Convince me to like dragon age
#1
Posté 24 janvier 2010 - 04:56
Currently, I think the combat is a bit uninteresting... your characters attack your enemies, and there's little influence you can have over how well they perform. What is there to look forward to?
#2
Posté 24 janvier 2010 - 05:01
It won't be spoiling anything if you tell us where you are. Saying I'm in Ostagar or the dwarf city is no spoiler...
But this is a 40 f*in hour long RPG... at the least. 100+ at the most!
Of course combats gonna be lame at the start, you have no moves, you have no abilities, you just hit enemies. When you have a hot bar half full of moves from knocking people over with a smash to the face to making people living bombs... then you have room to talk.
Have little influence over how well they preform? Actually you have full influence over how they preform. In every way. You control them... not to mention you can set up tactics which tells them what to do in a specific situation.
Modifié par Wishpig, 24 janvier 2010 - 05:02 .
#3
Posté 24 janvier 2010 - 05:03
+ pause.
= how ever much control you want over your party.
On the easier settings you don't even have to control them if you don't want to. But on harder settings the tactics come in handy.
#4
Posté 24 janvier 2010 - 05:04
#5
Posté 24 janvier 2010 - 05:06
By the pre-game missions I mean the one that, erm, sets you off.
It's my first time in the Korcari Wilds, and my first time with four party members... just past the very beginning of the game, I think.
#6
Posté 24 janvier 2010 - 05:06
#7
Posté 24 janvier 2010 - 05:06
You get more and more tactics slots as you level up and as you get tactics slots you can program them. By the end of my last play through, each character had 12. You set them up however you want according to what you want your strategy is and they do what you've told them.
Also, I apologize for all the people who are being a little harsh. I think they're taking what you're saying the wrong way.
You're obviously not a troll, and I think you're asking a legitimate question. There are lots of helpful people around who know more than me who will probably answer your question way better than I did! Good luck, and I hope the game wins you over!
Modifié par Jules8445, 24 janvier 2010 - 05:07 .
#8
Posté 24 janvier 2010 - 05:09
I can say though that there is more than a 'little influence' you can have over how well your characters perform. You can take over and manage all their actions by pausing all the time or you can build on their tactical slots. Personally I feel that there's a lot of influence to be had on this front. It's not perfect, but it's definitely a lot better than what I've seen in other games.
Admittedly, combat is not the most important thing to me and I bought this game because of its story, interaction and immersion to the game world.
So, what is it that you saw in this game when you purchased it?
#9
Guest_Maviarab_*
Posté 24 janvier 2010 - 05:09
Guest_Maviarab_*
#10
Posté 24 janvier 2010 - 05:10
andrewv42 wrote...
Haha, I took a look at the tactics screen, and was terrified at the long list of options I could choose from, so I just left every party member with their default tactics.
By the pre-game missions I mean the one that, erm, sets you off.
It's my first time in the Korcari Wilds, and my first time with four party members... just past the very beginning of the game, I think.
Ohhh, pfhhh. You don't have any cool moves yet. Sure there are a few intresting attacks, but at this point combat will still consest of you mostly auto-attacking.
Not to mention theres only one moderitly tough fight in the wilds. No, the fun starts once your outta the wilds, this is still kinda the tutorial.
Once things do start actually getting tough, remeber positioning is everything. Flanking opponents is a very important part of combat.
PS- DON'T GO ARCHER. I went archer, and jesus, boreing...
Modifié par Wishpig, 24 janvier 2010 - 05:11 .
#11
Posté 24 janvier 2010 - 05:10
I guess I'll go play some more and see if I like it. I suppose the game has yet to captivate me, and, from what I've seen, the game is going to delve much deeper into something that I've yet to experience so far.
Modifié par andrewv42, 24 janvier 2010 - 05:11 .
#12
Posté 24 janvier 2010 - 05:18
#13
Posté 24 janvier 2010 - 05:20
Wishpig wrote...
How can there be pre-game missions... do you mean buying and installing the game? I suppose thats a pre-game mission.
.
My first mission was going to the store and securing a copy of the collectors edition. It was a long quest, had to travel around the map a bit.
#14
Posté 24 janvier 2010 - 05:37
lqutois wrote...
Oh yes it will dive MUCH deeper. Though if combat is what you are looking for than you may not like it but if story is what you are looking for then OH YES! I hit pause almost every second and I have taken to setting up characters in lines before I open a door even. Really even when you are out of the wilds the game still doesn't really take off. Now AFTER you become a warden, then you get to the real game. I have played many of these types of games and I started on hard, I didn't die ever until after I was past lotherling...now I die A LOT. Which opening did you choose by the way? My first one was mage so I had more choice than most as which spells to learn.
I chose soldier/warrior opening, as a Dalish elf. After my experience with KotoR, where soldiers seemed to be easier to play because of a higher hitpoint count, I determined that it'd be safer to do my first play-through as a soldier.
#15
Posté 24 janvier 2010 - 05:41
#16
Posté 24 janvier 2010 - 05:55
andrewv42 wrote...
I chose soldier/warrior opening, as a Dalish elf. After my experience with KotoR, where soldiers seemed to be easier to play because of a higher hitpoint count, I determined that it'd be safer to do my first play-through as a soldier.
Maybe choosing warrior was a mistake, they are not bad, they do have the least amound of clickeys to use early on in the game though. Later, with specializations and a more interesting party you will have loads of stuff to do, but this early in the game, there isn't too much to do yet.
Maybe as a mage it would have beena tad more colourful.
Still, you'll see that later on the spaces on the hotbar wont be enough. Warriors though may very often have the, lets say downside, of having a lot of sustained abilities, leading to a playstyle with less button clicking during combat than a mage with a long list of spells.
#17
Posté 24 janvier 2010 - 06:00
#18
Posté 24 janvier 2010 - 06:06
#19
Posté 24 janvier 2010 - 06:14
Modifié par Whailor, 24 janvier 2010 - 06:14 .
#20
Posté 24 janvier 2010 - 06:17
#21
Posté 24 janvier 2010 - 06:21
Just remember that 20 levels later you will be fighting almost the same creatures and your choices will be "hit it with my sword" plus a few other things. But you will have shiny armor to do it in.
OK, I just hate playing fighter characters...
#22
Posté 24 janvier 2010 - 06:33
#23
Posté 24 janvier 2010 - 07:20
Have your mage create magical fires by casting grease then fireball...
#24
Posté 24 janvier 2010 - 07:37
But in the end, its something you like or don't. It takes a while to actually *see* the whole of the system though, especially since you are a warrior and your first companion is also the same archetype
#25
Posté 24 janvier 2010 - 07:37
andrewv42 wrote...
...Currently, I think the combat is a bit uninteresting...
This depends heavily on the difficulty setting. I would advise to play it on Hard, this makes the encounters much more interesting and requires you to apply several tactics and form some 'battle plans' instead of just auto-attacking.
On the lower levels you indeed have only a few talents, but that makes it excellent to start experimenting and getting yourself familiar with the tactics system.
As for your original question, like some have posted: keep on playing and you'll be amazed at what will unfold!





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