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How would you end Mass Effect 3?


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#276
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The Crucible turns out to be a big intervention sniper rifle, shepard noscope the reapers, everyone shouts "rekt"!

 

Game cuts to credits.

Shepard first does the 720 no-scope against Harbinger before killing the rest of the Reapers.



#277
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For me, the perfect ending would be Shepard and Javik (both still wounded but recently patched up from the final battle) having lunch and a great time together. Then the camera slowly zooms out, showing that the two of them are eating on Harbinger's corpse (or what's mostly left of it).

 

And it would have been great if there was a lost Prothean colony trapped in stasis, where up to half a million Protheans are still alive. So once again, the Prothean empire may rise again.


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#278
Alamar2078

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In terms of my "fan fiction" types of endings I'd like the option to have more control over which set of slide-shows you see.  I would likely have a conversation reminiscent of the cut Anderson dialog at some point where we could indicate what type of future we would be looking for -- stay a spectre, stay in the Alliance, retire to some quiet world, have a family, etc.

 

If you had an ending where Shepard happened to live then you could see customized slideshows [or cut scenes] that varied depending on the prior outlined conversation, the LI you had, etc.

 

If you remain a Spectre maybe you get your own statue on the Citadel and you see a family stop by Avena as she explains the significance of the statue and similar.

 

If you remain in Earth Force then maybe you eventually rank-up to Admiral / General / whatever and are in control of Earth Force special OPs.  Maybe you even do a tour and you see some grunts in training and they're in awe of what "the old man" was able to do.

 

If you decide to settle down:

 

-- Paragon Shep w/ Tali LI could show you building that house on Rannoch.  Who knows maybe it's Shep that has to wear a suit the rest of his life and has to be careful how & when he exposes himself.  Maybe the Quarians joke around about that as they have re-adapted to their home planet.

 

-- Paragon Shep might may help Jack with her students & similar ; Perhaps a Renegade falls off the radar with Jack and become a pirate??  [ok that's going a bit far]

 

-- Shep & Miranda may adopt a kid ; maybe they become the next Mr. & Ms. Smith ... lots of possibilities

 

********************************************

 

For a dead Shep I still think they should get their statue on the Citadel if they remained a Spectre.  If they quit you could perhaps see a series of Shep statues on worlds of all the major species to commemorate the sacrifice .... at least a Paragon Shep gets this.

 

For a Renegade Shep in a game where Tim survives maybe he gives a speech about Shep being the best that mankind had to offer and that he insured human domination for eons to come or whatever.

 

 

While the above are my "fan fiction" style endings you could probably incorporate some of that into any more serious endings you happen to have.



#279
Alamar2078

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Here's my best shot [without taking proper time to think about it] that I would give to the @OP's original exercise ...

 

First I assume by "ending" that we're going to pick up where Shepard gets "hit" by Harbinger's beam.  I'm also going to assume no DLC at this point or added "hints" of Starbrat or similar.

 

Shepard gets hit, fade to white, you hear an order to break off the beam run as 100% of forces are dead including reserves.  While the screen is still white you hear that Harbinger and the Reaper forces are also moving out.  You come back from the white screen and see that Harbinger is firing at Shepard but misses him.  Shepard is blown backwards and falls into a "ditch" that Harbinger's beam has carved on a usage of his beam weapon.  Shepard's suit is damaged and he has no comms at all.

 

At this point we have Shepard trying to use the ditches that the various Harbinger beams carved into the ground as a type of stealth section so he can approach the beam undetected.  Of course Shep makes it to the transport beam undetected.  He's thrown into a similar area as in the original game.  You see keepers prepping bodies for processing / husking / or some other unknown purpose.  The keepers ignore you.  You can scavenge bodies to get up to full ammo and possibly snag an Omni-tool and medigel to heal yourself.

 

Shepard can choose to use the Omni-Tool to communicate with Hacket or similar or wait to communicate later.  Based on his recollection of ME1 he needs to make his way to the Presidium [more stealth and/or combat sections] to open the arms.  If Shep chose to communicate early he meets INTENSE resistance as he slogs his way to the Presidium but can manage to repair / replace his damaged armor, snag weapons, etc.. If Shep doesn't choose to communicate early he then meets virtually nothing but keepers milling about.  Shep eventually reaches the Presidium.  He has to fight a couple of Elite level Banshiis but should be able to dispatch them easily enough.

 

Shep can begin opening the arms.  If he chose not to communicate earlier he does so now but it will take the fleet 5 minutes longer to get into position.  At this point Shepard needs to hold off various waves of enemies until the Crucible can be docked with the Citadel.  The fight begins easy enough but more enemies spawn based on timers and the difficulty / type of enemies get tougher as time continues.  It shouldn't be too hard to survive if you communicated earlier.  If not this is an INTENSE battle and many so-so players simply may not be able to win on the highest difficulty level(s). 

