andrewv42 wrote...
I've just started playing, and (to avoid spoilers) I'm just gonna say this is my first real mission after completing the first few pre-game missions.
Currently, I think the combat is a bit uninteresting... your characters attack your enemies, and there's little influence you can have over how well they perform. What is there to look forward to?
Hey andrewv42.
Your question puzzles me a bit, because on one hand, it's like asking, "Convince me to enjoy the song called Profile of Jackie composed by Charles Mingus" I'm a jazz fan, but if someone asked me that, I would tell them that the question is a bit misguided. Similarly, I think your question here is misguided.
But on the other hand, I think I understand what you mean. Perhaps you want to get your money's worth and would like to see if there's soemthing you could do which would help you to better appreciate what the game offers.
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Let's see...
1. If you're playing a warrior, the combat becomes much more interactive when you level up and get more
active feats like pummel strike. The passive feats, on the other hand won't really help
you enjoy the combat more based on what you said here. So strive to pick mostly "active feats" for your character.
2. If you're playing a mage take the spirit spells or the entropy spells which you should have to use often during combat.
3. Pause.
I believe that taking a more active role during combat is your main concern
according to your post. Pausing goes a long way towards doing this.
Pause a lot more often. "often" could mean every 3 seconds or so. This way, you can give direct orders to your characters to move around, to attack X person, to use X feat etc. You will then feel like if you are taking a more active role in the fight.
4. Dragon Age isn't quite an action rpg although it took a lot of elements from them. While combat is a huge part, I believe the developers' intent was for it to be a strory-driven rpg game. So play some more, and get further into the story. If you don't start to enjoy the story as it begins to pick up, then consider that it's simply not your type of game. In other words, don't expect the combat to pick up too much, even if you follow my advice above, because combat isn't the focus, it was supposed to be about the story.
Modifié par purplesunset, 25 janvier 2010 - 06:35 .





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