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Which origin affects the story least?


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#1
The Song

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Primarily in the post-campaign DLC's. I'm trying to decide which of my wardens to have make the antepenultimate sacrifice. (I know of two worse ones, just humor me and don't worry about that.)

 

--I'm talking any effects, be it important plot differences or essentially irrelevant dialogue.



#2
MouseHopper

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In my opinion they all have a role to play; but based on the specifics of your question, I would guess the dwarven commoner origin least affects the story. However, having said that, one of my play throughs as a female dwarven commoner was most rewarding, and she was quite fetching to look at as well...

#3
Nightshade715

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In my opinion it's the city elf Warden, especially where post-campaign DLC's are concerned.



#4
Dabrikishaw

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City Elf.

 

Human Nobles get Nathaniel Howe and Lord Eddlebrek in Awakening 

Dwarves get Sigrun in Awakening

Mages get to go back to the Circle Tower in Witch Hunt

Dalish get Witch Hunt

 

City Elf gets nothing.


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#5
Sidney

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Really a 6 and one half dozen thing. Doesn't feel like even the ones who "get" something it really matters all that much. The origins in generally were too standalonish overall they didn't have as much effect on the story at any level as I would have liked.



#6
Guest_StreetMagic_*

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I thought City Elf coincides with Denerim.. albeit loosely. It's the only other origin besides HN tied with the Main Quest. In some ways, it's better than humans. Because like the Dwarves, you get to revisit your home and family again.

 

edit: I suppose if we count DLC and everything, then yeah, it's the odd one out. Dalish has the more interesting story in the bigger picture, I think. The Eluvian operates like book ends to the whole story. And in some ways, the Eluvian is central to the entire Dragon Age universe.



#7
I SOLD MY SOUL TO BIOWARE

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I would have said Dalish despite being my favourite origin, but then Witch Hunt and DA2 happened. 



#8
Guest_StreetMagic_*

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I would have said Dalish despite being my favourite origin, but then Witch Hunt and DA2 happened. 

 

The theme was always a little understated in DAO, but in retrospect, it's everywhere. The Falon'Din statue shows up in many places throughout the game.. From blood mage hideouts to the Sacred Ashes temple. I have to wonder if they were just using it as a generic asset or if there was a greater purpose. And an Eluvian (or something like it) featured in Avernus' "demon gate" thing as well.



#9
Kenshen

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It is possible that both dwarf origins would be made paragons if they do the ultimate sacrifice but that is a big maybe so I would vote dwarf, commoner first then noble.   



#10
Apo

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Dwarves get Sigrun in Awakening

 

I'm curious about this, did both dwarves get some additional dialog with her, especially the dwarve commoner ? Maybe she recognizes you like Anders with the mage warden ?



#11
Krypplingz

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I'm curious about this, did both dwarves get some additional dialog with her, especially the dwarve commoner ? Maybe she recognizes you like Anders with the mage warden ?

 

I think the commoners get a bit more fan gushing and Sigrun asks them to sign her helmet. But she comments on both origins. 

You also get some chummy dialog with Voldrik when chatting about Vigils Walls. 



#12
Guest_Faerunner_*

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They all affect the story equally. Once you are recruited by Duncan and taken to Ostagar, your origin fades into the background, it only gets a random mention by a handful of random characters throughout the game, you only get a handful of origin-specific dialogue options throughout the game (like if Morrigan and Alistair ask you about your background), and you only get some personal involvement in one major quest throughout the game: Orzammar for the dwarves, the Circle for the mages, the Dalish Camp for the Dalish, and the Landsmeet portion for City Elf and the Human Noble. (HN gets to slaughter Howe for slaughtering his/her family, but the city elf ALSO gets to slaughter him for butchering the alienage, AND gets to go home to the Alienage.)

 

It really depends on which one you like best, because they all affect the story equally.


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#13
The Song

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Okay, let me add a second question to this: If the player dies what happens after the battle? If you live you get to choose a boon from the king/queen, and your choice affects the epilogue, but what happens if you aren't alive to choose? Is the boon simply lost? Does it default to the origin-specific boon? Does something else entirely happen that isn't an option if you survive?



#14
Krypplingz

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If the player dies you get a lovely little funeral where most of the important people the warden recruited make an appearance along with someone special from each Origin. Alistair/Anora give a little speech and then grant the Origin specific boon to the special person from the Origin. (Land for Dalish, freedom for mages, help for Orzammar, ect.). And then the story ends and you get the Ending slides. 

The City elf is deliciously sad...

Spoiler



#15
Bhryaen

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I'd say the human Origin story has the least impact on the game- at least if you mean by "affects the story" to say "adds content." Even if you mean "changes the outcome," this still applies. Highever's fall is a tempest in a teapot. Both dwarf Origins add extra to the experience of returning to Orzammar and the way that section of the story plays out, and the elf ones add extra to the Brecilian Forest or Denerim Alienage "return" experience. The DE even gets a brief surprise visit from his Origin chum- albeit not quite himself. Humans have nowhere to return to, no one to revisit, nowhere that reflects the impact of their Origin experience specially- other than killing Howey, I suppose, adding a few lines before the inevitable deed. Humans do have the unique "be the monarch at the end" option that non-humans don't have, and for many marriage at the end is arguably more impactful then returning to the Origin story location with a unique experience, but I would argue the contrary, particularly if we're talking impact and content from the Origin story itself. If we're talking "makes the ending a lot different" then it's reversed: only the human can make it uniquely different since the impact of every other Origin only really affects the return to the Origin location, not the main story.

 

I admit I haven't played a human past Lothering yet though, so perhaps I shouldn't assert any of the above...