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Custom Content Challenge for NWN2


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#101
4760

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No. The lore states that races like elves and dwarves have few children and yet they live extended lifespans.. Ergo, examples of pregnancy will be rare for those, on average. Most inhabitants are going to be human, so pregnant human women will be more likely. The Orcish races are known to be fecund.

Although they'd be rare, they would exist... I've now found a way to make the belly bigger without stretching the texture too much (I guess it will also depend a lot on the texture itself), so here are the human and elf versions:

901-1-1415816930.jpg

From left to right: stock model, 3 months pregnant, 5 months pregnant, 8 months pregnant (human equivalent of course!)

 

The differences were much more visible in max, maybe I'll just go with the final stage for the other races (unless someone would be wicked enough to have a quest where the PC has to find who's carrying the heir of the kingdom - isn't that the start of Oblivion?)

 

I could also exaggerate the proportions: after all, the NWN2 creatures can wield single-handledly axes as high as themselves, why wouldn't their babies be twice as big as ours?


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#102
Tchos

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(unless someone would be wicked enough to have a quest where the PC has to find who's carrying the heir of the kingdom - isn't that the start of Oblivion?)

I could also exaggerate the proportions: after all, the NWN2 creatures can wield single-handledly axes as high as themselves, why wouldn't their babies be twice as big as ours?

 

A slight bit of exaggeration is usually warranted in character design to clearly distinguish what things are supposed to be, but it could go either way.

 

In Oblivion, BTW, the heir is already born and a full adult, so you're not looking for a pregnant woman.  :)



#103
Eguintir Eligard

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8 months looks four months

#104
rjshae

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How would you go about creating the natural form of a phasm in NWN2? It is described as moving about like an ooze-like creature with swirls of color for sensory organs. So maybe an ooze model with a swirling oil patch for a skin?

 

phasm10.jpg



#105
kamal_

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How would you go about creating the natural form of a phasm in NWN2? It is described as moving about like an ooze-like creature with swirls of color for sensory organs. So maybe an ooze model with a swirling oil patch for a skin?

 

 

Several models flatten and scale appropriately to make for good oozes when you turn on UV scrolling for them. Good candidates include the water elemental and the demi-lich. Make a reskin of one of these with the kind of coloration you wanted.



#106
rjshae

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Well there are Oozes in the RWS Creature Conversion Project. But I was picturing a dynamic, shifting coloration scheme; more like a swirling pool of oil than something that can be done with UV scrolling.

 

1241647968fullres.jpg



#107
kamal_

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Well there are Oozes in the RWS Creature Conversion Project. But I was picturing a dynamic, shifting coloration scheme; more like a swirling pool of oil than something that can be done with UV scrolling.

 

 

Remove the vfx from the water elemental.



#108
Eguintir Eligard

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Very simple. Colourize parts of the ooze texture and you are done.



#109
4760

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8 months looks four months

Yes, so I'm gonna make another version.



#110
rjshae

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There's a pretty wicked looking Bebilith here; one of the better-looking NWN creature models I've seen, at least based on the pic. But, hmm, maybe that's not a screen shot?

 

1114979583fullres.jpg



#111
Tarot Redhand

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Actually that looks like shots from the modelling software, but it is pretty close. The monster needs some (probably) minor work to fix it. Here's how it looks in NwN in game.

 

DEMO%20-%20Bebileth_0000.gif

 

It apparently just wants the leg parts realigning (it is from 2003 after all). It would also benefit from some work on the animations.

 

TR


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#112
kamal_

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http://img.fark.net/...IA&f=1416200400

 

We already have the Shadow Priest of whatever that's masked.



#113
rjshae

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It's a pretty decent likeness. Would the spider skeleton/animations work for that, I wonder?

 

bebilith.jpg



#114
kamal_

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It's a pretty decent likeness. Would the spider skeleton/animations work for that, I wonder?

 

Unless you planned on making a custom skeleton/animations for something that looks very much like a spider...



#115
Tarot Redhand

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@ rjshae If you do decide to fix it, can you let me have a copy of the model (in obj format) for reimporting back to NwN?

 

TR



#116
rjshae

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@ rjshae If you do decide to fix it, can you let me have a copy of the model (in obj format) for reimporting back to NwN?

 

I really wish I could; unfortunately Blender doesn't import/export NWN2-style rigging/skeletons, so it's not something I can work on.



#117
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It's a pretty decent likeness. Would the spider skeleton/animations work for that, I wonder?

 

bebilith.jpg

I don't think so, as the spiders are much closer to the ground, not mentionning their eight legs are all the same (here, the two front legs have one more joint, which makes me suppose the six other legs are more for walking and the two front are more like arms and used for attack).



#118
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There's a pretty wicked looking Bebilith here; one of the better-looking NWN creature models I've seen, at least based on the pic. But, hmm, maybe that's not a screen shot?

 

1114979583fullres.jpg

Here's how it looks in NWN2:

 

901-1-1416052427.jpg

 

Yep, I had to use another texture, once again I can't read the dds format used by NWN.



#119
rjshae

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I converted the NWN dds file to tga format using DDSTools in case you want to try it: c_spidbebileth.tga



#120
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Thanks. So here it is with the original texture:

901-1-1416071741.jpg

 

901-2-1416071741.jpg

 

 

I had a very quick look at the bebilith and the c_spid_skel skeleton, and I think they should fit.


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#121
rjshae

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Yes it looks fairly decent. The head area is dark for some reason so it's hard to make that out. But it does look pretty threatening.



#122
Hellfire_RWS

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Why not export the skel and animations from the nwn file


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#123
-Semper-

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@4760: you sure you did everything correct? ingame the texture looks bonkers. perhaps something went wrong with uv mapping.



#124
rjshae

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Experimental air mephit model using visual effects:

 

compare_zps3e934c25.png

 

The missing legs, which are per canon, aren't quite convincing... ah well.

 

The whirlwind looks better in-game, I think.


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#125
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Why not export the skel and animations from the nwn file

Because I didn't find them in the file I downloaded.

@4760: you sure you did everything correct? ingame the texture looks bonkers. perhaps something went wrong with uv mapping.

Maybe. Although you explained in another thread that multipart creatures work, I never succeeded, except when the parts are head, wings, tail and _cl_ExtraA01...
So I first merged everything in one single mesh, that could explain this.

I'll have another look at the bebilith this week, I'll take more time doing the conversion.