Aller au contenu

Photo

What hath happened to my Sovereigns, Crowns, and pences!


  • Veuillez vous connecter pour répondre
161 réponses à ce sujet

#76
Eudaemonium

Eudaemonium
  • Members
  • 3 548 messages

What is functionally different between the systems used in Origins and Inquisition? How on earth do you consider this "less game"?

 

Or are you people seriously having a tantrum just because they changed something?

 

 

EP, you run the Twitter thread, so don't even try to pretend to not know that that is precisely what 80% of everything on BSN is.



#77
Kleon

Kleon
  • Members
  • 466 messages

What is functionally different between the systems used in Origins and Inquisition? How on earth do you consider this "less game"?

 

Or are you people seriously having a tantrum just because they changed something?

 

I wouldn't call it tantrum. Personally I am more amused than angry. 

 

However if you see people complaining about yet another thing that is eaither simplified or removed, maybe you could try to empathize?

 

We are constatly hearing about things being removed or dumbed down and it is a continious and unending tendency. It progresses from game to game. I think that those people could feel insulted by those decisions, they read it as "this game is made for idiots", "you won't need to think even for a moment during that game" or "have fun facerolling". Thus I wouldn't necesserily read it as tantrum over this one thing, but about this increasing tendency of dumbing everything down.


  • natalscar aime ceci

#78
Zu Long

Zu Long
  • Members
  • 1 561 messages

I liked the 3 coin system- it was kind of fun to go to a shop and see something cost 100 sovereigns and think- "100 Sovereigns! Does the game think I'm made of gold!?" Just the idea that 100 of something was a lot was kind of different.

 

At the same time, I understand why they changed it, and I'm not really that broken up about it, though I agree that it would have been cool for them to use silver as the standard instead of gold.



#79
Original_Bars

Original_Bars
  • Members
  • 111 messages

Wow.. people actually care about this?

I love how people can complain about this.. even when this is their first open world game, with deep character customization, base building and crafting in it.. and most likely a longer story + insane amounts off side content.. compared to any of the previous games.



#80
Zu Long

Zu Long
  • Members
  • 1 561 messages

Wow.. people actually care about this?

I love how people can complain about this.. even when this is their first open world game, with deep character customization, base building and crafting in it.. and most likely a longer story + insane amounts off side content.. compared to any of the previous games.

 

*Shrug* No more or less relevant than the people who complain about any other choice Bioware made, like hairstyles or romances or Skyhold clothing or what have you. This is the place to make those complaints, for better or for worse. You are, of course, free to feel that the change isn't a big deal (it's not), but others have the right to bring up these points.

 

I mean, you're right that what they have added, the positive improvements, do not seem to get discussed as much, but humans as a group tend to dwell on the negative.



#81
ElitePinecone

ElitePinecone
  • Members
  • 12 936 messages

 

 

Sure, but I see little indication that the game is actually being "dumbed-down". It's a meme that people like invoking to justify complaining about their pet issue.

 

In this case, going from three convertible currencies to one is the most ridiculously tiny thing that affects absolutely nobody.

 

If this is the issue that people think the game is going to live or die by, I have to wonder if it's just a mindless response to any kind of change at all.



#82
AshenEndymion

AshenEndymion
  • Members
  • 1 225 messages

The only way this change works, lore-wise, is if the Inquisition has little contact with Dwarves, and absolutely no contact with the Merchants Guild.  I certainly don't see the King of Orzammar altering the system of currency they've had in place for nearly two millennia.  Yes, King Behlen might, but there'd be no real benefit in doing so...



#83
Todd23

Todd23
  • Members
  • 2 042 messages

*Shrug* No more or less relevant than the people who complain about any other choice Bioware made, like hairstyles or romances or Skyhold clothing or what have you. This is the place to make those complaints, for better or for worse. You are, of course, free to feel that the change isn't a big deal (it's not), but others have the right to bring up these points.

I mean, you're right that what they have added, the positive improvements, do not seem to get discussed as much, but humans as a group tend to dwell on the negative.

It's because it seems more productive to point out things that you disagree with as opposed to the changes that you like, it is why there is so much negative feedback for the keep. "Your blank system is glitched" makes more sense than "you should know blank works fine... bye".

#84
Kleon

Kleon
  • Members
  • 466 messages

Sure, but I see little indication that the game is actually being "dumbed-down". It's a meme that people like invoking to justify complaining about their pet issue.

 

In this case, going from three convertible currencies to one is the most ridiculously tiny thing that affects absolutely nobody.

 

If this is the issue that people think the game is going to live or die by, I have to wonder if it's just a mindless response to any kind of change at all.

 

You're missing the bigger picture. Add change in currency to things like: 8 active abilities limit UI, no atribute points on level up, removal of several schools of magic, no day and night cycle of any kind the list can go on and on. It all adds up.



