I think the Mass Effect 1 version of the Citadel was the best. I guess it was because it felt huge. ME2 and ME3 the Citadel just got smaller. What do you think the Citadel should be like in the next Mass Effect?
Restore the Citadel to its former glory
#2
Posté 26 octobre 2014 - 06:19
Totally agree.
- MEuniverse aime ceci
#3
Posté 26 octobre 2014 - 06:28
Mass Effect 1 felt like a lot of empty space to run around.
It's a video-game after all, i like ME2 Citadel much, much more.
#4
Posté 26 octobre 2014 - 06:30
Frankly, I thought ME3's Citadel had the best balance of size and being populated, but ME2 had the best atmosphere, even though it was easily the worst in terms of scale, since you were basically confined to a few small levels in the wards. I loved the scale of ME1's Citadel, but it was a vast empty space that didn't get truly interesting until it was attacked by the geth. With the next game likely being next gen-only, it can easily surpass a mix of all three.
- Heimdall et SporkFu aiment ceci
#5
Posté 26 octobre 2014 - 06:31
Mass Effect 3's version, particularly with the inclusion of the Sunset Strip, is my favorite version of the Citadel by far. The Citadel felt a lot more alive in ME3, not unlike a real city, where in ME1 you're mostly running through empty space.
- Heimdall, Drone223, dreamgazer et 3 autres aiment ceci
#6
Posté 26 octobre 2014 - 06:33
ME1's space with ME2's level of interaction.
- dreamgazer et CptFalconPunch aiment ceci
#7
Posté 26 octobre 2014 - 06:36
I'd love to see how BioWare would manage to more accurately reflect the actual scale of the Citadel. Not even ME1 really did this. Of course, the problem with that would be the requirement to include quite a lot of rapid transit locations for those who don't want to spend so much time running from point to point.
- Han Shot First aime ceci
#8
Posté 26 octobre 2014 - 06:40
If the next game visits the Citadel at all, I think the dev team should start with the Sunset Strip and look at what they did right with that neighborhood as a good starting point. It's the most vibrant and alive of all the sections of the Citadel you visit throughout the series.
The only thing I didn't like about the Sunset Strip was all the references to multiplayer by random NPCs. One would have been fine, but several that break the fourth wall was a bit too much.
#9
Posté 26 octobre 2014 - 06:44
Yeah I wasn't a fan of that myself. I would have preferred references to previous games and even other science fiction stories than all the multiplayer stuff. But anyway, I agree. Sunset Strip is the perfect model overall to create common areas in the Citadel that are beyond the presidium. I'd love to have actual streets to walk down in a bustling space city, with maybe more sky car traffic around here and there.
On that note, I'd love to drive a skycar again, even if briefly like in LotSB.
- Han Shot First aime ceci
#10
Posté 26 octobre 2014 - 06:51
I'd love to see how BioWare would manage to more accurately reflect the actual scale of the Citadel. Not even ME1 really did this. Of course, the problem with that would be the requirement to include quite a lot of rapid transit locations for those who don't want to spend so much time running from point to point.
I think the only time you really get a sense of scale for the Citadel is during the meetup with Garrus where you fly to the top of the Presidium.
An idea would be to maybe add a sky car that the player takes, that isn't a loading screen but more of a tram so they can take in the sights. For bonus points maybe make it a controllable car. Maybe add the option for players to actually walk across the entire ring, totally optional, and have it take 20 minutes or some length of time (add an achievement or something for actually doing it).
#11
Posté 26 octobre 2014 - 11:21
I know it's asking a lot, and that they'd never do it, but how awesome would it be if they created the Citadel with the ME3 version's level of detail, but on the scale of something like Grand Theft Auto IV or V in terms of space. They could essentially have all five wards represented, along with the presidium ring. Then add in a decent level of population in that space and it would look and feel like what the Citadel would really be like.
Like I said, I know they'll never do it. That's too much work. But imagine if places like the Citadel and Omega, and hub worlds in general all had that level of detail AND scope. You could spend so much time just in a single hub just exploring and looking around, and doing whatever there was to do, assuming there were things to interact with scattered around.
