In fact in the latest stream there is a cache of 80 something gold lying around in a locked box sitting right by the road of a lvl 5 region.
Well, that's depressing.
In fact in the latest stream there is a cache of 80 something gold lying around in a locked box sitting right by the road of a lvl 5 region.
Well, that's depressing.
Are we sure about that? It seems that there will be more of a focus on obtaining gear through loot and crafting. It makes more sense to buy in bulk, from a realistic standpoint, but I doubt that factored into the decision.
When you buy a staff, you're only buying one for one character. I'm pretty sure you're not buying the rights to the staff so that every mage can access it, unless Bioware totally overhauls the shops.
When you buy a staff, you're only buying one for one character. I'm pretty sure you're not buying the rights to the staff so that every mage can access it, unless Bioware totally overhauls the shops.
See: Mass Effect 2.
Near the end of the last DLC witch hunt i had 650 sovereigns those were good times now we won't have any sovereigns at all?
it would have been much better to just use silver instead of gold; plus it would stand out as everyone tends to use gold ![]()
Awww man.... the three types make the game feel alive.... "gold" is used in every generic fantasy setting ever. As least ES still mentions the use of septims
It felt more realistic when characters were haggling in-game, etc
The sovereigns, crowns and pences system, the trimetallic system, should have been kept. No idea what they were thinking. I cannot imagine an advanced nation like Orlais just using ONE type of money, its ridiculous. It is like expecting the nations in the real world to function on 1 cent USD.
I can see why they did it, but I do have to favour the gold/silver/copper system myself, simply because I'm so used to it. Of course, how much gold you have is just another number contributing to the balance of the game, but it feels a little bare bones to have it laid out as a single coin. There's also the idea that we struggle to comprehend big numbers. 60*10000 = 600000 'gold' doesn't feel like a lot: it's just another big number and you get gold all the time. But 60 sovreigns is huge: you had to work for even a single sovreign by mid game.
I would like if they kept it but I can understand why they didn't.
Also I can't help but think of this little skit from Horrible Histories when reading this thread.
While i don't care for the change it is just a far easier way to implement the economy into a game that had no economy system into and hope they may go back in an expansion or or future game and add the other currency in
The demographic BioWare are now after can't understand the complexities of the original system.
Yeah that's it. Those subhuman non-RPG gamers definitely can't understand 1 gold = 100 silver, 1 silver = 100 copper. The elitism is unnecessary.
Anyone who had less than a sovereign to their name was quickly and brutally murdered at the start of Inquisition. The copper and silver was melted down into weapons of mass destruction. Those very weapons of mass destruction caused the breach.
Logic over.
I cannot imagine an advanced nation like Orlais just using ONE type of money, its ridiculous. It is like expecting the nations in the real world to function on 1 cent USD.
While I prefer to see something based in the Silver standard, this is fine with me. My two pence....
Not really. Coining purely in gold is plenty effective, and in fact makes more sense for a state than coining in silver and copper as well. Copper coins, once coined, are almost never used by the state ever again: they are absorbed into the economy and are circulated purely by poorer individuals and merchants. Silver has a slightly lesser version of the same problem. Gold, however, was coined primarily for the purpose of paying troops. The state coins so it can pay soldiers, and the state is far more likely to get gold from individuals in taxes or what have you.
Naturally, a state that coined purely in gold wouldn't have copper and silver floating around in circulation. Many of the transactions that would therefore have been done in these lower denominations would therefore have not occurred, or they would have been barters instead. There'd probably be a lot less trade under those circumstances. But it's important to point out that this is perfectly logical. The Dragon Age economy is so ridiculously monetized compared to medieval Europe it's astounding. Barter was still widely used in advanced Western countries into the early twentieth century; that it almost never shows up in Thedas is nothing short of remarkable. Perhaps with only gold being tracked by the Inquisition, we might see more evidence of individuals bartering in the game. That'd be grand.
This isn't to say that everybody back in medieval Europe did coin purely in gold. Of course not. Many kings knew that most of their subjects never had the ability to use large-denomination coins, and so coined in lesser denominations. This was less out of a desire to grease the wheels of trade than it was for the propagandistic value of getting royal currency in wider use. Coin portraits and the emblems chosen to represent the monarch were great ways to get political messages out. Yet even with so many varieties of coin to use, most transactions were not conducted in metal currency.
Point is, if you're going to only track one denomination of coin in a medieval setting, gold is what makes sense. It was good enough for the Romans - whose solidi, nomismata, and hyperpyra were the basis of Mediterranean currency for two millennia - and it ought to be good enough for Thedas.
not enough punnery all up in here
You're right that the DA economy is far more monetized, but that's why plausibility is the right term. The cultural consciousness we have is that all transactions are done via money. That's not exactly true today depending on where you are in the world - for example in Eastern Europe there's still holdover barter-related payments, largely dealing with people from the country-side having to pay for services like medical treatment with the few things they have available.
Still, people in the west who play videogames have their intuition about the economy built up based on our monetized economy and that's what they want to see. It might be realistic for the Inquisition to issue promissory notes for all the goods it purchases from and sells to Antiva, but that's a bit much for the game.
But they do. Apparently before the darkspawn ravaged the dwarves, they were at the center of trade throughout Thedas and with so many nations having a different gold standard they decided to make their own very precise gold standard and every nation followed suit, so even if they had different engravings, all the gold, silver, and copper are the same makeup.perhaps this is what orlais uses? there's no reason all of thedas should have the same currency.
I do like the trimetallic system, but I think for ultimate realism + usability you'd have different nations having different currencies made in gold coin that had different in-game labels but all went into the same pool of gold pieces that was measured in weight so the player wouldn't ever have to think about the conversion factor but you'd get that flavor of having multiple kinds of coins. Prices would be listed in some dominate currency (with the weight in parenthesis) to give you some idea if the merchant got most of their business from a particular set of people hailing from some region. But I'm not sure anyone else but me would really enjoy that at all.
Yep.
Currency in fantasy videogames is never realistic, so people complaining about realism in this case don't really know what they're talking about.
As other people said, it makes zero sense that the conversion rate in Origins is 10,000 copper coins to one sovereign. It makes zero sense that the coins have standardised weights and values, that every country and merchant apparently uses the same coinage, that you can find ancient coin buried for centuries and still use them, etc.
They simplified it regardless in Origins to work in a videogame economy system, and I have no objections to doing the same thing in Inquisition.
I think it'd be better if the they'd made the single denomination silver, rather than gold. That way they could have lessened the inflationary aspect.
And silver coins are arguably more authentically medieval, at least in pseudo-France and pseudo-England like DA:I is set.
I agree with this though.
While i don't care for the change it is just a far easier way to implement the economy into a game that had no economy system into and hope they may go back in an expansion or or future game and add the other currency in
"Far easier"? Nope. It's not even easier. It's the same. This change of choice is made purely for the UI. Nothing else. Which makes it a far call as to why it was made.
"Far easier"? Nope. It's not even easier. It's the same. This change of choice is made purely for the UI. Nothing else. Which makes it a far call as to why it was made.
One currency is more intuitive than three.
I guess multiplayer and ResourcesTM?
More simplification, more streamlining, more limitations, less game.
All this making "idiot-proof" design decisions is reaching hilarious levels. Before we know it we wont even loot gold, but the game will automaticly loot it for us. What would be next? No gold?
What is functionally different between the systems used in Origins and Inquisition? How on earth do you consider this "less game"?
Or are you people seriously having a tantrum just because they changed something?