck even that nice score you get from the chem deal in diamond city didn't get me that much ammo. (I use spray n'pray on legendaries because oh god yeeessss.) Not to mention I can't deal with all that "I've been kidnapped halp!" BS again. Screw that.

 

And really I've played whole games with both MacCready and Danse. They both have their good points and their wtf points. I do tend to like MacCready more because he doesn't give me grief about stealing and Danse can be a self righteous ****** *shrug* Also using Danse is pretty much easy mode since he's a freaking tank, his power armor never needs to be repaired and he can do stupid amounts of damage with the right gatling laser without you needing to give him any ammo for it.He's pretty much the Boone of fallout 4. I spent my whole game with him hiding behind him and yeah I didn't waste as much ammo as with MacCready's squishy self. (Least MacCready's perk is broken as hell to somewhat balance it)

If I want someone who's ok with stealing, I would take Cait, she doesn't backstab me if I get caught. Both Danse and MacCready have good and bad points. I find MacCready to be selfish as hell while Danse has his reservation about non-humans. It's basically ended up boiling down to whether you agree with them or not. I find myself to be more aligned with Danse rather than MacCready while you're not, so it's not really something worth talking about when it's boiled down to personal opinions. The perk of MacCready is bugged as hell, it could make the perk to increase it up to 200% instead of 20%. 20% bonus is good as well, I guess. The game allows you to have a lot of freedom in how you play. If you want a combat focus then it's Danse or a sniping focus then it's MacCready. They serve different roles. If you could play as mercenary and manage budget or become rich as hell by relying settlements. That's one of the beauty of Fallout game. There are a lot of personal freedom in how you play.



#5235
Ryzaki

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If I want someone who's ok with stealing, I would take Cait, she doesn't backstab me if I get caught. Both Danse and MacCready have good and bad points. I find MacCready to be selfish as hell while Danse has his reservation about non-humans. It's basically ended up boiling down to whether you agree with them or not. I find myself to be more aligned with Danse rather than MacCready while you're not, so it's not really something worth talking about when it's boiled down to personal opinions. The perk of MacCready is bugged as hell, it could make the perk to increase it up to 200% instead of 20%. 20% bonus is good as well, I guess. The game allows you to have a lot of freedom in how you play. If you want a combat focus then it's Danse or a sniping focus then it's MacCready. They serve different roles. If you could play as mercenary and manage budget or become rich as hell by relying settlements. That's one of the beauty of Fallout game. There are a lot of personal freedom in how you play.

 

MaCready only backstabs you if you get caught in goodneighbor probably because he counts as part of that faction. And yeah I know the perk is buged it's supposed to be 20% but is 200 XD But VATS is such a pita to use tho. That said yeah I played a stealth sniper and Danse was no. Always getting me detected. Power armor loud as heck, least he could take the damage that ensued from his loudness tho so that was well enough. I'm just defensive of my sniper bro <3 yeah he's selfish snarky and rude but it's more amusing to me than Danse's rudeness which just made me wanna kick him.

 

Honestly Preston's perk is probably the best but he's so boring tho.



#5236
Battlebloodmage

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MaCready only backstabs you if you get caught in goodneighbor probably because he counts as part of that faction. And yeah I know the perk is buged it's supposed to be 20% but is 200 XD But VATS is such a pita to use tho. That said yeah I played a stealth sniper and Danse was no. Always getting me detected. Power armor loud as heck, least he could take the damage that ensued from his loudness tho so that was well enough. I'm just defensive of my sniper bro <3 yeah he's selfish snarky and rude but it's more amusing to me than Danse's rudeness which just made me wanna kick him.

 

Honestly Preston's perk is probably the best but he's so boring tho.

Nah, he shot me when I got caught in Diamond City as well. Danse is too sexy to be covered in all of that armor and helmet, so I remove it, and he doesn't really get me detected while sneaking or stealing. Plus, while he dislikes stealing, he sides with me when the NPC starts to attack me. He values my life over random NPCs. I find Danse's rudeness to be pretty funny to be honest. He's like the straight man of the joke, everytime he said something rude, everyone bites back at his expenses. It's a part of his charm. Danse wouldn't be Danse if he wasn't so socially awkward. He's a very loyal guy. I guess that's what I like about his character. It's basically ended up being who you like more, I guess. I don't hate MacCready, I just like Danse more.

