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Restore the Citadel to its former glory


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#26
VikingDream

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How about a spin off game set on the Citadel, you could be a C-Sec officer policing the Citadel hell you could make it Garrus before he met Shep and have a whole back story of crime fighting and Citadel politics.

 

That might be the only was to do justice to the scale of the Citadel but then you could say the same for every planet/location visited they could all be made vastly more massive, how about a Krogan spin off set on tuchanka living in a waste land fighting to survive and rebuild the krogan people.    



#27
SolNebula

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At the cost of sounding unpopular, I think...it's time to move on. I would prefer more planets to explore, different architectures and alien cultures to visit and enjoy. The Citadel it's done all the secrets revealed so I would prefer hub planets and totally new locations.


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#28
Farangbaa

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ME1 Citadel.

Lots of empty space. Elevators. More empty space. Some more elevators.

 

Imagine for a minute...the Citadel ring being fully open-world.

 

Meaning you can run straight and actually do a full lap of the presidium! Make it so you can fly the taxi's around it to make travel faster! That would be epic! Of course, the wards can be restricted to only a few smaller locations. I just want to be able to run around the presidium fully and I don't think anything like that has been done before.

 

Mass Effect MMO, man, I tell you ;)



#29
Catastrophy

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Repent and restore your SOUL to glory!



#30
Dar'Nara

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At the cost of sounding unpopular, I think...it's time to move on. I would prefer more planets to explore, different architectures and alien cultures to visit and enjoy. The Citadel it's done all the secrets revealed so I would prefer hub planets and totally new locations.

 

Well i agree on exploring more planets and meeting new aliens, exploring their cultures and such but i think the Citadel will always hold some weight in some way or another.



#31
n7stormreaver

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At the cost of sounding unpopular, I think...it's time to move on. I would prefer more planets to explore, different architectures and alien cultures to visit and enjoy. The Citadel it's done all the secrets revealed so I would prefer hub planets and totally new locations.

 

I actually believe that next Mass Effect should be set entirely on homeworlds, but Citadel is still important. It looks, it's music and arrival to it is the most iconic thing in ME series. 



#32
SilJeff

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I would like to see an entire game set on/near the Citadel. You could play as a CSEC officer or a mercenary/bad-guy and have access to [virtually] all of the Citadel. The presidium, all five wards, the tower, etc. would all be available to explore. Have it similar to GTA in that it is open world.

 

If a whole game is set on the Citadel, I could see Matthias King's vision come true



#33
Linkenski

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Mass Effect 3's version, particularly with the inclusion of the Sunset Strip, is my favorite version of the Citadel by far. The Citadel felt a lot more alive in ME3, not unlike a real city, where in ME1 you're mostly running through empty space. 

You'd think that with such an increased amount of NPCs roaming around that a city would feel more alive, and certainly there were more stories to be heard in the ambience in ME3's citadel, but to me it felt more static than ever. Everything was clearly placed and designed to be where it was and you'd hear the same conversations being held over and over again on multiple visits. I much prefer ME1's more "empty" citadel to that to be quite honest. At least ME1 has some more conversations directed against Shepard so we felt involved with it. ME3's pretty much only had Squad conversations which were nice and then very plain and basic side-quests, but not enough of that "Hey, Shepard! Over here!" that ME1 had. I felt more disconnected than ever to the Mass Effect world in Mass Effect 3.



#34
MrFob

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I think ME3 did a pretty good job with the Ctadel overall. It's fairly extensive and well populated. One of the best aspects of it however, is that it changes throughout the game. After each major mission, there will be new stuff to discover there, new quests new ambient conversations, etc. That was great. Of course, this came at the expense of any other hub worlds, which is a trade off, which wasn't that great, IMO. I'm also not a fan of an entire ME game playing solely on the Citadel. Mass Effect for me is about more than that, it's more about space than the Citadel as such.

One thing that wasn't that great about the ME3 Citadel is also that it confined itself to the presidium and docking ring. Silversun Strip was a needed addition there but being a DLC, it feels very separated from the other areas.
For example, it would have been great if Purgatory would really have been in the wards, where Avina says it is btw). Apart from Silversun, we don't really get to see the wards in ME3. So for future iterations of the citadel, I'd like to see something similar to ME3 but where we can see the contrast between the presidium and the wards. And I'd also like to see other hub worlds like in ME2 again.
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#35
dreamgazer

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Mass Effect 3's version, particularly with the inclusion of the Sunset Strip, is my favorite version of the Citadel by far. The Citadel felt a lot more alive in ME3, not unlike a real city, where in ME1 you're mostly running through empty space.


