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Custom Content Challenge for NWN2


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#51
Kaldor Silverwand

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From what I have seen the term "custom content" always refers to graphic objects of one kind or another - placeables, creatures, and so on. I was never certain if this was really intended or if it was just an unintended byproduct of the forum having separate areas for scripting. Since I almost never saw any topics in cc about anything other than graphic objects I never even read the cc posts.

I enjoy creating items using the standard models, but with tag-based scripts to allow them additional capabilities. I recently created a ring that changes appearance into a skeleton, one that polymorphs the wearer into a doom knight, and a staff that has the Elemental Aura property so that it can change among acid, cold, fire, sonic, and electrical damage. Now do these items fit the bill of "custom content" or not? Because if cc is limited to graphical objects, I think that limits the participation quite a bit.

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#52
Eguintir Eligard

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CC to me is just that... something the engine doesnt let you currently do. Since anything scripted can already be performed by the engine its not CC. For example I can not script an owlbear to appear... it requires CC. And thus yes, is the layout of these forums. Otherwise every script or even conversation or area is CC.



#53
Dann-J

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... and a staff that has the Elemental Aura property so that it can change among acid, cold, fire, sonic, and electrical damage.

 

Like this:)

 

I would agree that 'custom content' would be anything that isn't supported by the original game, which would include things like scripts, scripted items, and visual effects.



#54
Eguintir Eligard

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If you are agreeing with me I may have worded my reply badly. The last sentence I wrote is what I meant... Scripting is not cc. Anything a script can do was already an existing engine capability

#55
Nagual

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seriously 10 posts and this is one of them? Sad.

Wow..you take things a lot too seriously..and bringing the post count....lol..

I think i understand about the negativity..

 

So i m just going to work on my stuff too..


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#56
Tchos

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If you are agreeing with me I may have worded my reply badly. The last sentence I wrote is what I meant... Scripting is not cc. Anything a script can do was already an existing engine capability

 

If you go that way, you might as well say that rendering polygons is an existing engine capability, so new meshes aren't CC.  I agree that new scripted items are custom content.  The engine may have been capable of it all along, but it would not do so unless someone took the trouble of setting up.



#57
Eguintir Eligard

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Thats Bs tchos. The engine isn't capable of changing the models it draws unless you make them outside the toolset. By your definition anything made is cc. Conversations, areas, etc.

#58
Loki_999

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i'd say custom content is anything the base game (or expansion) don't provide, so i include scripts, areas, etc in that.

 

Some people might call custom models/textures as custom assets, but i'm even leery of that definition... i'd just go with custom models.


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#59
-Semper-

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I was never certain if this was really intended or if it was just an unintended byproduct of the forum having separate areas for scripting. Since I almost never saw any topics in cc about anything other than graphic objects I never even read the cc posts.

 

doesn't really matter how we define what qualifies as custom content. there can be challenges about everything, so long as it's about user created content.

 

The problem with a regular  'challenge' is that people might feel compelled to create something even if they're not really into what they're doing. We could end up being flooded with half-arsed custom content that makes it more difficult to find the quality content (or my three-quarter-arsed attempts).

 

We seem to be doing fine on the custom content front as it is, due to people working on projects they are fully committed to.

 

i don't understand this comment... such a challenge should make fun, and encourage people to create something small alongside their usually bigger projects. it's right that there will be stuff missing a developer's level of quality, but with practice everybody gets better. as i said you have to present your entry with at least one screenshot of 1024x786, so that the community is able to see what awaits before downloading. btw the custom content available for every modable game is normally flooded with half-arsed attempts. that's inevitable because the majority of content creators don't know anything about the technical stuff of game development.
 



#60
Tchos

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Thats Bs tchos. The engine isn't capable of changing the models it draws unless you make them outside the toolset. By your definition anything made is cc. Conversations, areas, etc.

 

I'm with Loki.  Yes, area prefabs are custom content, and even conversations can be, too.  Conversations have definitely been a part of custom scripting systems that I've used, where the content would not have functioned without those conversations.  These are things that are useful and save time for builders.  The toolset doesn't make these things on its own, no matter how capable it is of running them.



#61
Eguintir Eligard

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seriously anyone doing this elven thing or wants to be an informal team on it?



#62
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perhaps we should collect some ideas of themes and start a vote about. the winner will be the first challenge.

so far the suggestions are:

- high priestess/cleric apartment

- gory placeables for creature lairs

- elven city

- drow city

- dwarfen city

- battlefield debris

- siege engines

- helmet/armor (general equipment)

- mundane/civilized props (workshops like plattener, carpenter, cobbler, etc.)