#85
ElitePinecone

ElitePinecone
  • Members
  • 12 936 messages

i suppose we do have to blame multiplayer for the lack of a day/night cycle


  • SurelyForth aime ceci

#86
Zu Long

Zu Long
  • Members
  • 1 561 messages

You're missing the bigger picture. Add change in currency to things like: 8 active abilities limit UI, no atribute points on level up, removal of several schools of magic, no day and night cycle of any kind the list can go on and on. It all adds up.

 

At the moment, it's adding up to 200 hours of single player content. Given that nothing on your list really takes anything away from the core gameplay, it seems to me to be a case of trimming the fat in order to put more meat on the game.



#87
Kleon

Kleon
  • Members
  • 466 messages

At the moment, it's adding up to 200 hours of single player content. Given that nothing on your list really takes anything away from the core gameplay, it seems to me to be a case of trimming the fat in order to put more meat on the game.

 

8 active abilities limit on the UI is not core to the gameplay? Shaping your character through atribute points is not core to the gameplay? Or perhaps day/night "cycle" in DA2 didn't add additional layer to storytelling?



#88
ShinsFortress

ShinsFortress
  • Members
  • 1 159 messages

More simplification...

 

This rates about 1.6 on the Surprise-O-Meter.



#89
Illyria God King of the Primordium

Illyria God King of the Primordium
  • Members
  • 398 messages

8 active abilities limit on the UI is not core to the gameplay? Shaping your character through atribute points is not core to the gameplay? Or perhaps day/night "cycle" in DA2 didn't add additional layer to storytelling?

Ahem.  If I may...

 

While the day night cycle was a nice touch it added nothing and occasionally broke immersion as you cycled back and forth from day to night at unreasonable speeds or stuck yourself in one particular time of day for a large length of time.  If anything, the day/night cycle removed some aspects of storytelling.  

 

Shaping your character through gear and talents rather than attribute points (to me at least) doesn't remove from core gameplay - I've always felt that a character's gear was a part of them and this just enhances that.  

 

Nor does the eight ability limit bother me.  The game has been designed around it, so it is core.  To replace it with unlimited abilities would be a 'desecration' of the core gameplay you love.  

 

DAI isn't DA2/O.  Newsflash.  


  • SurelyForth aime ceci

#90
ElitePinecone

ElitePinecone
  • Members
  • 12 936 messages

We should remember that some scenes still take place at night, it's just not a global toggle.

 

I don't see the difference between DA2's "turn on night mode and go find a bunch of quests" and DAI's "select certain quests and they happen at night". 

 

Don't they have the same result?


  • Eudaemonium aime ceci

#91
Kleon

Kleon
  • Members
  • 466 messages

 

DAI isn't DA2/O.  Newsflash.  

 

Then BioWare shouldn't have called it Dragon Age in the first place.  They shouldn't have called it RPG either, but a hack&slash with elements of storytelling.



#92
Zu Long

Zu Long
  • Members
  • 1 561 messages

8 active abilities limit on the UI is not core to the gameplay? Shaping your character through atribute points is not core to the gameplay? Or perhaps day/night "cycle" in DA2 didn't add additional layer to storytelling?

 

Nope. 8 active abilities is probably all I actually used on a given character in either game since some abilities were usually clearly superior to others. If they actually make us make difficult choices between what load-out to use by having more than eight abilities that are actually useful for a build, then that's an improvement.

 

Shaping your character through attribute points is MASSIVELY overblown by some. It really came down to a couple of extra points in con or willpower. You still had the core abilities you used for any given class- Strength/con for Warriors, Dex/Cunning for Rogues, and Int/Will for Mages. That's the core mechanic, and it hasn't changed. And you can now craft armor to customize your build (see +6 Willpower armor on Sera in the latest gameplay), so all that has really changed is a focus from using your attribute points on level up to one of crafting the ability set you want. Not actually a big deal, and it saves space since they were doing armor customization anyway.

 

The ability to change day/night added atmosphere, but with all the different environments- some of which ARE night or stormy -DAI has far more atmosphere than DA2 did. The day/night cycle was a way to get extra use out of the same maps, much they way they did with the caves, albeit a more palatable one. Abandoning reusing the same map with a cosmetic change in favor of actual additional environments is a positive change.

 

To sum up- Not one you mention was a core gameplay mechanic.


  • SurelyForth aime ceci

#93
Zehealingman

Zehealingman
  • Members
  • 1 449 messages
If the Inquisitor buys, let's say a sword for hinself, he uses the Inquisitions gold, hell, the Quizzy may not even have his "own" money. When he buys stuff, he doesn't pay up front. He takes what he wants and leaves. Some hours/days later Inquisition agents pay the merchants.

That's what I can come up with.

#94
Kleon

Kleon
  • Members
  • 466 messages

Nope. 8 active abilities is probably all I actually used on a given character in either game since some abilities were usually clearly superior to others. If they actually make us make difficult choices between what load-out to use by having more than eight abilities that are actually useful for a build, then that's an improvement.