 

Here's where EMS comes in to play.  If you have High EMS the time it takes to get into position is shorter still.  if you have low EMS AND didn't give your fleets a signal earlier only the really ELITE players can survive long enough for the Citadel to dock.

 

If Shep lives until the Crucible is docked then he can make his way our and get picked up by the Normandy.  If Shep "dies" you get a choice of blaze of glory [renegade interrupt available to all] ; Critical mission fail, or surrender.  A critical mission fail is a reload.  Surrender basically insures a Reaper victory so the cycle continues ... cut to Liara's becon -- it can be implied that the Crucible is rebuilt by a future cycle BEFORE the harvest cycle begins thus making the Reapers trivially easy to deal with.  The "blaze of glory" is Shep communicates letting everyone know he's not going to make it but he'll be darned sure that no Reaper allies get to the control panel in time.  You see a cut scene of him wiping out resistance in the room, he heads to the elevator.  It has a Banshee in there and for the LOLS maybe there is even an "assuming control" ...  [Renegade interrupt option -- Shep says "this hurts you"] right before a point blank Cain detonation takes out the elevator, Shepard, and the Banshee.

 

At this point you see Harbinger suffer much the same fate as Sovereign did in ME1.  Cut back to the wreckage of the council chamber and you see a countdown ... 3.. 2... 1 ...Docking complete.

 

With a "near perfect" EMS score any Reaper code, Reaper imposed "behavioral shackles", etc. is simply turned off.  This may allow the "gestalt" of the various harvested species to assume control of their individual Reaper platforms.  Reapers cease fire and "surrender".  Most of the Reaper platforms turn off their indoctrination devices and help to rebuild the galaxy in record time.  Cut to the "butterflies and unicorns" style as-happy-as-you-can-get ending.

 

With a High EMS score the Reapers just turn off.  They are for all intents and purposes inert.  Tech like Mass Effect relays still work fine.  Repair & recovery time is much longer than above but it's easily enough done.  Geth are largely fine.  EDI not so much [IIRC she has a lot of Reaper based tech]

 

With a Medium EMS score the Reapers suffer a system shock similar to what Sovereign had at the end of ME1.  Without shields and the ability to fight back for a while they are easily brought down BUT there is substantial environmental impact with all of the eezo loosed upon various environments.  Reaper tech [like relays] still operate.  Geth lose any Reaper code updates and EDI [IIRC is based loosely on Reaper tech] may also go inoperative.

 

With a Low EMS score you have the downsides of medium EMS but the Relays are inert as they also mysteriously shut down when the Reapers do.  Galactic dark age ensues.  Many of the species in the "grand fleet" are marooned without a way to reprovision food supplies and similar.  The recovery time is dramatic.  Geth and EDI both go inert making their own sacrifices and life for the Quarians otherwise much harder than they would like.

 

Now you can throw in some of my "fan boy" type ending cut screens or slide shows and all's good :)



#280
DuskWanderer

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Here's how I would do it: Let me know what you think. (Note: Shepard is a "him" here, but there is no gender deviation)

 

 

 

The mission starts in the Forward Camp, and the goal is to get to the Citadel and fire the Crucible, because the Crucible is so large, and uses so much fuel that it could only fire once. That is the Catalyst. The plan is to send the pulse through the mass relays via the Citadel (the hub of them) so the pulses could fire and destroy the Reapers throughout the galaxy. Without it, it could probably remove them around Earth, but the Reapers are everywhere. 

 

 

One by one, Shepard meets all of his previous commandos at the FOB. They've shown up to help him, provided they are alive. This includes Major Kirrahe, Kal'Reegar and other NPC fighters. Shep gives a badass speech, chooses his squad, and moves out, the others are split into their own squads. 