 

Preston is the most annoying out of everyone even if he's boring, especially with his quests everytime you talk to him. They really should make another NPC to be the quest giver or make us ask for it specifically because I don't like to be abused with quests, so I basically just leave him at the Castle, so I don't get ninja'd by him, 



#5237
Ryzaki

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Nah, he shot me when I got caught in Diamond City as well. Danse is too sexy to be covered in all of that armor and helmet, so I remove it, and he doesn't really get me detected while sneaking or stealing. Plus, while he dislikes stealing, he sides with me when the NPC starts to attack me. He values my life over random NPCs. I find Danse's rudeness to be pretty funny to be honest. He's like the straight man of the joke, everytime he said something rude, everyone bites back at his expenses. It's a part of his charm. Danse wouldn't be Danse if he wasn't so socially awkward. He's a very loyal guy. I guess that's what I like about his character. It's basically ended up being who you like more, I guess. I don't hate MacCready, I just like Danse more.

 

Preston is the most annoying out of everyone even if he's boring, especially with his quests everytime you talk to him. They really should make another NPC to be the quest giver or make us ask for it specifically because I don't like to be abused with quests, so I basically just leave him at the Castle, so I don't get ninja'd by him, 

 

Weird he didn't shoot me? Not sure what's going on there. He's buggy at times though once he attacked me when I killed Triss and then on my next game I got a "MacCready hated that" but he didn't start firing like a madman. So *shrug* Oh I like Danse but he's...ugh. If I could call him on it I'd tolerate it more as it is eh.  MacCready has been plenty loyal to my PC though. You don't have to be rude to be socially awkward however. Danse is just rude because he is.

 

"I have something different for you." I've started running away when he tried to give me quests at this point. Oi Vey. Especially egregious when it's a quest that's done in Sanctuary Hills then I'm just "Why can't you do it? Why can't you do this quest?"



#5238
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Weird he didn't shoot me? Not sure what's going on there. He's buggy at times though once he attacked me when I killed Triss and then on my next game I got a "MacCready hated that" but he didn't start firing like a madman. So *shrug* Oh I like Danse but he's...ugh. If I could call him on it I'd tolerate it more as it is eh.  MacCready has been plenty loyal to my PC though. You don't have to be rude to be socially awkward however. Danse is just rude because he is.

 

"I have something different for you." I've started running away when he tried to give me quests at this point. Oi Vey. Especially egregious when it's a quest that's done in Sanctuary Hills then I'm just "Why can't you do it? Why can't you do this quest?"

I think there is a tolerance threshold. Deacon usually attacks me right away after killing an innocent NPC, but he starts attacks me once it goes down around 3 hates or something. I know people have MacCready and Hancock attack them after Triss killing. 

 

As I said, different taste. I use them both plenty of time, so at this point, I know which I like better. I like Danse's loyalty and his crude way of talking to people. MacCready is just too selfish to bring him around when doing quests since money is not really an issue for me, so I just usually help people for the sake of it. It's just up to how you approach the game. Danse's rudeness is mostly the people you hang out with which are filled with mercenary, synths, ghouls, mutants, etc. He wasn't rude to Cait, Garvey, or Dogmeat. As I bring him along, I understand him a lot more. He doesn't hate all ghouls. He would approve and like for you to help the ghoul kid reunite with his ghoul parent instead of leaving him to die despite knowing that it's pretty dangerous tactically, he also dislikes it if you tell him his parents are dead just to skip over the issue. All MacCready cares about is if he gets paid and like with Cait, he dislikes it if you decide to help the kid. He dislikes cowardly actions and hates bribing as well. I like when he chimes in when I said I would use violence to free the girl by any mean necessary, he also said by any mean necessary. I tell a guy to man up in a bar fight and he likes it while saying I hold my own in barfight makes him loves it.Yeah, he's basically the choice if you want to have someone upright and no shady activity. Who revolves violence through righteous and straight forward means instead of cowardice or shady. No one can change each other's mind on these two either ways, we just have different playstyle. I just find Danse to be a jerk with a heart of gold. He may say rude things, but he doesn't stand for bad behaviors.