 

Shaping your character through attribute points is MASSIVELY overblown by some. It really came down to a couple of extra points in con or willpower. You still had the core abilities you used for any given class- Strength/con for Warriors, Dex/Cunning for Rogues, and Int/Will for Mages. That's the core mechanic, and it hasn't changed. And you can now craft armor to customize your build (see +6 Willpower armor on Sera in the latest gameplay), so all that has really changed is a focus from using your attribute points on level up to one of crafting the ability set you want. Not actually a big deal, and it saves space since they were doing armor customization anyway.

 

The ability to change day/night added atmosphere, but with all the different environments- some of which ARE night or stormy -DAI has far more atmosphere than DA2 did. The day/night cycle was a way to get extra use out of the same maps, much they way they did with the caves, albeit a more palatable one. Abandoning reusing the same map with a cosmetic change in favor of actual additional environments is a positive change.

 

To sum up- Not one you mention was a core gameplay mechanic.

 

Not everyone plays like you. BioWare removing mentioned things limits players to play the way they could. Players  are. FORCED to play in a particular way, which limits things like: creativity. for some challenge (like creating unusual builds) and for some fun.



#95
Milan92

Milan92
  • Members
  • 12 001 messages

Then BioWare shouldn't have called it Dragon Age in the first place.  They shouldn't have called it RPG either, but a hack&slash with elements of storytelling.

 

Now you're just beign childish.



#96
Kleon

Kleon
  • Members
  • 466 messages

Now you're just beign childish.

 

Or realistic? 

 

DAI combat looks a lot like Diablo 3 combat, yet it not only looks like that but it also got mehcanics of it.



#97
Zu Long

Zu Long
  • Members
  • 1 561 messages

Not everyone plays like you. BioWare removing mentioned things limits players to play the way they could. Players  are. FORCED to play in a particular way, which limits things like: creativity. for some challenge (like creating unusual builds) and for some fun.

 

On the contrary, 8 active abilities (especially if there are far more abilities for a given class which all do useful things) would actually tend to increase diversity between people's playstyles, because it forces you to think about what you want your character to actually DO. Rather than being able to do anything because you have a million abilities to choose from, you have to decide what your playstyle will be and build toward that, though with 9 party members there's plenty of room to have several different playstyles to choose from by changing out your companions. You aren't being FORCED to do anything- your Vivienne could be built entirely differently than mine depending on what you wanted her to do. Creating unusual builds is now EASIER since builds will now be more distinct depending on the role you chose.

 

Finally fun is what you make of it. If you choose to go into a game convinced it's terrible and they removed all the fun from it, you will probably meet your own expectations. But as I've pointed out, they haven't really made anything you want to do impossible (save possibly making an Arcane Warrior who can solo the whole game, which if that's what is bothering you, I don't really feel bad). All they've done is change the method you use to go about it.



#98
Fredvdp

Fredvdp
  • Members
  • 6 186 messages

The Inquisitor doesn't bother looting pocket change. Not worth the extra weight.



#99
Kleon

Kleon
  • Members
  • 466 messages

On the contrary, 8 active abilities (especially if there are far more abilities for a given class which all do useful things) would actually tend to increase diversity between people's playstyles, because it forces you to think about what you want your character to actually DO. Rather than being able to do anything because you have a million abilities to choose from, you have to decide what your playstyle will be and build toward that, though with 9 party members there's plenty of room to have several different playstyles to choose from by changing out your companions. You aren't being FORCED to do anything- your Vivienne could be built entirely differently than mine depending on what you wanted her to do. Creating unusual builds is now EASIER since builds will now be more distinct depending on the role you chose.

 

Finally fun is what you make of it. If you choose to go into a game convinced it's terrible and they removed all the fun from it, you will probably meet your own expectations. But as I've pointed out, they haven't really made anything you want to do impossible (save possibly making an Arcane Warrior who can solo the whole game, which if that's what is bothering you, I don't really feel bad). All they've done is change the method you use to go about it.

 

Are you serious? 

If anything 8 abilities limit enforces cookie-cutter builds. More distinc abilities? Really? You have about half of what you had in DA2 and maybe 1/4 of what you had in Origins. 

All you say is BioWare PR bullshit, its almost painfull to read it. Not only you seem completely oblivious to hard facts right in front of you, but also forget that people are different and they might look for different things than you in the game. 



#100
Illyria God King of the Primordium

Illyria God King of the Primordium
  • Members
  • 398 messages

Then BioWare shouldn't have called it Dragon Age in the first place.  They shouldn't have called it RPG either, but a hack&slash with elements of storytelling.

By that logic they should've called Mass Effect 2 Generic Space Shooter as it wasn't identical in every gameplay respect to ME1.  Also, DA2 should've been called something different as it was different from DAO.  

 

By this logic, no series should exist at all.  


  • go.apostate aime ceci