 

Shepard marches through, fighting and killing, making his way to the Conduit like thing. The amount of ground troops (like the krogan and asari commando squads) matters: The more you recruit, the less enemies you have to face. Also, specific recruited folk do interesting things, like asari warping building struts and destroying a squad of husks, STG snipers killing a bunch of banshees) After reaching the Conduit, the fight goes to the Citadel. Here, we see Bailey rounding up other commandos who were stationed on the Citadel at the time (Aria, Kolyat, and the like). Just like before, the amount and toughness of the enemies relies on the C-DEF War Assets (the one that starts low and you can build really high)

 

Shepard gets separated from his squad when they need to do things like hack open doors, defend civilians, and what have you. Shepard has to limp his way through a tunnel swathed in flames to reach where he's going, becoming badly injured in the process. . Anderson is guiding him every step of the way, trying to get there in case something happens. In the end, they make it at about the same time, and Shepard opens the arms, only to be stopped by the Illusive Man, still indoctrinated. He shoots Anderson. Illusive tries to get Shepard to control the Reapers, using eloquent points, such as the fear and xenophobia of other races (if you sacrificed the Council, for example. He'll also bring up the genophage, and comment that the salarians could very easily use it on humans, and how the asari doomed the galaxy by hiding the Catalyst from him, and how the krogan rampaged when they threw their temper tantrum and started the rebellion). Anderson insists that the Reapers are too dangerous to control because of their indoctrination, that there is no way they can be controlled safely. Because TIM believes he can be the only one who can do it correctly, he fires on Shepard. Shepard must shoot him before he can finish him off. As he dies, TIM is peaceful, and looks at Earth, thinking all he wanted is for humanity to be the best it could be. 

 

The Crucible docks. If there is enough ship War Assets, there are no problems, but if it is below a certain threshold, it is damaged and the pulse will be dangerous, it will wipe out everyone. 

---------------------------------------------

The Crucible prepares to fire, and Shepard collaspes from TIM's gunshot and the injuries he already sustained. Anderson dies from his injuries, and Shepard thinks he will die too as Reaper husks begin to mass. 

 

If Shepard has killed too many allies, like losing people in the suicide mission, killing the VS with Udina, the husks advance and finish Shepard off. The pulse fires afterward, but Shepard won't live to see it. However, if Shepard saved his comrades, his LI (or James, if there is no LI) will be seen shooting the husks, as the others show up to help. They do a Bolivian Army Ending type, using impressive biotics, tech, and gun skills to get to Shepard, grab his body, and get out. 

---------------------------------------------

 

After the war, Hackett talks and shows the slideshow. 

 

Human: Earth rebuilds. This slide doesn't change depending on anything.

 

Asari: They are heavily censured for their actions in hiding the Catalyst and hoarding Prothean tech. If Shepard was good to Matriarch Aetheyta, she becomes an unofficial leader, and gets them to make their own tech rather then rely on Prothean stuff.

 

Salarian: If Shep sabotaged the cure, they are steadfast allies of humanity, giving them many science techs. If they were not allied with, they stay neutral, and do not help humanity. 

 

Turian: The turians are commended, and they become closer to humanity

 

Krogan: They erupt in Civil War. If Wrex is in charge, the dominant faction is moderate, if Wreav is in charge, the dominant clan is aggressive. If Eve survives, most female clans follow her, and she chooses moderation. If Kirrahe is alive, he assassinates many militant krogan. Thus, if Wrex, Eve, and Kirrahe are alive, the war ends pretty swiftly, and the moderates win out. If not, there are less krogan. If Wreav, no Eve, and Kirrahe are dead and the genophage was cured, the krogan wage war and conquer the galaxy, even the humans who helped them. If there is no cure, but Mordin is alive, he creates another version and gives it only to moderates. Otherwise, the krogan die off. 

 

Quarians: If they survive, they rebuild Rannoch. If they made peace with the geth, it lasts. 

 

 

The commandos happen similarly to what happens in the slideshow already.



#281
God

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Post-war for my Shepard?

 

Rebuild Cerberus, become the shadow superpower behind the Citadel government, and use Reaper technology to advance the galaxy while subtly keeping humanity at the forefront.

 

Hot sex with Miranda. If she wants, have her cure her infertility and have twin girls.

 

Keep a certain hidden hand over the affairs of the galaxy, and make sure that humanity never again is put against the wall.



#282
WizzyWarlock

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At the end, it's revealed the Shepard that fired the Crucible was just another clone, the real Shepard is tied to a hospital bed in a Cerberus facility. He escapes and emerges into daylight, just in time to see the results of the Crucible firing.

 

And then comes Mass Effect 4: Harbingers Revenge. You play as Harbinger, trying to reap civilizations while a lone human attempts to gather the might of the galaxy against you.

 

:ph34r:  :P   :lol:



#283
clone wars

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I got a question for yous if you can end a war use the the same choose as shep what would you do

#284
dorktainian

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ouroboros - which i think explains the endings perfectly



#285
Valmar

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I got a question for yous if you can end a war use the the same choose as shep what would you do

 

Are you asking what we personally would do in that situation if given the same choices?

 

 

Control.