#5239
Battlebloodmage

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Anyone ever what Deacon looks like under his disguises?

 

5152-2-1449723529.jpg

 

This is his actual face and hair. 



#5240
Ryzaki

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I think there is a tolerance threshold. Deacon usually attacks me right away after killing an innocent NPC, but he starts attacks me once it goes down around 3 hates or something. I know people have MacCready and Hancock attack them after Triss killing. 

 

As I said, different taste. I use them both plenty of time, so at this point, I know which I like better. I like Danse's loyalty and his crude way of talking to people. MacCready is just too selfish to bring him around when doing quests since money is not really an issue for me, so I just usually help people for the sake of it. It's just up to how you approach the game. Danse's rudeness is mostly the people you hang out with which are filled with mercenary, synths, ghouls, mutants, etc. He wasn't rude to Cait, Garvey, or Dogmeat. As I bring him along, I understand him a lot more. He doesn't hate all ghouls. He would approve and like for you to help the ghoul kid reunite with his ghoul parent instead of leaving him to die despite knowing that it's pretty dangerous tactically, he also dislikes it if you tell him his parents are dead just to skip over the issue. All MacCready cares about is if he gets paid and like with Cait, he dislikes it if you decide to help the kid. He dislikes cowardly actions and hates bribing as well. I like when he chimes in when I said I would use violence to free the girl by any mean necessary, he also said by any mean necessary. I tell a guy to man up in a bar fight and he likes it while saying I hold my own in barfight makes him loves it.Yeah, he's basically the choice if you want to have someone upright and no shady activity. Who revolves violence through righteous and straight forward means instead of cowardice or shady. No one can change each other's mind on these two either ways, we just have different playstyle. I just find Danse to be a jerk with a heart of gold. He may say rude things, but he doesn't stand for bad behaviors.

 

Probably MacCready just let me gun down someone in goodneighbor and while he whined I didn't get shot. (It also was a sandman kill so eh).

 

I'm not telling you who to like better? Just defending MacCready and pointing out that Danse isn't really all that nice? Also same I've used both of them for two different playthroughs. MacCready isn't completely selfish either I've gotten approval for helping out people, it's not common for him to do it but he does do it :P And yes all the companions back you up when you do something they approve of. I've gotten such input from MacCready, Valentine (who my lady SS is traveling with), Preston and Danse so yeah pretty sure that's a universal thing. Also persuading everyone to stand down is not cowardice. It's being reasonable and diplomatic. But yes my smooth talking charmer who was chaotic good (and helped the railroad) and Danse did get along pretty sure Danse thought he was insane but they got along. I find MacCready pretty much like my neutral character, they'll help people out if the mood strikes them but otherwise they want payment and to look after themselves and theirs first. They're not malicious but they are their priority.



#5241
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Probably MacCready just let me gun down someone in goodneighbor and while he whined I didn't get shot. (It also was a sandman kill so eh).

 

I'm not telling you who to like better? Just defending MacCready and pointing out that Danse isn't really all that nice? Also same I've used both of them for two different playthroughs. MacCready isn't completely selfish either I've gotten approval for helping out people, it's not common for him to do it but he does do it :P And yes all the companions back you up when you do something they approve of. I've gotten such input from MacCready, Valentine (who my lady SS is traveling with), Preston and Danse so yeah pretty sure that's a universal thing. Also persuading everyone to stand down is not cowardice. It's being reasonable and diplomatic. But yes my smooth talking charmer who was chaotic good (and helped the railroad) and Danse did get along pretty sure Danse thought he was insane but they got along. I find MacCready pretty much like my neutral character, they'll help people out if the mood strikes them but otherwise they want payment and to look after themselves and theirs first. They're not malicious but they are their priority.

