The cornucopia could be the size of China but if no one is around to put it in a module did it really make a sound??
Seriously?
that's the most hilarious mixed metaphor, like, ever.
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The cornucopia could be the size of China but if no one is around to put it in a module did it really make a sound??
Seriously?
that's the most hilarious mixed metaphor, like, ever.
![]()
Perhaps an encounter challenge? Decide upon a common terrain and class level, then build a small area and prepare an encounter...
That would be all it could be that would interest me. Modules would take up too much time for me.
That said, this thread is not make a challenge for PJ so I can't complain too much if it's not to my liking ![]()
PJ
my thoughts:
1) we should start in january. this gives enough time to prepare everything needed. november to december are usually stressful and not the best time to get something started.
2) if the first challenge is about modelling then it should be something more simple and straight forward. like "create a tombstone, a shield, a helm, a goblet, a book case", etc. something were less imagination is needed and where everybody knows what the theme is about in an instant. from personal experience i know that the majority of starters have problems with finding clear pictures of what they want to create if the theme is too broad.
3) ports should not be allowed. i talked about retextured models of nwn2, not to rip of a model from somewhere/someone to get it into the game. that's a pure technical effort and there's no creativity involved. at least create a texture or a model around a texture to participate. collaborations are fine.
4) there should be more than one coordinator, and one email address to send challenge entries to.
5) challenge entries should be presented with at least one screenshot of 1024x768. there's no demo module with all entries needed.
6) challenge entries should include a ripped 2da with only a single line, but the id missing. this way it's easy to copy/paste the content into custom 2das without much effort.
Done.
I was doing this as a cheap ass way to make a quick model and try to work out the issues I was having.
I was able to make much greater use of blender for high details this time :
Kind of wondering how I set the tint map to neutral (no change)... the eyes seem to tint still slightly even though I want them white.
Also wondering if anyone can suggest a better base colour for which to tint... the tint seems to only overlay a very dark body.
I don't know if these will make a very scary enemy or not or even a feasible one.
Hey this looks cool, it would be awesome if we could get this working as a new creature to use. In general I really love to see new creature types being added for NWN2. Hellfire's work is awesome in this regard. The default palette is a bit limited for my taste.
It does work just needs some colour correction.
Sempers approach makes a lot more sense than the generic idea copied from nwn.
For example, I see a TON of variety of couches in the BG series but we have one and only one in NWN2.
So the contest could be much more direct: COUCH models.
And definitely needed: TREASURE CHESTS
2) if the first challenge is about modelling then it should be something more simple and straight forward. like "create a tombstone, a shield, a helm, a goblet, a book case", etc. something were less imagination is needed and where everybody knows what the theme is about in an instant. from personal experience i know that the majority of starters have problems with finding clear pictures of what they want to create if the theme is too broad.
I wouldn't find this appealing. The more restrictive it becomes, the less interesting it gets. I want the freedom to work on what I find enjoyable; otherwise it turns into a chore.
Wouldn't just continuing at what you are doing give you the most freedom? I really don't get whats going on here other than be restricted to a priests bedroom as a theme?
2) if the first challenge is about modelling then it should be something more simple and straight forward. like "create a tombstone, a shield, a helm, a goblet, a book case", etc. something were less imagination is needed and where everybody knows what the theme is about in an instant. from personal experience i know that the majority of starters have problems with finding clear pictures of what they want to create if the theme is too broad.3) ports should not be allowed. i talked about retextured models of nwn2, not to rip of a model from somewhere/someone to get it into the game. that's a pure technical effort and there's no creativity involved. at least create a texture or a model around a texture to participate.
I don't understand where you're coming from here. What goal would a challenge of this sort serve? Allowing ports and using a broader theme would serve the goal of more usable content.
i am not against a broader theme per se, but just thought about the first challenge of this sort. imo that challenge could serve as an entry step into custom content creation. guess this should be done in a separate tutorial.
@ports: dunno where the challenge is in porting content from other creators to nwn2, but if the demand is there then i don't want to be a naysayer.
If we want to quickly fill in a theme, what about that sever lack of elven city content that was mentioned around here? I know those ornate gates and columns could take a herd of people to fill in nicely as a bck? Seems almost no content like that.
i am not against a broader theme per se, but just thought about the first challenge of this sort. imo that challenge could serve as an entry step into custom content creation. guess this should be done in a separate tutorial.
@ports: dunno where the challenge is in porting content from other creators to nwn2, but if the demand is there then i don't want to be a naysayer.
I interpret it as a challenge to make more things available, not as a challenge to one's skills in doing so. My interest is in getting more content for NWN2. Of course, I'm not absolutely certain that allowing ports would serve that goal. It might be that makers of original content would be put off by seeing others being thanked for the easier task of converting content from elsewhere. But perhaps not. I personally would not be put off.
My interpretation of the challenge is that you are doing something you wouldn't normally do, so it can be a challenge to ones skills. For a reskin, you might want to aim for a novel interpretation of the form or use new graphical techniques that you haven't undertaken before.
Well, on further reflection I can see it that way, too. I'm not married to the port tolerance, if it's better to do without.
I just dont get the priest room other than that is what NWN started with. Seems it would be better if it filled a niche that was specifically lacking or generally believed to be lacking or absent.
+1 on Elven themes
... fill the need
I did and the eye turned black in game
You have to clip those parts out of the tint map using the alpha channel. They don't really need to be coloured black. The alpha channel will clip those areas out no matter what colour you make them, and prevent the corresponding parts of the diffuse texture from taking any tint at all.
+1 on Elven themes
... fill the need
Everyone wants elven stuff - but how many people are actually creating campaigns or modules set in elven settlements? Unless we're relying on the "if you build it, they will come" premise.
I'd like to see some more primitive or gory placeables for creature lairs. Many campaigns tend to have orcs, ogres, gnolls, goblins, etc, all of which have caves or strongholds that players have to clear out. There are only so many ways you can use the same old cut of meat or straw pallet placeable. Some better quality mutilated corpses wouldn't go astray either.
The problem with a regular 'challenge' is that people might feel compelled to create something even if they're not really into what they're doing. We could end up being flooded with half-arsed custom content that makes it more difficult to find the quality content (or my three-quarter-arsed attempts).
We seem to be doing fine on the custom content front as it is, due to people working on projects they are fully committed to.
The problem with a regular 'challenge' is that people might feel compelled to create something even if they're not really into what they're doing. We could end up being flooded with half-arsed custom content that makes it more difficult to find the quality content (or my three-quarter-arsed attempts).
We seem to be doing fine on the custom content front as it is, due to people working on projects they are fully committed to.
Meh. I've already lost interest due to too much negativity. My plate is already filled with stuff I enjoy working on.
Everyone wants elven stuff - but how many people are actually creating campaigns or modules set in elven settlements? Unless we're relying on the "if you build it, they will come" premise.
Don't know, but here's one.
Why does everyone refer to pointing out potential oversights as negativity?
We need to be happy happy happy all the time and not voice criticisms in case they're perceived to be politically incorrect, or they negatively impact on peoples' self esteem. And we definitely don't want to risk offending anyone. It's the nanny-state world we now live in where everyone gets a trophy just for turning up, so that no-one ever has to experience any negative feelings.
Get with the times, man!
Is this a shot at the no child left behind doctrine? Because if it is, I feel like I was left behind even though I was not left behind in school. ![]()
No but seriously... elven city. Lets see some concepts general or specific, see what we would be getting into.

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seriously 10 posts and this is one of them? Sad.