ME1 is my favorite in many ways, but one area where I felt it fell very short were the hub worlds and architectural design. The Citadel was great and it had a ton of iconic style that defined it and made it unique, which was great, but it felt pretty small once you got to know your way around, and the layout of the interiors rarely made much realistic sense, from a design standpoint. Feros was the same way. That layout of the buildings didn't make much sense, and most of the time I found myself asking why something was where it was, or what this or that room or area was really meant for, and the answer, ultimately, is that it's a video game level. Most rooms weren't designed for anything more than for Shepard to shoot things in, which took something away from the realism and immersion.
The Citadel itself is actually one of the aspects of the lore and the 'universe' that I like the most about the series. The design of the ring, with the tower rising out of it, and the ward arms surrounding it, and all the explanations for how it hypothetically works. It was inspired, and apparently fairly scientifically accurate as well, from what I've read.
I thought one area where ME3 really shined was that, in many cases, architectural design made more sense, functionally, and the architecture styles of the different races came out more and had more of an identity, whereas in ME1, virtually everything outside of the Citadel looked mostly the same.
So to sum up my long-winded post, I agree! If the Citadel is in ME4, then I hope it's vastly expanded, not just in size and scope, but in every way they can. And I hope that for whatever other hub worlds there may be.
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#13
Guest_AugmentedAssassin_*
Posté 26 octobre 2014 - 12:03
Guest_AugmentedAssassin_*
Agreed. Couldn't have put it better.
#14
Guest_StreetMagic_*
Posté 26 octobre 2014 - 12:06
Guest_StreetMagic_*
There is no former glory. City spaces in general need a lot of improvement (not just Mass Effect). I wonder if it was just tech limits. Maybe the new generation will open up possibilities more. I want to feel totally lost in a city.
I liked ME3 the best though. At least in the sense of scene direction. Lots of cinematic moments in the Citadel compared to before.
- Han Shot First et Drone223 aiment ceci
#15
Posté 26 octobre 2014 - 01:12
I'd like to see a bit of one of the wards in the next game (not necessarily Zakera).
If they show the presidium again, I hope it gets the appropriate scale again.
#16
Posté 26 octobre 2014 - 06:49
The problem, for me at least, with ME1's citadel was that it was too big. Too big, too many quests. I just felt lost my first time going there. I didn't know where I was, I had no idea where the quest turn-ins were, plus the elevators, it was a freakin' nightmare.
Now, when I take a look back at it, It doesn't seem quite that large. But that's because I know where everything is now. Don't get me wrong, it still is freaking massive. Just not as massive.
What I think they should do is kind'a like they did (or started to do) with ME3. Introduce us slowly to it. Instead of, "Here's a big big big place. Have fun with it!" Alt - F4 is my first reaction. If ME hadn't have been ME, that's prolly what I would've done.
#17
Posté 26 octobre 2014 - 06:57
One thing I'd like to see, if feasible, would be instead of an elevator ride and a basic loading screen to access different neighborhoods of the Citadel, you get a cutscene of travelling in a skycar past buildings and traffic zipping in both directions. Something like the cutscenes of the Normandy landing that you get, when first arriving at the Citadel.
#18
Posté 26 octobre 2014 - 09:23
I know it's asking a lot, and that they'd never do it, but how awesome would it be if they created the Citadel with the ME3 version's level of detail, but on the scale of something like Grand Theft Auto IV or V in terms of space. They could essentially have all five wards represented, along with the presidium ring. Then add in a decent level of population in that space and it would look and feel like what the Citadel would really be like.
Like I said, I know they'll never do it. That's too much work. But imagine if places like the Citadel and Omega, and hub worlds in general all had that level of detail AND scope. ...
What's with the "...They'll never do it..." take on this? I dont see any reason they couldnt do a Citadel like that, sure it would be alot of work but thats the point isnt it? To make something deep, intense and amazing! ![]()
One thing I'd like to see, if feasible, would be instead of an elevator ride and a basic loading screen to access different neighborhoods of the Citadel, you get a cutscene of travelling in a skycar past buildings and traffic zipping in both directions. Something like the cutscenes of the Normandy landing that you get, when first arriving at the Citadel.
That'd be awesome i think, well i still do like those long elevator rides and talks from squad in ME1 but for other things like citadel loading screens being the player and squad in a skycar traveling around seems like a good idea (to me anyway
), keeps the immersion too.