I'm pretty much aware how Danse act. He wants to help people for the sake of helping people while MacCready wants to help people if there's something in it for him. MacCready and Danse both have strong and bad points. Persuading people to stand down is not cowardice, he actually likes it if you resolve things peacefully, but if you do it by bribing people or bully them, he has a problem with it. He has no problem with threaten bad people, but he dislikes it if you threaten to resolve things with good people. As I said, it's not that I don't like MacCready, we just have different philosophy. My character is somewhat necessary evil sometimes like taking the immortality potion, so he could be with Danse since neither will ever die by old age, so he gets along well with MacCready, but he also likes to help people for free since money is not an objective. If I ever play someone who cares about money, then I'll probably bring MacCready around more. It's just how you roleplay your character which would lead to who you gravitate more to. Not sure if I could bring myself to do it with Hancock or Garvey. One I can't get over his face, the other has the personality of a cardboard. Even X-6 who talks robotic and no emotion has more personality than Garvey.



#5242
Ryzaki

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I'm pretty much aware how Danse act. He wants to help people for the sake of helping people while MacCready wants to help people if there's something in it for him. MacCready and Danse both have strong and bad points. Persuading people to stand down is not cowardice, he actually likes it if you resolve things peacefully, but if you do it by bribing people or bully them, he has a problem with it. He has no problem with threaten bad people, but he dislikes it if you threaten to resolve things with good people. As I said, it's not that I don't like MacCready, we just have different philosophy. My character is somewhat necessary evil sometimes like taking the immortality potion, so he could be with Danse since neither will ever die by old age, so he gets along well with MacCready, but he also likes to help people for free since money is not an objective. If I ever play someone who cares about money, then I'll probably bring MacCready around more. It's just how you roleplay your character which would lead to who you gravitate more to. Not sure if I could bring myself to do it with Hancock or Garvey. One I can't get over his face, the other has the personality of a cardboard. Even X-6 who talks robotic and no emotion has more personality than Garvey.

 

It's called alternate character interpretation. Like how I see Danse's "the brotherhood needs to win hearts and minds." as him being pro helping people because it benefits the Brotherhood's propaganda that the people need them. Meanwhile he gets huffy when you build artillery for the Minutemen because god forbid the people defend themselves without their help and even be able to protect themselves against the brotherhood if need be. Again that's not always the case (the bolded) MacCready to me at least feels pretty balanced. Yeah he's douchey but he can be nice...within reason. And i've gotten plenty of dislikes from Danse because I tried to talk people down instead of fighting. (Same thing happened with MacCready though XD it's mostly Nick and Preston who approve highly of me diffusing situations). And it's really not as simple as good/bad people. So your character is willing to let a homicidal man go for immortality? That's not a necessary evil in any way shape or form. It was something you wanted for your character's benefits even if it hurt other people which is fair but don't try to hide behind necessary evil. But yeah RP does influence companions my hard up lady who is bitter and hurt gravitates towards Nick because he reminds her of how it used to be, My sniper with MacCready and my do gooder for everyone drags around Danse out of a mixture of YAY TANK and regret of being the reason Danse lost everything.

 

Hancock and my character wouldn't get along sadly I might make a junkie character for him but I don't think they'd get along either since my character would be self medicating out of depression and would be a real piece of work and Hancock is actually a nice guy despite being mc stabby when you meet.



#5243
Battlebloodmage

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It's called alternate character interpretation. Like how I see Danse's "the brotherhood needs to win hearts and minds." as him being pro helping people because it benefits the Brotherhood's propaganda that the people need them. Meanwhile he gets huffy when you build artillery for the Minutemen because god forbid the people defend themselves without their help and even be able to protect themselves against the brotherhood if need be. Again that's not always the case (the bolded) MacCready to me at least feels pretty balanced. Yeah he's douchey but he can be nice...within reason. And i've gotten plenty of dislikes from Danse because I tried to talk people down instead of fighting. (Same thing happened with MacCready though XD it's mostly Nick and Preston who approve highly of me diffusing situations). And it's really not as simple as good/bad people. So your character is willing to let a homicidal man go for immortality? That's not a necessary evil in any way shape or form. It was something you wanted for your character's benefits even if it hurt other people which is fair but don't try to hide behind necessary evil. But yeah RP does influence companions my hard up lady who is bitter and hurt gravitates towards Nick because he reminds her of how it used to be, My sniper with MacCready and my do gooder for everyone drags around Danse out of a mixture of YAY TANK and regret of being the reason Danse lost everything.

