Yeah, that's my point. In NV for the good Yes Man ending you need to beef up the defences, otherwise it's chaos. The game responds to you setting up security. After that, it's self sufficient. The settlements are a bottomless pit you can throw resources and turrets in and it will never be enough. One settlement had 700 defence, I failed to denfed it and no one died, but literally everything was broken. After the sole survivor dies/goes away they will all die, because as you've said, there's not a single person who can do, well anything on their own. Old Guns was also frustrating, she basically came and said "oh yes I abandoned the MM, because whatever, and now I come back to interrogate you, because I'm so worthy and you're not."
Honestly, if you could mix the best parts of BOS and the Institute, plus maybe RR, if you go with what Bethesda wanted you to think of them, you could easily bring The Commonwealth to pre-war state in like 40-50 years. Any faction on their own won't really achieve much, which was probably the point.
I think they try to avoid making the game too black and white. The Institute with its tech would make it so desirable that make other choices irrelevant. The BoS just defending people would just make them too good as well, that's why the only "good" faction is incompetent. I guess they could go for the feel good ending and everything improve just it would just remove the bittersweet that Fallout often goes for. I don't mind the factions being what they are, although I do question the decisions though like there is no reason for BoS to destroy the Institute instead of taking control of it.





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