Absolutely.
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#36
Drone223

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You'd think that with such an increased amount of NPCs roaming around that a city would feel more alive, and certainly there were more stories to be heard in the ambience in ME3's citadel, but to me it felt more static than ever. Everything was clearly placed and designed to be where it was and you'd hear the same conversations being held over and over again on multiple visits. I much prefer ME1's more "empty" citadel to that to be quite honest. At least ME1 has some more conversations directed against Shepard so we felt involved with it. ME3's pretty much only had Squad conversations which were nice and then very plain and basic side-quests, but not enough of that "Hey, Shepard! Over here!" that ME1 had. I felt more disconnected than ever to the Mass Effect world in Mass Effect 3.

Actually ME3 citadel was more alive since characters from the Normandy crew were visited the citadel without Shepard and felt like they were doing their own things. Not to mention it changes in the second half of the game along with the silversun strip being great addition.



#37
Probe Away

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ME1 Citadel.

Lots of empty space. Elevators. More empty space. Some more elevators.

 

 

Don't forget the thriving financial district with 4 people in it!


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#38
Han Shot First

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At the cost of sounding unpopular, I think...it's time to move on. I would prefer more planets to explore, different architectures and alien cultures to visit and enjoy. The Citadel it's done all the secrets revealed so I would prefer hub planets and totally new locations.

 

Although I'd be excited about seeing new areas of the Citadel, I do agree with this. If we're only getting one hub I'd rather it be a place we haven't visited yet, rather than the Citadel. 

 

The ideal for me would probably be a reduced Citadel (Presidium & your personal apartment's neighborhood) and one or two other other hubs on alien planets.



#39
ZipZap2000

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ME1 Citadel with more people, the presidium shouldn't feel like a food court, the embassies shouldn't feel like apartment blocks, the wards shouldn't feel like a trip to MYERS and the docking areas could be as big as they look on Citadel DLC.

 

Open world environments don't have be huge they just need to feel full.



#40
rapscallioness

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If the Citadel is in the next game--or even a Citadel like hub--I would like the size of ME1 but with the colors and vibrancy of ME2 and ME3 Citadel dlc.

 

The vanilla ME3 Citadel was not to my liking. It was too small and bland colors. I got bored there very quickly.

 

ME1 Cit had a nice size, but really was lifeless. I want market areas to be more alive and bustling not like the markets in the wards.

 

I understand it was prolly tech reasons and all that, but as we move fwd, I would like to see both expanse and vibrancy in these hubs. Citadel, or not.

 

I mean, even Ilium in ME2 was pretty dry. I looked out at the great view and wished I could experience that Ilium instead of being trapped on this sterile feeling platform.



#41
SilJeff

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On that note I wonder if you could combine the two. You get the skycar cutscene to mask that the new area is still loading, and the squadmates with you have backseat banter.

and a radio station for the news



#42
KaiserShep

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I do miss the elevator rides of the mass effect 1 citadel.

 

So does Garrus. No one else understands.


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#43
Linkenski

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I also agree that if there's only one hub in ME4, it'd better not be the Citadel. Upon further reflection I think having the Citadel back is also a bad idea because it was so tied to the Reapers and all that. I'm kinda hoping that after the Reaper war in MEU, eventually the Citadel would become less populated overall as rumors would start spreading that it was built by the Reapers, kinda like the situation in Spain in which even today there are still social and cultural repurcussions to Franco's regime -- just to add some kind of RL basis for my idea, I guess.



#44
CptFalconPunch

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So does Garrus. No one else understands.

 

Wouldn't mind a really fast version of ME1 elevators. Add some sightseeing and crew comments and you have yourselfs an interesting load screen.

 

I would love to cruise around the citadel in a vehicle, then dropping off wherever I want to. Not everywhere of course, only on pre-determined spots. JUST LET ME DRIVE.


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#45
Matthias King

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I actually quite enjoyed the elevator rides in ME1.  They provided a lot of crucial world-building, and also they replaced the infernal load screens, which I loathe and despise.  I also enjoyed the routine of disembarking and boarding the Normandy.  I thought it added some realism, and once again, it took the place of a load screen.