 

Hancock and my character wouldn't get along sadly I might make a junkie character for him but I don't think they'd get along either since my character would be self medicating out of depression and would be a real piece of work and Hancock is actually a nice guy despite being mc stabby when you meet.

Yes, he's a madman, but my character could do more good if I wanted to and if it's required, I could just lock him up whenever I want, especially he's the leader of the institute. They may actually discover the secret behind it and may not need him anymore. As with Danse and MacCready, we're just gonna go in a circle at this point; I'll just chart up to difference in opinions.



#5244
Ryzaki

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Yes, he's a madman, but my character could do more good if I wanted to and if it's required, I could just lock him up whenever I want, especially he's the leader of the institute. They may actually discover the secret behind it and may not need him anymore. As with Danse and MacCready, we're just gonna go in a circle at this point; I'll just chart up to difference in opinions.

 

Yeah that's not the greater good that's selfishness. You're taking a risk for your own benefit which is fair enough but it is what it is. Also if he's the leader of the institute that's even worse because if you were so worried about living longer you could just reopen the cyborg project it already had one massive success and not risk a madman running about killing people willy nilly.

Spoiler
But yeah it's difference in opinions.



#5245
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Yeah that's not the greater good that's selfishness. You're taking a risk for your own benefit which is fair enough but it is what it is. Also if he's the leader of the institute that's even worse because if you were so worried about living longer you could just reopen the cyborg project it already had one massive success and not risk a madman running about killing people willy nilly.

Spoiler
But yeah it's difference in opinions.

Sure, if that's how you see it. Danse's basically just ignoring you if you side with the institute, but I have one game I side with the Minutemen, another I side with the Institute but I have not decided what would be canon yet. He can follow you if you side with either BoS or Minutemen. There are a lot of crazy around the world. He's someone I could control, and I could overpower him with my army and lock him up if things get out of him. Typo, I mean if I'm the leader of the Institute, I could research him instead if I have to end up lock him up. It's not the discussion I want to have on here though. Let's just drop it. It's getting too off-topic now.



#5246
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He's basically just ignoring you if you side with the institute, but I have one game I side with the Minutemen, another I side with the Institute but I have not decided what would be canon yet. There are a lot of crazy around the world. He's someone I could control, and I could overpower him with my army and lock him up if things get out of him. Typo, I mean if I'm the leader of the Institute, I could research him instead if I have to end up lock him up.

 

Ah. Yeah I know he still travels with you if you side with the Minutemen (plus the minutemen have the bonus of me being able to do everyone's fetch quests at the end and no one's trying to kill each other which is nice and why I stick with that ending). I figured he aggro'd on you during the Institute ending but he doesn't which is nice. As for controlling him, yeah for a while, then the same thing that happened to the Insane Asylum would happen again. If he's left alone he'll get more powerful the longer he's set loose. He's not going back in a cage unless you kill him and again with his powers only increasing in power with time that becomes less and less likely. Not to mention him making the same deal to young brotherhood soldiers that he made you.  It's a risk for immortality for the PC's benefit which is reasonable in fallout's universe but that doesn't make it any less of a selfish act and dangerous to others. I'm just not seeing it as a for the greater good choice.

 

Edit: Also there's a fair chance the undiluted serum would make you as insane as Lorenzo is eventually. Jack and his family were taking a diluted version.