#286
Alamar2078

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@Clone wars:  If you're asking if we could end a real-life war by Destroy, Control, or Synthesis what would we choose then I think Destroy or Control would be the most logical choices.  Depending on the "collateral damage" involved with Destroy the Control option becomes much more viable as you likely have the option to "suicide" the controlled forces at a time & place of your choosing thus limiting the scope of any collateral damage ... at least if you don't count the controller's sacrifice.

 

If you're asking what we'd do with ME3 I'd still say Control or Destroy are more fitting.  Synthesis has never seemed like a satisfying choice to me so I generally all but ignore that option.



#287
Vazgen

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I got a question for yous if you can end a war use the the same choose as shep what would you do

Destroy. I don't trust the kid enough to kill myself based solely on some vague promise of Control or, even more vague, Synthesis



#288
Alamar2078

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The problem is if you don't trust the kid then you're doomed anyway.  For example shooting the tube may destroy the apparatus that would otherwise allow the "real" destroy function to work.



#289
JedTed

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The Crucible sends Shepard back in time and he activates the Citadel Relay and sends a giant nuke through to blow up all the Reapers.



#290
Vazgen

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The problem is if you don't trust the kid then you're doomed anyway.  For example shooting the tube may destroy the apparatus that would otherwise allow the "real" destroy function to work.

I was not talking about complete distrust. In that case, Refuse is your only option :)

I trust it about the means of activating the Crucible. I don't trust it when it speaks of the aftermath. In all three cases, I might add. 



#291
Alamar2078

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In that event I don't really blame you :)


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#292
crimzontearz

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Finish DAI



Like that

#293
Bfler

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Finish DAI



Like that

 

More like DA:O. The child (or Harbinger) is the Archdemon.



#294
God

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Finish DAI



Like that

 

Meh, DAI had an underwhelming ending. Pretty conventional, and not enough exposition over what will happen post-game. 

 

Not bad, just rather weak and insubstantial. Then again, the premise is kinda hokie.



#295
crimzontearz

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Meh, DAI had an underwhelming ending. Pretty conventional, and not enough exposition over what will happen post-game.

Not bad, just rather weak and insubstantial. Then again, the premise is kinda hokie.

I'll take THAT over ME3's. Also...the post game expo is vague for a reason

#296
Linkenski

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Destroy. I don't trust the kid enough to kill myself based solely on some vague promise of Control or, even more vague, Synthesis

I kind of cringe at this idea that so many seem to have. Why the hell would we get these 3 big choices at the end and then, if Bioware were ever to show the real consequences, only one of those would actually matter?

 

The three choices are dumb as heck, we get that, but I'm pretty sure that according to Bioware, you know, the ones who ultimately decide what's true or not in their IP, intend all 3 choices to be valid and the Starchild is trustworthy.



#297
Obadiah

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RANDOM IDEAS FROM THIS THREAD:

1) Shepard should always die in Destroy. If walking into the explosion is too much for players to handle, then Shep could just die in the explosion because he's in the Decision Chamber. This gets rid of the endless "closure" complaints from the Breath scene.

2) Dead ghost Shep should do the Destroy voiceover from the beyond so players don't compare/measure the Destroy ending to Control and complain about how unfair it is that Shep "is in" the Control ending, but not Destroy.

#298
GalacticWolf5

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2) Dead ghost Shep should do the Destroy voiceover from the beyond so players don't compare/measure the Destroy ending to Control and complain about how unfair it is that Shep is in the Control ending, but not Destroy.


How is it unfair? It's not unfair at all. In Control, Shep is still there. In Destroy, Shep is dead (except for high ems but were not talking about that one). Dying or "living" is a result of the choice you make. I hate when people are angry because they didn't have everything they wanted in their ending. You can't change the result of a decision and it's so annoying that alot of people don't get that.

#299
crimzontearz

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RANDOM IDEAS FROM THIS THREAD:

1) Shepard should always die in Destroy. If walking into the explosion is too much for players to handle, then Shep could just die in the explosion because he's in the Decision Chamber. This gets rid of the endless "closure" complaints from the Breath scene.

2) Dead ghost Shep should do the Destroy voiceover from the beyond so players don't compare/measure the Destroy ending to Control and complain about how unfair it is that Shep "is in" the Control ending, but not Destroy.

and THAT is exactly why I am not buying the next game without full spoilers tyvm

I do not need another bull**** force kill the protagonist ending.
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#300
Alamar2078

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I wouldn't necessarily mind some variety of forced kill as long as it makes sense in terms of the story.  I would also like some type of option to go out in a "blaze of glory" or something similar.  I think that could be done pretty well.

 

As long as I have an illusion of control then I'm much more apt to accept a "force kill" or something that seems very close to that.