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#63
Happycrow

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Now that my personal pet project has pretty much bitten the dust, I'll be able/available for such challenges and willing to help fill in the amateurish also-ran category.  :)  



#64
Hellfire_RWS

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Drow city

Dwarf city

Battlefield debris

Siege engines.

Helmet and Armor


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#65
henesua

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I'm not an NWN2 modder but I followed this thread, and wanted to provide my own experience contributing to the NWN ccc.

 

I don't think you should restrict the challenge to particular types of content. Often a thing you make for the challenge requires both scripting and art assets to be realized and deliverable to someone else for use. I did this for Shemsu some months back. He wanted to make the Sword of Kas polymorphic, meaning that it could become different kinds of swords (long, short, scimitar, 2 handed etc…) based on the predilections of the user. So I put together a conversation and scripts that would enable this to work for anyone that imported the ERF.

 

This is custom game content. Anything that you can make in the game that others can make use of in my opinion should be allowed. Then the challenge can evolve organically to the needs of the community. If you need art assets primarily and thats what people want to make… thats probably primarily what you will get. But who knows… it seems to me that area prefabs are a big deal with NWN2 as they take a great deal of work. Maybe those will take off. Who knows? The point is that if the challenge is flexible enough to respond to the particular interests of your community, then it will likely see more participation.

 

The reason why I participate from time to time is that its fun, and I enjoy feedback on my work. If I didn't have the flexibility to participate on my own terms, I wouldn't bother with it at all.


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#66
Happycrow

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Okay, thought about some stuff:

 

1.  Commoners' workshops (for instance, plattener, carpenter, tanner, cobbler, potter, weaver, etc)

2.  Elaborated Standard Humanoids (anything from encampments to armor to inventive NPC blueprints, dunno)

3.  Cultural-themed lines of clothing (for PCs or NPCs with similar but not uniform looks, who are visually distinct from "that other group" of same.)


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#67
Eguintir Eligard

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So lets just shorten this process and say everybody thinks they need completely different things from every single other person whos going to reply here so there is no need for any kind of focused effort because the demands are all over the map, and our current all over the map style of adding CC can just continue as it has been.



#68
Tchos

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I'd put in votes for the dwarf, drow, or other elf cities.



#69
Happycrow

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Cordially disagree, EE. We have a thread for the one, I'm just helping to populate a list --  but I'd enjoy working on the challenges just b/c it's interesting to see what a bunch of people come up with at once.



#70
4760

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Something I still find annoying is the lack of children (OK, you may make some NPC look like adolescents with scaling and choosing the few heads that look young enough), maybe this could be a theme as well. I guess this fits into #2 by Happycrow


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#71
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So lets just shorten this process and say everybody thinks they need completely different things from every single other person whos going to reply here so there is no need for any kind of focused effort because the demands are all over the map, and our current all over the map style of adding CC can just continue as it has been.

 

right now those are only ideas of what a challenge theme could be about. later i (or somebody else) could pick the 5 most interesting things to vote for the first "contest". it's good to have a list to draw inspiration from ;)


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#72
Tchos

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Something I still find annoying is the lack of children (OK, you may make some NPC look like adolescents with scaling and choosing the few heads that would young enough), maybe this could be a theme as well. I guess this fits into #2 by Happycrow

 

At least the default children could be retextured so that their clothes aren't ragged and patched.


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#73
Dann-J

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Something I still find annoying is the lack of children (OK, you may make some NPC look like adolescents with scaling and choosing the few heads that would young enough), maybe this could be a theme as well. I guess this fits into #2 by Happycrow

 

Some non-human children would be nice. A ten-year-old dwarf with bum-fluff on his (or her) face, for example. Or some half-orc children who manage to combine both hideousness and cuteness (like a humanoid Shar Pei).

 

I'd like to see a new female armour variety for pregnant women, and perhaps some more 'fat suit' armour types with paunches (there's only one in the game, and just for men).


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#74
Eguintir Eligard

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I'd like to see a new female armour variety for pregnant women

There's a slight chance you may be in the minority on that one. But it doesn't hurt to dream out loud!



#75
Dann-J

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There's a slight chance you may be in the minority on that one. But it doesn't hurt to dream out loud!

 

Obviously it would be a cloth armour type (a dress), for pregnant women walking about in towns or cities to provide ambience. I'm certainly not advocating pregnant women in chainmail entering battles - although the remake of the Conan movie actually had that happen (Conan was subsequently born on the battlefield).