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Convince me to like dragon age


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#51
purplesunset

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andrewv42 wrote...

I've just started playing, and (to avoid spoilers) I'm just gonna say this is my first real mission after completing the first few pre-game missions.

Currently, I think the combat is a bit uninteresting... your characters attack your enemies, and there's little influence you can have over how well they perform. What is there to look forward to?


Hey andrewv42.

Your question puzzles me a bit, because on one hand, it's like asking, "Convince me to enjoy the song called Profile of Jackie composed by Charles Mingus"  I'm a jazz fan, but if someone asked me that, I would tell them that the question is a bit misguided. Similarly, I think your question here is misguided.


But on the other hand, I think I understand what you mean. Perhaps you want to get your money's worth and would like to see if there's soemthing you could do which would help you to better appreciate what the game offers.
---------------------

Let's see...

1. If you're playing a warrior, the combat becomes much more interactive when you level up and get more
active feats like pummel strike. The passive feats, on the other hand won't really help
you enjoy the combat more based on what you said here. So strive to pick mostly "active feats" for your character.

2. If you're playing a mage take the spirit spells or the entropy spells which you should  have to use often during combat.

3.  Pause.

I believe that taking a more active role during combat is your main concern
according to your post. Pausing goes a long way towards doing this.

Pause a lot more  often. "often" could mean every 3 seconds or so.  This way, you can give direct orders to your characters to move around, to attack X person, to use X feat etc. You will then feel like if you are taking a more active role in the fight. 

4. Dragon Age isn't quite an action rpg although it took  a lot of elements from them. While combat is a huge part, I believe the developers' intent was for it to  be  a strory-driven rpg game.  So play some more, and get further into the story. If you don't start to enjoy the story as it begins to pick up, then consider that it's simply not your type of game. In other words, don't expect the combat to pick up too much, even if you follow my advice above, because combat isn't the focus, it was supposed to be about the story.

Modifié par purplesunset, 25 janvier 2010 - 06:35 .


#52
DarkTenka

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I dont know how redundant my answer is going to be after 3 pages. But me and my friends all unanimously agree that the game, on your first playthrough, "seems like wow" up until you fight the first ogre in the tower. This is where you get this massive wake up call, unless you are playing on the easiest setting it is impossible to get any further without utilizing the strategy and skills of your entire party. You need to pause all the time to make sure all 4 of your characters are making the best use of their situation. Doing this the game becomes some sort of mutant hybrid between Real Time Strategy and Turn-Based Strategy.



To NWN/Kotor fans aparently this is nothing new but I was generally a standard action-rpg player at heart and this game totally flipped me on it. I'm now trying out KotoR for the second time and I'm liking it this time around thanks to DAO.

#53
DiGNiiTy

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I don't know what you find to be fun in video games, but let me just say hitting stuff with a big two handed weapon is WAY to fun for it's own good. Yet in DOA two-handed warriors aren't even that strong so just imagine how just fun something like a Mage is!



Nobody can make you like it, but the story sure can "make" you feel a "need" to finish it. Even if just to see what happens. :D



Great story, great game world, great quotes, above average gameplay, and a side of pure win. Whats not to like?