 

Load screens are not only boring, but they are static and break the flow of whatever you're doing, and badly break immersion, so elevator rides would be a welcome return.

 

As long as they had the same level of polish that I can only assume (and hope) the rest of the game will have, and are more engaging than the somewhat static affairs of ME1.  I enjoyed them, but they could have used a little more going on.  I liked that you could see the floors whizzing by behind the elevator, but some elevators with some breathtaking vistas behind them would be really awesome.  That, and if there's a really extensive pool of dialogue so that it won't repeat for a long time.  Also, context sensitive dialogue according to where you are, as well as what's happening now, what's just happened earlier, and what might happen later would all be great as well.

 

I really enjoyed aspects of ME1's Citadel, as well as ME3's, but none of the games have hit the right balance yet.

 

What I would like (aside from an open-world Citadel) is one that is bigger than ME1's, but has a floor plan that makes sense, and that includes a variety of areas like what ME1 had, as well as ME3 with the Citadel DLC's areas.  That and a return of the elevator rides and the abolishment of loading screens.

 

Also, as much as I enjoyed the squad banter on the Citadel and hubworlds in ME1 and ME2, I also liked it in ME3 when Shepard went alone.  I thought it made more sense in a way.  And seeing squadmates going about their own business on the Citadel independent of Shepard added a lot, I thought.  It made them seem more like living people with their own lives instead of just characters who did nothing when not with Shepard.

 

Also, I thought it was great seeing squadmates milling about on the Normandy, leaving their quarters and hanging out in different areas of the ship, and talking to each other instead of only to Shepard, and only when he approached them.

 

I would like to see even more of both of those things in the future.  But I also like having squadmates with me on hubworlds, so what I would like to see is A) a return of the disembarking/boarding process when your ship is docked at a hub, and B ) the ability to choose a single squadmate, or two (or however many are allowed if more than two) OR the choice to go alone.

 

You could leave your ship and go into the hub with a squadmate or two, or alone, and while there you may see other squadmates doing something on their own or even in pairs or a group. 

 

Imagine, using ME3 as an example, going to the Citadel and you decide to head into Purgatory.  You get on an elevator and choose that floor and ride it down, hearing a news report about something that happened a few missions ago while watching out the window and seeing a view of the floors as they pass, or maybe the view of the Presidium.  When you step off the elevator and into Purgatory, you look over and happen to see Garrus, James, and Wrex all hanging out a table having a drink together, having a good time.  You overhear their conversation and what you hear could be anything.  They could be talking about old war stories, or the mission you just went on, or what's next, or they could be talking about anything BUT business.  You may be by yourself, or maybe you're with Liara or Tali or whoever.  Either way, you could sit down and join the group for a drink if you want, or you could leave them alone to unwind without their CO around.

 

One of the things that would be great about that is that those characters were there doing something on their own, not just waiting there for you (the player) to interact with them.  It makes them seem more lifelike.  I think things like that would add a ton of personality and realism.

 

And going back to elevators and removing the load screens would make the entire experience seamless.  From the second you step off your ship onto the hub to the time you return would all be seamless.


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#46
We'll bang okay

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So does Garrus. No one else understands.

no one ever will 



#47
Heimdall

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I honestly haven't been paying attention to ME Next over the past few months, but assumîng there haven't been any new confirmations about setting:

I really doubt the next ME is going to take place anywhere near old locations and the Citadel is unlikely to appear. They did say something about going to "An all new area of space" which I interpret as being... something like a Voyager situation in the sense that we're going somewhere alien without possibility of return any time soon.

#48
Heimdall

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And going back to elevators and removing the load screens would make the entire experience seamless.  From the second you step off your ship onto the hub to the time you return would all be seamless.

Well, if they manage to make those sequences shorter, I'm all for it.

I would however accept a loading screen that provided an exterior view of the lift in question or something similar, though that would require each lift to have their own unique screen so that probably wouldn't be possible.

#49
Drone223

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I really doubt the next ME is going to take place anywhere near old locations and the Citadel is unlikely to appear.

Actually it would more surprising if the Citadel doesn't appear in the next game, its the most iconic location in the series.


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#50
Heimdall

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Actually it would more surprising if the Citadel doesn't appear in the next game, its the most iconic location in the series.

It may be, but that doesn't mean they won't leave it behind as they open up a whole new chapter in the series. Much will change, that's a given.