#5247
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Ah. Yeah I know he still travels with you if you side with the Minutemen (plus the minutemen have the bonus of me being able to do everyone's fetch quests at the end and no one's trying to kill each other which is nice and why I stick with that ending). I figured he aggro'd on you during the Institute ending but he doesn't which is nice. As for controlling him, yeah for a while, then the same thing that happened to the Insane Asylum would happen again. If he's left alone he'll get more powerful the longer he's set loose. He's not going back in a cage unless you kill him and again with his powers only increasing in power with time that becomes less and less likely. Not to mention him making the same deal to young brotherhood soldiers that he made you.  It's a risk for immortality for the PC's benefit which is reasonable in fallout's universe but that doesn't make it any less of a selfish act and dangerous to others. I'm just not seeing it as a for the greater good choice.

I have no doubt that the Institute can probably get to the bottom of his immortality. Once I find the secret behind his immortality. Killing him then would be no problem at all. My character is not short sighted. He sees things in long term.



#5248
Ryzaki

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I have no doubt that the Institute can probably get to the bottom of his immortality. Once I find the secret behind his immortality. Killing him then would be no problem at all. My character is not short sighted. He sees things in long term.

 

Letting Lorenzo go for his immortality serum is extremely short sighted. You don't capture him. You let him walk out the door. A murder with psychic powers that grow stronger by the day and you let him walk around free. Now you might want another choice but that's not what's in the game. Again it's not the wrong choice don't mistake me. But it's not the ends justify the means greater good choice you're trying to paint it as. It is a choice I'd imagine MacCready would approve of. Putting yourself and your willing being above everyone else's. Edit: wait nope. Even MacCready has higher standards. <3



#5249
Battlebloodmage

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Letting Lorenzo go for his immortality serum is extremely short sighted. You don't capture him. You let him walk out the door. A murder with psychic powers that grow stronger by the day and you let him walk around free. Now you might want another choice but that's not what's in the game. Again it's not the wrong choice don't mistake me. But it's not the ends justify the means greater good choice you're trying to paint it as. It is a choice I'd imagine MacCready would approve of. Putting yourself and your willing being above everyone else's. Edit: wait nope. Even MacCready has higher standards. <3

Well, he has done nothing to make me want to lock him up again so far. He has over 400 years and he has never shown to be that powerful. You're making it sound as if he becomes like godzilla over night or something. lol I'm painting it however I want. If you don't agree, it's just differing in opinions. I see his use and with proper research I could extract it and eliminate him anytime I want. He's not gonna become superman even with a decade goes by. I'm not cowardish enough to destroy things that I could take advantage of and research for future use. If you think he can be that big of a threat, then I guess good for you.



#5250
Ryzaki

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Well, he has no reasons to make me want to lock him up. He has over 200 years and he has never shown to be that powerful. You're making it sound as if he becomes like godzilla over night or something. lol I'm painting it however I want. If you don't agree, it's just differing in opinions. I see his use and with proper research I could extract it and eliminate him anytime I want. He's not gonna become superman even with a decade goes by. 

 

And that's exactly why his strength will eventually get to the point where your character can't. (Not to mention who knows how dependent you'll eventually end up being to the serum (considering the Cabot family notes suggest it's addictive) and if it has any side effects that Jack negated through trial and error your character might be nothing more than a junkie begging for another fix and he makes sure to only give you one at a time so you have to depend on him for that next hit). He was imprisoned by people who were researching his weaknesses for that 200 years and had control over how much of the serum they received from him. And it doesn't have to be overnight he got stronger in that asylum, he will definitely get stronger completely free wandering the common wealth.  It's not some noble ends justify the means deed that benefits the whole commonwealth unless your character ego is over-inflated enough to think they're necessary for the commonwealth to function.

 

Also for your note on eliminating him. Uh great now you're immortal anymore. Good job I guess? You'll run out of the serum eventually you kind of need him alive to keep producing it.

 

If you just want to research the artifact you can do that with him dead from the beginning and with Jack still alive to help.

 

Also he doesn't need to be superman. He just needs to be stronger than your character. Considering how fast Jack aged without the Serum just waiting for a few years to go by and then "vanishing" till your feeble and old from the lack of serum would be a perfectly viable plan.

 

Really this decision is the epitome of a short sighted risk for a gain.