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ME3 MP Combo's - Primers and Detonators.

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Cassandra Saturn

Cassandra Saturn
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Here's a list off all if not most off the different detonating combo's which can be achieved in ME3MP, either working as a team or an individual to help eliminate foes that little bit quickly, plus there fun do do.

I take no credit for this list as I happen to come across them while looking for help on other aspects of ME3MP to enhance my over-all game play and enjoyment off the game.
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BIOTIC EXPLOSIONS:

Primers:

Annihilation Field
Barrier (when detonated)
Biotic Sphere (with "Warp Effect" evolution)
Dark Channel
Dark Sphere
Lash (except armored targets)
Lift Grenade
Pull (increase combo damage evolution in multiplayer only)
Reave
Shockwave (with "Lifting Shockwave" evolution)
Singularity
Smash (with "Biotic Combo" evolution)
Stasis
Warp

Detonators:

Annihilation Field (when detonated)
Biotic Charge
Biotic Hammer
Biotic Orbs
Biotic Slash
Biotic Sphere
Cluster Grenade
Dark Sphere
Flare
Lash (except armored targets)
Lift Grenade (only on enemies without protection)
Nova
Poison Strike
Reave
Seeker Swarm
Shockwave
Singularity (upon self-detonation with "Detonate" evolution)
Slam
Smash
Throw
Warp
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CRYO EXPLOSIONS:

Primers:

Cryo Ammo or Cryo Rounds
Cryo Blast
N7 Paladin melee attack (with Shield Mastery "Cryo Shield" evolution)
Sentry Turret (with "Cryo Ammo" evolution)
Snap Freeze (primes cryo explosions on all targets, even if not frozen solid)

Detonators:

Armor-Piercing Arrows
Biotic Charge
Biotic Hammer
Biotic Orbs
Biotic Slash
Carnage
Cluster Grenade
Combat Drone (on destruction with "Detonate" evolution)
Concussive Arrows
Concussive Shot
Decoy (on destruction with "Exploding Decoy" evolution)
Electric Slash
Electrical Hammer
Energy Drain (on shielded or synthetic enemies only)
Frag Grenade
Havoc Strike
Incinerate
Lift Grenade
Nova
Overload
Phase Disruptor
Proximity Mine
Shockwave
Siege Pulse
Slam
Sticky Grenade
Throw
Warp
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TECH BURST:

Primers:

Arc Grenade (with "Electrical Damage" evolution)
Concussive Arrows (with "Shock" evolution)
Disruptor Ammo or Disruptor Rounds
Energy Drain
Hex Shield (with "Shock" evolution)
Overload
Sabotage (Requires the backfire effect which happens around 1.5 seconds after the initial hit and which do not affect synthetics)
Shadow Strike (with "Electrical Damage" evolution)
Smash (with "Electrical Damage" evolution)
Sticky Grenade (when using Disruptor Ammo or Disruptor Rounds)
Submission Net

Detonators:

Armor-Piercing Arrows
Biotic Charge
Biotic Hammer
Biotic Slash
Carnage
Cluster Grenade
Combat Drone (on destruction with "Detonate" evolution)
Concussive Shot
Concussive Arrows
Decoy (on destruction with "Exploding Decoy" evolution)
Electric Slash
Electrical Hammer
Energy Drain (on shielded or synthetic enemies only)
Frag Grenade
Homing Grenade
Incinerate
Lift Grenade
Nova
Overload
Phase Disruptor
Proximity Mine
Shockwave
Siege Pulse
Slam
Snap Freeze
Sticky Grenade
Throw
Warp
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FIRE EXPLOSIONS:

Primers:

Carnage
Electrical Hammer (with "Fire Damage" evolution)
Flamer
Geth Turret (with "Flamethrower" evolution)
Incendiary Ammo or Incendiary Rounds
Incinerate
Inferno Grenade
N7 Paladin melee attack (with Shield Mastery "Fire Shield" evolution)
Sentry Turret (with "Flamethrower" evolution)

Detonators:

Arc Grenade
Armor-Piercing Arrows
Biotic Charge
Biotic Hammer
Biotic Slash
Carnage
Cluster Grenade
Combat Drone (on destruction with "Detonate" evolution)
Concussive Arrows
Concussive Shot
Decoy (on destruction with "Exploding Decoy" evolution)
Electric Slash
Electrical Hammer
Energy Drain (on shielded or synthetic enemies only)
Frag Grenade
Havoc Strike
Homing Grenade
Incinerate
Lift Grenade
Nova
Overload
Phase Disruptor
Proximity Mine
Shockwave
Siege Pulse
Slam
Snap Freeze
Sticky Grenade
Throw
Warp
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