Probably just me but i loved that in ME3, practically as soon as you got on the citadel you were almost bombarded with side missions, loved doing them but i think maybe make it a bit more tidy. Rather than overhearing a conversation and immediately being assigned the mission, to overhear the conversation and then offer your own help, after a certain amount of time passes if you never offered to help perhaps some consequence could occur? Maybe that guy you ignored who needed 5,784 credits for a new control panel ended up crashing his ship into an asteroid after loosing control.
#19
Posté 26 octobre 2014 - 09:29
ME3 Citadel > ME1 Citadel > ME2 Citadel
ME3 had it right with size and interactivity. ME1 was larger but it was also empty. ME2 was smaller but it felt more alive. ME3 capitalized on ME2 version of the Citadel and made it the best of trilogy IMO.
They can expand on it, give us a feel of the scale of the station. They can even build the whole game purely on Citadel (though I don't think it'll be the case). What I want from ME:Next Citadel (if it's included, that is) is more levels, cutscenes showing shuttle transitions between zones to serve as loading screens, cutscenes of Normandy docking (ME2 style) more open world feel and verticality. As an example, The City from new Thief. It's not open world and is divided into different zones but each zone has a lot to explore, and feels alive, independent of the protagonist.
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#20
Posté 26 octobre 2014 - 09:49
That'd be awesome i think, well i still do like those long elevator rides and talks from squad in ME1 but for other things like citadel loading screens being the player and squad in a skycar traveling around seems like a good idea (to me anyway
), keeps the immersion too.
On that note I wonder if you could combine the two. You get the skycar cutscene to mask that the new area is still loading, and the squadmates with you have backseat banter.
- KrrKs aime ceci
#21
Posté 26 octobre 2014 - 10:04
On that note I wonder if you could combine the two. You get the skycar cutscene to mask that the new area is still loading, and the squadmates with you have backseat banter.
That could work, the chats with squad in the back i think would need to remain little though (Like how in the elevator rides of ME1, the squad doesnt always talk).
Maybe for each new area visited at the Citadel theres an opportunity to talk with squad while the game continues loading everything else, and these chats can happen a certain amount of times per area and after that the sequence purely becomes a 'hey checkout the scenery!' thing ![]()
- Han Shot First aime ceci
#22
Posté 27 octobre 2014 - 02:52
I do miss the elevator rides of the mass effect 1 citadel.
- Dar'Nara aime ceci
#23
Posté 27 octobre 2014 - 02:54
What's with the "...They'll never do it..." take on this? I dont see any reason they couldnt do a Citadel like that, sure it would be alot of work but thats the point isnt it? To make something deep, intense and amazing!
That'd be awesome i think, well i still do like those long elevator rides and talks from squad in ME1 but for other things like citadel loading screens being the player and squad in a skycar traveling around seems like a good idea (to me anyway
), keeps the immersion too.
Probably just me but i loved that in ME3, practically as soon as you got on the citadel you were almost bombarded with side missions, loved doing them but i think maybe make it a bit more tidy. Rather than overhearing a conversation and immediately being assigned the mission, to overhear the conversation and then offer your own help, after a certain amount of time passes if you never offered to help perhaps some consequence could occur? Maybe that guy you ignored who needed 5,784 credits for a new control panel ended up crashing his ship into an asteroid after loosing control.
It's just a guess. I'd be very, VERY surprised if they put that much into the game.
#24
Posté 27 octobre 2014 - 05:23
Imagine for a minute...the Citadel ring being fully open-world.
Meaning you can run straight and actually do a full lap of the presidium! Make it so you can fly the taxi's around it to make travel faster! That would be epic! Of course, the wards can be restricted to only a few smaller locations. I just want to be able to run around the presidium fully and I don't think anything like that has been done before.
- CptFalconPunch aime ceci
#25
Posté 27 octobre 2014 - 06:58
That's what I was suggesting, but even bigger. The ring would be open world, as would all five of the wards. It's said that each ward is roughly the size of Manhattan, NY, so imagine five of those, plus the ring, as you described. It would be incredible.
But like I said, if they were to do that, to say I'd be surprised would be an understatement.
- Dar'Nara aime ceci





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